Fixed invalid iterator
Fixes CID 60408
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08fed2a213
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119ba562d5
@ -758,7 +758,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
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void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays()
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{
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for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); itr++)
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for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();)
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{
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if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks?
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@ -804,7 +804,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays()
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{
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m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta);
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}
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m_RepeatersDelayList->erase(itr);
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itr = m_RepeatersDelayList->erase(itr);
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}
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else
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{
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@ -813,6 +813,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays()
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// I am confounded to say why. Perhaps optimisation failure.
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LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
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itr->a_ElapsedTicks++;
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itr++;
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}
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}
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}
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