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Fixed some small memory leaks

git-svn-id: http://mc-server.googlecode.com/svn/trunk@148 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com 2011-12-28 16:01:15 +00:00
parent 1116cec667
commit 1454d237d1
3 changed files with 13 additions and 0 deletions

View File

@ -231,6 +231,11 @@ cClientHandle::~cClientHandle()
delete *m_pState->PendingNrmSendPackets.begin();
m_pState->PendingNrmSendPackets.erase( m_pState->PendingNrmSendPackets.begin() );
}
while( !m_pState->PendingLowSendPackets.empty() )
{
delete *m_pState->PendingLowSendPackets.begin();
m_pState->PendingLowSendPackets.erase( m_pState->PendingLowSendPackets.begin() );
}
if(m_Player)
{
m_Player->SetClientHandle( 0 );

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@ -15,6 +15,12 @@ public:
, m_World( a_World )
{}
~FluidData()
{
delete m_Buffer;
delete m_ActiveFluid;
}
std::vector< Vector3i > GetLowestPoints( int a_X, int a_Y, int a_Z )
{
std::vector< Vector3i > Points;

View File

@ -135,6 +135,8 @@ cWorld::~cWorld()
delete m_EntitiesCriticalSection; m_EntitiesCriticalSection = 0;
delete m_ChunksCriticalSection; m_ChunksCriticalSection = 0;
delete m_pState;
delete m_WorldGenerator;
}
cWorld::cWorld( const char* a_WorldName )