Beds can be slept in now (it doesn't change the time though)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@911 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1690,6 +1690,10 @@
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<Filter
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Name="Blocks"
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>
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<File
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RelativePath="..\source\Blocks\BlockBed.cpp"
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>
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</File>
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<File
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RelativePath="..\source\blocks\BlockBed.h"
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>
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@ -10,64 +10,18 @@ public:
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cBlockBedHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
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virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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virtual bool IsUseable() override
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{
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if( a_Dir != 1 ) // Can only be placed on the floor
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return;
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NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
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Vector3i Direction = MetaDataToDirection( Meta );
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if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
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{
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return;
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}
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a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
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a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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return true;
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}
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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Vector3i ThisPos( a_X, a_Y, a_Z );
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Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
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if (OldMeta & 0x8)
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{
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// Was pillow
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if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
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{
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a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was foot end
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if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
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{
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a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
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}
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}
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}
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virtual int GetDropID() override
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{
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return E_ITEM_BED;
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@ -78,10 +32,6 @@ public:
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return 0;
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}
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virtual bool AllowBlockOnTop() override
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{
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return false;
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@ -90,7 +40,7 @@ public:
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// Bed specific helper functions
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static NIBBLETYPE RotationToMetaData( float a_Rotation )
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{
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a_Rotation += 180 + (180/4); // So its not aligned with axis
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@ -101,10 +51,6 @@ public:
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return ((char)a_Rotation+2) % 4;
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}
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static Vector3i MetaDataToDirection( NIBBLETYPE a_MetaData )
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{
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switch( a_MetaData )
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@ -1787,6 +1787,18 @@ void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_bl
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void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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(*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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@ -189,6 +189,7 @@ public:
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void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
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void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
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void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
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void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
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@ -484,6 +484,25 @@ void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a
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void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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cCSLock Lock(m_CSLayers);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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@ -79,6 +79,8 @@ public:
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void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
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void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
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/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude
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@ -962,6 +962,24 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
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void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
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{
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if( a_EntityID != m_Player->GetUniqueID() )
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{
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// We should only receive entity actions from the entity that is performing the action
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return;
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}
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if( a_ActionID == 3 ) // Leave bed
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{
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m_Player->GetWorld()->BroadcastPlayerAnimation( *m_Player, 3 );
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}
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}
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void cClientHandle::SendData(const char * a_Data, int a_Size)
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{
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{
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@ -1461,6 +1479,15 @@ void cClientHandle::SendBlockBreakAnim(int a_entityID, int a_blockX, int a_block
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void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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// Check chunks being sent, erase them from m_ChunksToSend:
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@ -117,6 +117,7 @@ public:
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (char a_WindowID);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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const AString & GetUsername(void) const; //tolua_export
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@ -161,6 +162,7 @@ public:
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void HandleDisconnect (const AString & a_Reason);
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void HandleKeepAlive (int a_KeepAliveID);
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bool HandleHandshake (const AString & a_Username);
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void HandleEntityAction (int a_EntityID, char a_ActionID);
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/** Called when the protocol has finished logging the user in.
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Return true to allow the user in; false to kick them.
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@ -84,6 +84,7 @@ public:
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virtual void SendWholeInventory (const cWindow & a_Window) = 0;
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virtual void SendWindowClose (char a_WindowID) = 0;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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/// Returns the ServerID used for authentication through session.minecraft.net
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virtual AString GetAuthServerID(void) = 0;
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@ -46,7 +46,7 @@ enum
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PACKET_BLOCK_DIG = 0x0e,
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PACKET_BLOCK_PLACE = 0x0f,
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PACKET_SLOT_SELECTED = 0x10,
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PACKET_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
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PACKET_USE_BED = 0x11, // TODO: Sure this is not Use Bed??
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PACKET_ANIMATION = 0x12,
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PACKET_PACKET_ENTITY_ACTION = 0x13,
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PACKET_PLAYER_SPAWN = 0x14,
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@ -778,6 +778,22 @@ void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AStr
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void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_USE_BED);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(0); // Unknown byte only 0 has been observed
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WriteInt (a_BlockX);
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WriteByte(a_BlockY);
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WriteInt (a_BlockZ);
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Flush();
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}
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AString cProtocol125::GetAuthServerID(void)
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{
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// http://wiki.vg/wiki/index.php?title=Session&oldid=2262
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@ -985,7 +1001,7 @@ int cProtocol125::ParseEntityAction(void)
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{
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HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
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HANDLE_PACKET_READ(ReadChar, char, ActionID);
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// TODO: m_Client->HandleEntityAction(...);
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m_Client->HandleEntityAction(EntityID, ActionID);
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return PARSE_OK;
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}
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (char a_WindowID) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual AString GetAuthServerID(void) override;
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@ -485,6 +485,16 @@ void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, con
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void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
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}
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AString cProtocolRecognizer::GetAuthServerID(void)
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{
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ASSERT(m_Protocol != NULL);
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@ -79,6 +79,7 @@ public:
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (char a_WindowID) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual AString GetAuthServerID(void) override;
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void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
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void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
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void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
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void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
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void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
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void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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