Clarified RemoveItem()'s comments.
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@ -86,7 +86,8 @@ public:
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*/
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int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
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/** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
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/** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
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Returns the number of items that were removed. */
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int RemoveItem(const cItem & a_ItemStack);
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/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
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@ -97,7 +97,8 @@ public:
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*/
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int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
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/** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
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/** Removes the specified item from the grid, as many as possible, up to a_ItemStack.m_ItemCount.
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Returns the number of items that were removed. */
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int RemoveItem(const cItem & a_ItemStack);
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/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
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