APIDump: Updated WEOffset-related docs.
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@ -114,8 +114,7 @@ g_APIDesc =
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GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified absolute coords" },
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GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified absolute coords" },
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GetBlockType = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified absolute coords" },
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GetBlockType = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified absolute coords" },
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GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified absolute coords" },
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GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified absolute coords" },
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GetDataTypes = { Params = "", Return = "number", Notes = "Returns the mask of datatypes that the objectis currently holding" },
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GetDataTypes = { Params = "", Return = "number", Notes = "Returns the mask of datatypes that the object is currently holding" },
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GetOffset = { Params = "", Returns = "Vector3i", Notes = "Returns the offset wich are sometimes saved in schematic files if created by WorldEdit (Bukkit) for player-relative pasting. The default is 0, 0, 0"},
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GetOrigin = { Params = "", Return = "OriginX, OriginY, OriginZ", Notes = "Returns the origin coords of where the area was read from." },
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GetOrigin = { Params = "", Return = "OriginX, OriginY, OriginZ", Notes = "Returns the origin coords of where the area was read from." },
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GetOriginX = { Params = "", Return = "number", Notes = "Returns the origin x-coord" },
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GetOriginX = { Params = "", Return = "number", Notes = "Returns the origin x-coord" },
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GetOriginY = { Params = "", Return = "number", Notes = "Returns the origin y-coord" },
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GetOriginY = { Params = "", Return = "number", Notes = "Returns the origin y-coord" },
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@ -130,6 +129,7 @@ g_APIDesc =
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GetSizeY = { Params = "", Return = "number", Notes = "Returns the size of the held data in the y-axis" },
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GetSizeY = { Params = "", Return = "number", Notes = "Returns the size of the held data in the y-axis" },
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GetSizeZ = { Params = "", Return = "number", Notes = "Returns the size of the held data in the z-axis" },
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GetSizeZ = { Params = "", Return = "number", Notes = "Returns the size of the held data in the z-axis" },
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GetVolume = { Params = "", Return = "number", Notes = "Returns the volume of the area - the total number of blocks stored within." },
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GetVolume = { Params = "", Return = "number", Notes = "Returns the volume of the area - the total number of blocks stored within." },
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GetWEOffset = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the WE offset, a data value sometimes stored in the schematic files. MCServer doesn't use this value, but provides access to it using this method. The default is {0, 0, 0}."},
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HasBlockLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include blocklight" },
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HasBlockLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include blocklight" },
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HasBlockMetas = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include block metas" },
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HasBlockMetas = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include block metas" },
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HasBlockSkyLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include skylight" },
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HasBlockSkyLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include skylight" },
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@ -169,11 +169,6 @@ g_APIDesc =
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SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" },
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SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" },
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SetBlockType = { Params = "BlockX, BlockY, BlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified absolute coords" },
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SetBlockType = { Params = "BlockX, BlockY, BlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified absolute coords" },
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SetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified absolute coords" },
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SetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified absolute coords" },
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SetOffset =
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{
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{ Params = "{{Vector3i|Offset}}", Return = "", Notes = "Sets the offset of the cBlockArea. Mostly used for WorldEdit." },
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{ Params = "OffsetX, OffsetY, OffsetZ", Return = "", Notes = "Sets the offset of the cBlockArea. Mostly used for WorldEdit." },
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},
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SetOrigin =
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SetOrigin =
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{
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{
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{ Params = "{{Vector3i|Origin}}", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." },
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{ Params = "{{Vector3i|Origin}}", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." },
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@ -184,6 +179,11 @@ g_APIDesc =
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SetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified relative coords" },
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SetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified relative coords" },
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SetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" },
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SetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" },
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SetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" },
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SetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" },
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SetWEOffset =
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{
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{ Params = "{{Vector3i|Offset}}", Return = "", Notes = "Sets the WE offset, a data value sometimes stored in the schematic files. Mostly used for WorldEdit. MCServer doesn't use this value, but provides access to it using this method." },
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{ Params = "OffsetX, OffsetY, OffsetZ", Return = "", Notes = "Sets the WE offset, a data value sometimes stored in the schematic files. Mostly used for WorldEdit. MCServer doesn't use this value, but provides access to it using this method." },
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},
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Write =
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Write =
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{
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{
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{ Params = "World, {{Vector3i|MinPoint}}, DataTypes", Return = "bool", Notes = "Writes the area into World at the specified coords, returns true if successful" },
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{ Params = "World, {{Vector3i|MinPoint}}, DataTypes", Return = "bool", Notes = "Writes the area into World at the specified coords, returns true if successful" },
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