Fixed mobs too close to player not ticking
A condition would never be fulfilled. A number squared was compared to -1, but there is nothing that, multiplied by itself, gives -1.
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@ -59,7 +59,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
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{
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if (toReturn.m_Begin == m_DistanceToMonster.end())
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{
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if (a_DistanceMin == -1 || itr->first > a_DistanceMin)
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if ((a_DistanceMin == 1) || (itr->first > a_DistanceMin))
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{
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toReturn.m_Begin = itr; // this is the first one with distance > a_DistanceMin;
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}
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@ -67,7 +67,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
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if (toReturn.m_Begin != m_DistanceToMonster.end())
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{
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if (a_DistanceMax != -1 && itr->first > a_DistanceMax)
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if ((a_DistanceMax != 1) && (itr->first > a_DistanceMax))
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{
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toReturn.m_End = itr; // this is just after the last one with distance < a_DistanceMax
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// Note : if we are not going through this, it's ok, toReturn.m_End will be end();
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