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- Fixed the ampersands and asterisks to fit the format.

- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
This commit is contained in:
Joannis 2014-05-27 11:08:06 +02:00
parent 74801f5647
commit 1128dc783f
2 changed files with 8 additions and 8 deletions

View File

@ -146,14 +146,14 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIRE_CHARGE:
{
spawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFireCharge);
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFireCharge);
break;
}
case E_ITEM_ARROW:
{
spawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkArrow);
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkArrow);
break;
}
@ -161,7 +161,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_SNOWBALL:
{
// Not working as there is no such entity yet?
spawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkSnowball);
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkSnowball);
break;
}
@ -169,14 +169,14 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_EGG:
{
// Not working as there is no such entity yet?
spawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkEgg);
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkEgg);
break;
}
case E_ITEM_FIREWORK_ROCKET:
{
spawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFirework);
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFirework);
break;
}
@ -191,7 +191,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind)
void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind)
{
Vector3d Speed = GetProjectileLookVector(a_Chunk);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
@ -199,7 +199,7 @@ void cDispenserEntity::spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX,
double EntityX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double EntityZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
m_World->CreateProjectile((double) EntityX, (double) DispY, (double) EntityZ, cProjectileEntity::pkArrow, NULL, NULL, &Speed);
m_World->CreateProjectile((double) EntityX, (double) DispY, (double) EntityZ, cProjectileEntity::pkArrow, NULL, NULL, & Speed);
}

View File

@ -30,7 +30,7 @@ private:
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
// Spawns a projectile of the given kind in front of the dispenser
void spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);