commit
1139b117c4
130
src/Chunk.cpp
130
src/Chunk.cpp
@ -240,11 +240,24 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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a_Callback.HeightMap (&m_HeightMap);
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a_Callback.BiomeData (&m_BiomeMap);
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a_Callback.BlockTypes (m_BlockTypes);
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a_Callback.BlockMeta (m_BlockMeta);
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COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
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Blocks.resize(NumBlocks);
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a_Callback.BlockTypes (&Blocks[0]);
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COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
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Metas.resize(NumBlocks / 2);
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a_Callback.BlockMeta (&Metas[0]);
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a_Callback.LightIsValid (m_IsLightValid);
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a_Callback.BlockLight (m_BlockLight);
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a_Callback.BlockSkyLight(m_BlockSkyLight);
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COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
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BlockLights.resize(NumBlocks / 2);
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a_Callback.BlockLight (&BlockLights[0]);
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COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
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BlockSkyLights.resize(NumBlocks / 2, 0xff);
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a_Callback.BlockSkyLight(&BlockSkyLights[0]);
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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@ -262,7 +275,7 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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void cChunk::SetAllData(
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const BLOCKTYPE * a_BlockTypes,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight,
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@ -272,29 +285,61 @@ void cChunk::SetAllData(
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)
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{
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memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
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if (a_HeightMap != NULL)
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{
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memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
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}
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if (a_HeightMap == NULL)
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{
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CalculateHeightmap(a_BlockTypes);
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}
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int IdxWhereNonEmptyStarts = 0;
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{ // Blocktype compression
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unsigned char Highest = 0;
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int X = 0, Z = 0;
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m_BlockTypes.clear();
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for (int x = 0; x < Width; x++)
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{
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for (int z = 0; z < Width; z++)
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{
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unsigned char Height = m_HeightMap[x + z * Width];
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if (Height > Highest)
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{
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Highest = Height;
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X = x; Z = z;
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}
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}
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}
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IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
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m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
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}
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{ // Blockmeta compression
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m_BlockMeta.clear();
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m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
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}
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memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
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if (a_BlockLight != NULL)
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{
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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// Compress blocklight
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m_BlockLight.clear();
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m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
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}
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if (a_BlockSkyLight != NULL)
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{
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memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
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// Compress skylight
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m_BlockSkyLight.clear();
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m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
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}
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m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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if (a_HeightMap == NULL)
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{
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CalculateHeightmap();
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}
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// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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@ -332,8 +377,17 @@ void cChunk::SetLight(
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{
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
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{ // Compress blocklight
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m_BlockLight.clear();
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m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size()]);
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}
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{ // Compress skylight
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m_BlockSkyLight.clear();
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m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size()]);
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}
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m_IsLightValid = true;
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}
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@ -343,7 +397,8 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
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std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
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std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
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}
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@ -630,7 +685,7 @@ void cChunk::Tick(float a_Dt)
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void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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{
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unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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@ -751,7 +806,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
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void cChunk::CheckBlocks()
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{
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if (m_ToTickBlocks.size() == 0)
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if (m_ToTickBlocks.empty())
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{
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return;
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}
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@ -811,7 +866,7 @@ void cChunk::TickBlocks(void)
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}
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unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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} // for i - tickblocks
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@ -1296,7 +1351,7 @@ void cChunk::CreateBlockEntities(void)
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{
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for (int y = 0; y < Height; y++)
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{
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BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
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BLOCKTYPE BlockType = GetBlock(x, y, z);
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switch (BlockType)
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{
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case E_BLOCK_BEACON:
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@ -1349,7 +1404,7 @@ void cChunk::WakeUpSimulators(void)
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int BlockZ = z + BaseZ;
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for (int y = GetHeight(x, z); y >= 0; y--)
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{
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BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
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BLOCKTYPE Block = GetBlock(x, y, z);
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// The redstone sim takes multiple blocks, use the inbuilt checker
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if (RedstoneSimulator->IsAllowedBlock(Block))
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@ -1384,7 +1439,7 @@ void cChunk::WakeUpSimulators(void)
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void cChunk::CalculateHeightmap()
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void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
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{
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for (int x = 0; x < Width; x++)
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{
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@ -1393,7 +1448,7 @@ void cChunk::CalculateHeightmap()
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for (int y = Height - 1; y > -1; y--)
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{
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int index = MakeIndex( x, y, z );
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if (m_BlockTypes[index] != E_BLOCK_AIR)
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if (a_BlockTypes[index] != E_BLOCK_AIR)
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{
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m_HeightMap[x + z * Width] = (unsigned char)y;
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break;
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@ -1517,7 +1572,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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ASSERT(IsValid());
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
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const BLOCKTYPE OldBlockType = GetBlock(index);
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const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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@ -1525,7 +1580,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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}
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MarkDirty();
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if ((size_t)index >= m_BlockTypes.size())
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{
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m_BlockTypes.resize(index + 1);
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}
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m_BlockTypes[index] = a_BlockType;
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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@ -1565,7 +1624,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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{
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for (int y = a_RelY - 1; y > 0; --y)
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{
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if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
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if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
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{
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
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break;
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@ -2452,7 +2511,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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return 0; // Clip
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}
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return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
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return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
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}
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@ -2466,8 +2525,13 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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ASSERT(!"GetBlock(idx) out of bounds!");
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return 0;
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}
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return m_BlockTypes[ a_BlockIdx ];
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if ((size_t)a_BlockIdx >= m_BlockTypes.size())
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{
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return E_BLOCK_AIR;
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}
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return m_BlockTypes[a_BlockIdx];
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}
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@ -2477,7 +2541,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
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a_BlockType = GetBlock(Idx);
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a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
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}
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@ -2488,7 +2552,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
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void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
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{
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
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a_BlockType = GetBlock(Idx);
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a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
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a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
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a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
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14
src/Chunk.h
14
src/Chunk.h
@ -267,7 +267,7 @@ public:
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void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
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void CalculateLighting(); // Recalculate right now
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void CalculateHeightmap();
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void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
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// Broadcast various packets to all clients of this chunk:
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// (Please keep these alpha-sorted)
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@ -326,9 +326,9 @@ public:
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inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
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inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
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inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
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inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
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inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
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inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); }
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inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
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/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
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bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
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@ -421,10 +421,10 @@ private:
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cChunkMap * m_ChunkMap;
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// TODO: Make these pointers and don't allocate what isn't needed
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BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
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NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
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NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
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NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
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COMPRESSED_BLOCKTYPE m_BlockTypes;
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COMPRESSED_NIBBLETYPE m_BlockMeta;
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COMPRESSED_NIBBLETYPE m_BlockLight;
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COMPRESSED_NIBBLETYPE m_BlockSkyLight;
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cChunkDef::HeightMap m_HeightMap;
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cChunkDef::BiomeMap m_BiomeMap;
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@ -77,13 +77,19 @@ public:
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idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
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*/
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typedef EMCSBiome BiomeMap[Width * Width];
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/// The type used for block type operations and storage, AXIS_ORDER ordering
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typedef BLOCKTYPE BlockTypes[NumBlocks];
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/// The type used for block data in nibble format, AXIS_ORDER ordering
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typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
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/** The storage wrapper used for compressed blockdata residing in RAMz */
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typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
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/** The storage wrapper used for compressed nibbledata residing in RAMz */
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typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
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/// Converts absolute block coords into relative (chunk + block) coords:
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inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
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@ -219,46 +225,67 @@ public:
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ASSERT((a_Z >= 0) && (a_Z <= Width));
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a_BiomeMap[a_X + Width * a_Z] = a_Biome;
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}
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
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static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
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{
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if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
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{
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return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
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if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
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{
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return (a_IsSkyLightNibble ? 0xff : 0);
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}
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return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
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return 0;
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}
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
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static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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int Index = MakeIndexNoCheck(x, y, z);
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return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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if ((size_t)(Index / 2) >= a_Buffer.size())
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{
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return (a_IsSkyLightNibble ? 0xff : 0);
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}
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return ExpandNibble(a_Buffer, Index);
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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return 0;
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}
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static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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int Index = MakeIndexNoCheck(x, y, z);
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return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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return 0;
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}
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static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
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{
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if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
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{
|
||||
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
|
||||
return;
|
||||
}
|
||||
a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>(
|
||||
(a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
|
||||
((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
|
||||
);
|
||||
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
|
||||
{
|
||||
a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1));
|
||||
}
|
||||
a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, a_BlockIdx, a_Nibble);
|
||||
}
|
||||
|
||||
|
||||
static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
|
||||
|
||||
|
||||
static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
|
||||
{
|
||||
if (
|
||||
(x >= Width) || (x < 0) ||
|
||||
@ -271,24 +298,32 @@ public:
|
||||
}
|
||||
|
||||
int Index = MakeIndexNoCheck(x, y, z);
|
||||
a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
|
||||
(a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
|
||||
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
|
||||
if ((size_t)(Index / 2) >= a_Buffer.size())
|
||||
{
|
||||
a_Buffer.resize((size_t)((Index / 2) + 1));
|
||||
}
|
||||
a_Buffer[(size_t)(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index, NIBBLETYPE a_Nibble)
|
||||
{
|
||||
return static_cast<NIBBLETYPE>(
|
||||
(a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
|
||||
((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
|
||||
inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index)
|
||||
{
|
||||
return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
|
||||
}
|
||||
|
||||
|
||||
inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value )
|
||||
{
|
||||
SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
|
||||
return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user