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@ -85,25 +85,33 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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continue;
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}
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// Check to see if PoweredBlocks have invalid items (source is air or an unpowered source)
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// Check to see if PoweredBlocks have invalid items (source is air or unpowered)
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for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
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{
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sPoweredBlocks & Change = *itr;
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BLOCKTYPE SourceBlockType = m_World.GetBlock(Change.a_SourcePos);
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int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
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int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
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BLOCKTYPE SourceBlockType;
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NIBBLETYPE SourceBlockMeta;
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a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta);
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if (SourceBlockType != Change.a_SourceBlock)
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{
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itr = m_PoweredBlocks.erase(itr);
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LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
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}
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else if (
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// Changeable sources
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((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (m_World.GetBlockMeta(Change.a_SourcePos) == 0)) ||
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((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(m_World.GetBlockMeta(Change.a_SourcePos))) ||
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((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (m_World.GetBlockMeta(Change.a_SourcePos) & 0x08) == 0x08) ||
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(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(m_World.GetBlockMeta(Change.a_SourcePos))))
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((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
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((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
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((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
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(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
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)
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{
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itr = m_PoweredBlocks.erase(itr);
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LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
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}
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else
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{
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@ -115,25 +123,37 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
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{
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sLinkedPoweredBlocks & Change = *itr;
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BLOCKTYPE SourceBlockType = m_World.GetBlock(Change.a_SourcePos);
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BLOCKTYPE MiddleBlockType = m_World.GetBlock(Change.a_MiddlePos);
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int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
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int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
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int MidRelX = Change.a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
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int MidRelZ = Change.a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
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BLOCKTYPE SourceBlockType;
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NIBBLETYPE SourceBlockMeta;
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BLOCKTYPE MiddleBlockType;
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a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta);
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a_Chunk->UnboundedRelGetBlockType(MidRelX, Change.a_MiddlePos.y, MidRelZ, MiddleBlockType);
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if (SourceBlockType != Change.a_SourceBlock)
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{
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itr = m_LinkedPoweredBlocks.erase(itr);
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LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
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}
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else if (MiddleBlockType != Change.a_MiddleBlock)
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{
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itr = m_LinkedPoweredBlocks.erase(itr);
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LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock));
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}
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else if (
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// Things that can send power through a block but which depends on meta
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((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (m_World.GetBlockMeta(Change.a_SourcePos) == 0)) ||
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((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(m_World.GetBlockMeta(Change.a_SourcePos))) ||
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(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(m_World.GetBlockMeta(Change.a_SourcePos))))
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((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
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((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
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(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
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)
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{
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itr = m_LinkedPoweredBlocks.erase(itr);
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LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
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}
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else
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{
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@ -233,7 +253,6 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
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if (AreCoordsPowered(X, Y, Z))
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{
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// There was a match, torch goes off
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// FastSetBlock so the server doesn't fail an assert -_-
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m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
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return;
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}
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@ -256,10 +275,12 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
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{
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// Top side, power whatever is there, including blocks
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON);
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// Power all blocks surrounding block above torch
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_TORCH_ON);
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}
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}
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0x5) // Is torch standing on ground? If not (i.e. on wall), power block beneath
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath
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{
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BLOCKTYPE Type = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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@ -282,7 +303,6 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
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}
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// Block torch on not powered, can be turned on again!
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// FastSetBlock so the server doesn't fail an assert -_-
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m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
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}
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return;
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@ -294,25 +314,8 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
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void cRedstoneSimulator::HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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static const struct // Define which directions the redstone block can power
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{
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int x, y, z;
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} gCrossCoords[] =
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{
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{ 0, 0, 0}, // Oh, anomalous redstone. Only block that powers itself
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{ 1, 0, 0},
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{-1, 0, 0},
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{ 0, 0, 1},
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{ 0, 0, -1},
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{ 0, 1, 0},
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{ 0,-1, 0},
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} ;
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for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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{
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// Power everything
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE);
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}
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE);
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SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); // Set self as powered
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return;
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}
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@ -324,24 +327,7 @@ void cRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_B
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{
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if (IsLeverOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)))
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{
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static const struct // Define which directions the redstone lever can power (all sides)
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{
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int x, y, z;
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} gCrossCoords[] =
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{
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{ 1, 0, 0},
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{-1, 0, 0},
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{ 0, 0, 1},
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{ 0, 0, -1},
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{ 0, 1, 0},
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{ 0,-1, 0},
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} ;
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for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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{
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// Power everything
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER);
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}
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_LEVER);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_LEVER);
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@ -361,24 +347,7 @@ void cRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_
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{
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if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)))
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{
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static const struct // Define which directions the redstone button can power (all sides)
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{
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int x, y, z;
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} gCrossCoords[] =
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{
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{ 1, 0, 0},
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{-1, 0, 0},
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{ 0, 0, 1},
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{ 0, 0, -1},
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{ 0, 1, 0},
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{ 0,-1, 0},
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} ;
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for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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{
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// Power everything
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_BlockType);
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}
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockType);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, a_BlockType);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, a_BlockType);
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@ -418,6 +387,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
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}
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else
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{
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@ -456,44 +426,26 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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// However, self not directly powered anymore, so source must have been removed,
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// therefore, self must be set to meta zero
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
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}
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return; // No need to process block power sets because self not powered
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}
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
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}
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
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{
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//SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // No matter what, block underneath gets powered
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switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
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{
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case REDSTONE_NONE:
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{
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static const struct // Define which directions the redstone wire can power
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{
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int x, y, z;
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} gCrossCoords[] =
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{
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{ 1, 0, 0}, // Power block in front
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{ 2, 0, 0}, // Power block in front of that (strongly power)
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{-1, 0, 0},
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{-2, 0, 0},
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{ 0, 0, 1},
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{ 0, 0, 2},
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{ 0, 0, -1},
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{ 0, 0, -2},
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{ 0, 1, 0},
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{ 0, 2, 0},
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{ 0,-1, 0},
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{ 0,-2, 0},
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} ;
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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{
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// Power if block is solid, CURRENTLY all mechanisms are solid
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if (g_BlockIsSolid[m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z)])
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{
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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}
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}
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
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|
|
|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case REDSTONE_X_POS:
|
|
|
|
@ -543,44 +495,52 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
|
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|
|
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|
|
|
|
void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
|
|
|
|
|
{
|
|
|
|
|
NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
|
if (a_MyState == E_BLOCK_REDSTONE_REPEATER_OFF)
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|
|
// We do this so that the repeater can continually update block power status (without being affected by it's own block type, which would happen if the block powering code was in an IF statement)
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|
|
|
bool IsOn = false;
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|
|
if (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON)
|
|
|
|
|
{
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|
|
|
if (IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3))
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|
IsOn = true;
|
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|
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|
}
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|
NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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|
if (IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3))
|
|
|
|
|
{
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|
|
|
|
if (!IsOn)
|
|
|
|
|
{
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|
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|
|
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta);
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|
switch (a_Meta & 0x3) // We only want the direction (bottom) bits
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m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // Only set if not on; SetBlock otherwise server doesn't set it in time for SimulateChunk's invalidation
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|
|
}
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|
|
switch (a_Meta & 0x3) // We only want the direction (bottom) bits
|
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|
|
|
{
|
|
|
|
|
case 0x0:
|
|
|
|
|
{
|
|
|
|
|
case 0x0:
|
|
|
|
|
{
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|
|
SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
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|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_REPEATER_ON);
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|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 0x1:
|
|
|
|
|
{
|
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|
|
SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
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|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_REPEATER_ON);
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|
|
break;
|
|
|
|
|
}
|
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|
|
|
case 0x2:
|
|
|
|
|
{
|
|
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|
|
SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
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|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_REPEATER_ON);
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|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 0x3:
|
|
|
|
|
{
|
|
|
|
|
SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
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|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 0x1:
|
|
|
|
|
{
|
|
|
|
|
SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 0x2:
|
|
|
|
|
{
|
|
|
|
|
SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 0x3:
|
|
|
|
|
{
|
|
|
|
|
SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_REPEATER_ON);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (!IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3))
|
|
|
|
|
if (IsOn)
|
|
|
|
|
{
|
|
|
|
|
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
|
|
|
|
|
}
|
|
|
|
@ -594,14 +554,13 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
|
|
|
|
|
|
|
|
|
|
void cRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
|
|
|
{
|
|
|
|
|
cPiston Piston(&m_World);
|
|
|
|
|
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
|
|
|
|
|
{
|
|
|
|
|
cPiston Piston(&m_World);
|
|
|
|
|
Piston.ExtendPiston(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
cPiston Piston(&m_World);
|
|
|
|
|
Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
@ -734,24 +693,7 @@ void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BL
|
|
|
|
|
{
|
|
|
|
|
if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08)
|
|
|
|
|
{
|
|
|
|
|
static const struct // Define which directions the rail can power (all sides)
|
|
|
|
|
{
|
|
|
|
|
int x, y, z;
|
|
|
|
|
} gCrossCoords[] =
|
|
|
|
|
{
|
|
|
|
|
{ 1, 0, 0},
|
|
|
|
|
{-1, 0, 0},
|
|
|
|
|
{ 0, 0, 1},
|
|
|
|
|
{ 0, 0, -1},
|
|
|
|
|
{ 0, 1, 0},
|
|
|
|
|
{ 0,-1, 0},
|
|
|
|
|
} ;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
|
|
|
|
|
{
|
|
|
|
|
// Power everything
|
|
|
|
|
SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_MyType);
|
|
|
|
|
}
|
|
|
|
|
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -810,6 +752,8 @@ bool cRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_Blo
|
|
|
|
|
{
|
|
|
|
|
sPoweredBlocks & Change = *itr;
|
|
|
|
|
|
|
|
|
|
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
|
|
|
|
|
|
|
|
|
|
switch (a_Meta)
|
|
|
|
|
{
|
|
|
|
|
case 0x0:
|
|
|
|
@ -841,6 +785,8 @@ bool cRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_Blo
|
|
|
|
|
{
|
|
|
|
|
sLinkedPoweredBlocks & Change = *itr;
|
|
|
|
|
|
|
|
|
|
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
|
|
|
|
|
|
|
|
|
|
switch (a_Meta)
|
|
|
|
|
{
|
|
|
|
|
case 0x0:
|
|
|
|
@ -879,78 +825,228 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i
|
|
|
|
|
case BLOCK_FACE_XM:
|
|
|
|
|
{
|
|
|
|
|
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
|
|
|
|
|
if (!g_BlockIsSolid[MiddleBlock]) { return; }
|
|
|
|
|
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
if (a_SourceType == E_BLOCK_REDSTONE_WIRE) // Wires can't power another wire through a block
|
|
|
|
|
{
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 2, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BLOCK_FACE_XP:
|
|
|
|
|
{
|
|
|
|
|
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
|
|
|
|
|
if (!g_BlockIsSolid[MiddleBlock]) { return; }
|
|
|
|
|
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 2, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BLOCK_FACE_YM:
|
|
|
|
|
{
|
|
|
|
|
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
|
|
|
|
|
if (!g_BlockIsSolid[MiddleBlock]) { return; }
|
|
|
|
|
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BLOCK_FACE_YP:
|
|
|
|
|
{
|
|
|
|
|
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
|
|
|
|
|
if (!g_BlockIsSolid[MiddleBlock]) { return; }
|
|
|
|
|
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BLOCK_FACE_ZM:
|
|
|
|
|
{
|
|
|
|
|
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
|
|
|
|
|
if (!g_BlockIsSolid[MiddleBlock]) { return; }
|
|
|
|
|
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 2) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BLOCK_FACE_ZP:
|
|
|
|
|
{
|
|
|
|
|
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
|
|
|
|
|
if (!g_BlockIsSolid[MiddleBlock]) { return; }
|
|
|
|
|
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 2) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
|
|
|
|
|
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
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SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
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}
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break;
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}
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default:
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{
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ASSERT(!"Unhandled face direction when attempting to set blocks as linked powered!");
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ASSERT(!"Unhandled face direction when attempting to set blocks as linked powered!"); // Zombies, that wasn't supposed to happen...
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break;
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}
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}
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@ -961,8 +1057,35 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i
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void cRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock)
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{
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static const struct
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{
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int x, y, z;
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} gCrossCoords[] =
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{
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{ 1, 0, 0 },
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{-1, 0, 0 },
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{ 0, 0, 1 },
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{ 0, 0,-1 },
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{ 0, 1, 0 },
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{ 0,-1, 0 }
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};
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for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions
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{
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SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock);
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}
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return;
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}
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void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock)
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{
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if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return; } // Don't set air, fixes some bugs (wires powering themselves)
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { return; } // Check for duplicates
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sPoweredBlocks RC;
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@ -983,7 +1106,9 @@ void cRedstoneSimulator::SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a
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BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock
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)
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{
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if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return; } // Don't set air, fixes some bugs (wires powering themselves)
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { return; } // Check for duplicates
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if (!IsViableMiddleBlock(m_World.GetBlock(a_MiddleX, a_MiddleY, a_MiddleZ))) { return; } // See if middle block is viable
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sLinkedPoweredBlocks RC;
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RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
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