SplashPotionEntity: Use const cItem &
instead of a cItem
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@ -72,7 +72,7 @@ cSplashPotionEntity::cSplashPotionEntity(
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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cItem a_Item
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const cItem & a_Item
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) :
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super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_DestroyTimer(-1)
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@ -29,7 +29,7 @@ public:
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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cItem a_Item
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const cItem & a_Item
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);
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cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
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