Server counts the players correctly.
Was missing the PlayerDestroying() call, so players weren't removed from the playercount.
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@ -112,6 +112,9 @@ cPlayer::~cPlayer(void)
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{
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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// Notify the server that the player is being destroyed
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cRoot::Get()->GetServer()->PlayerDestroying(this);
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SaveToDisk();
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m_World->RemovePlayer( this );
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@ -183,7 +183,7 @@ void cServer::PlayerCreated(const cPlayer * a_Player)
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void cServer::PlayerDestroyed(const cPlayer * a_Player)
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void cServer::PlayerDestroying(const cPlayer * a_Player)
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{
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// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
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cCSLock Lock(m_CSPlayerCountDiff);
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@ -81,8 +81,8 @@ public: // tolua_export
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/// Notifies the server that a player was created; the server uses this to adjust the number of players
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void PlayerCreated(const cPlayer * a_Player);
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/// Notifies the server that a player was destroyed; the server uses this to adjust the number of players
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void PlayerDestroyed(const cPlayer * a_Player);
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/// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players
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void PlayerDestroying(const cPlayer * a_Player);
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CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
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CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; }
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