Added break
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@ -540,6 +540,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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NextPos.x += gCrossCoords[i].x;
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NextPos.z += gCrossCoords[i].z;
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IsNoAirSurrounding = false;
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break;
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}
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} // for i - gCrossCoords[]
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