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Source files cleanup: Mobs-related files in a separate subfolder, renamed.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-09-23 20:53:08 +00:00
parent f59f5f5759
commit 16f44ab7de
47 changed files with 129 additions and 126 deletions

65
source/Mobs/Skeleton.cpp Normal file
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton()
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
}
cSkeleton::~cSkeleton()
{
}
bool cSkeleton::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Outsource
//TODO should do lightcheck, not daylight -> mobs in the dark don<6F>t burn
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}