Forgot to commit the ClientHandle.
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@ -1673,6 +1673,15 @@ void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cClientHandle::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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}
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void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
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@ -1882,6 +1891,15 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
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void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
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}
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void cClientHandle::SendRespawn(void)
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{
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m_Protocol->SendRespawn();
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@ -100,6 +100,7 @@ public:
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDisconnect (const AString & a_Reason);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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@ -120,6 +121,7 @@ public:
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
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void SendRespawn (void);
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void SendExperience (void);
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void SendExperienceOrb (const cExpOrb & a_ExpOrb);
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