Fixed a generator bug
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b367a74d3e
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1112f5adc6
@ -201,7 +201,7 @@ void cChunkGenerator::Execute(void)
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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while (m_Queue.size() == 0)
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while (m_Queue.empty())
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{
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if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
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{
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@ -221,6 +221,11 @@ void cChunkGenerator::Execute(void)
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LastReportTick = clock();
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}
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if (m_Queue.empty())
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{
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continue;
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}
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cChunkCoords coords = m_Queue.front(); // Get next coord from queue
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m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
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bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
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@ -249,6 +249,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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return;
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}
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if ((m_Target != NULL) && m_Target->IsDestroyed())
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m_Target = NULL;
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// Burning in daylight
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HandleDaylightBurning(a_Chunk);
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