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Removed unused code

git-svn-id: http://mc-server.googlecode.com/svn/trunk@249 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-08 19:49:57 +00:00
parent a204e33250
commit 10752d2f35
4 changed files with 135 additions and 72 deletions

View File

@ -436,6 +436,10 @@ char cChunk::GetHeight( int a_X, int a_Z )
return 0; return 0;
} }
void cChunk::CreateBlockEntities() void cChunk::CreateBlockEntities()
{ {
m_pState->BlockListCriticalSection.Lock(); m_pState->BlockListCriticalSection.Lock();
@ -475,6 +479,10 @@ void cChunk::CreateBlockEntities()
m_pState->BlockListCriticalSection.Unlock(); m_pState->BlockListCriticalSection.Unlock();
} }
void cChunk::CalculateHeightmap() void cChunk::CalculateHeightmap()
{ {
m_bCalculateHeightmap = false; m_bCalculateHeightmap = false;
@ -495,6 +503,10 @@ void cChunk::CalculateHeightmap()
} }
} }
void cChunk::CalculateLighting() void cChunk::CalculateLighting()
{ {
// Calculate sunlight // Calculate sunlight
@ -538,6 +550,10 @@ void cChunk::CalculateLighting()
m_bCalculateLighting = false; m_bCalculateLighting = false;
} }
void cChunk::SpreadLight(char* a_LightBuffer) void cChunk::SpreadLight(char* a_LightBuffer)
{ {
// Spread the sunlight // Spread the sunlight
@ -643,12 +659,20 @@ void cChunk::SpreadLight(char* a_LightBuffer)
if( bCalcBack ) m_World->ReSpreadLighting( BackChunk ); if( bCalcBack ) m_World->ReSpreadLighting( BackChunk );
} }
void cChunk::AsyncUnload( cClientHandle* a_Client ) void cChunk::AsyncUnload( cClientHandle* a_Client )
{ {
m_pState->UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once m_pState->UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once
m_pState->UnloadQuery.push_back( a_Client ); m_pState->UnloadQuery.push_back( a_Client );
} }
void cChunk::Send( cClientHandle* a_Client ) void cChunk::Send( cClientHandle* a_Client )
{ {
cPacket_PreChunk PreChunk; cPacket_PreChunk PreChunk;
@ -666,12 +690,15 @@ void cChunk::Send( cClientHandle* a_Client )
m_pState->BlockListCriticalSection.Unlock(); m_pState->BlockListCriticalSection.Unlock();
} }
void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{ {
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) if (a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
{ {
//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z ); return; // Clip
return; // Clip
} }
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
@ -681,50 +708,55 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
SetLight( m_BlockMeta, index, a_BlockMeta ); SetLight( m_BlockMeta, index, a_BlockMeta );
if( OldBlockType != a_BlockType || OldBlockMeta != a_BlockMeta ) if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{ {
//LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta ); return;
m_pState->BlockListCriticalSection.Lock();
m_pState->PendingSendBlocks.push_back( index );
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
if( BlockEntity )
{
BlockEntity->Destroy();
RemoveBlockEntity( BlockEntity );
delete BlockEntity;
}
switch( a_BlockType )
{
case E_BLOCK_CHEST:
AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
case E_BLOCK_FURNACE:
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
default:
break;
};
m_pState->BlockListCriticalSection.Unlock();
} }
//RecalculateHeightmap(); //LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta );
//RecalculateLighting(); cCSLock Lock(m_pState->BlockListCriticalSection);
m_pState->PendingSendBlocks.push_back( index );
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
if( BlockEntity )
{
BlockEntity->Destroy();
RemoveBlockEntity( BlockEntity );
delete BlockEntity;
}
switch( a_BlockType )
{
case E_BLOCK_CHEST:
{
AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
}
case E_BLOCK_FURNACE:
{
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
}
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
}
} // switch (a_BlockType)
} }
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{ {
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
@ -754,6 +786,10 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
RecalculateHeightmap(); RecalculateHeightmap();
} }
void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client ) void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
{ {
if( a_Client == 0 ) if( a_Client == 0 )
@ -781,6 +817,10 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
} }
} }
void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
{ {
m_pState->BlockListCriticalSection.Lock(); m_pState->BlockListCriticalSection.Lock();
@ -788,6 +828,10 @@ void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
m_pState->BlockListCriticalSection.Unlock(); m_pState->BlockListCriticalSection.Unlock();
} }
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
{ {
m_pState->BlockListCriticalSection.Lock(); m_pState->BlockListCriticalSection.Lock();
@ -795,6 +839,10 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
m_pState->BlockListCriticalSection.Unlock(); m_pState->BlockListCriticalSection.Unlock();
} }
void cChunk::AddClient( cClientHandle* a_Client ) void cChunk::AddClient( cClientHandle* a_Client )
{ {
m_pState->LoadedByClient.remove( a_Client ); m_pState->LoadedByClient.remove( a_Client );
@ -809,6 +857,10 @@ void cChunk::AddClient( cClientHandle* a_Client )
UnlockEntities(); UnlockEntities();
} }
void cChunk::RemoveClient( cClientHandle* a_Client ) void cChunk::RemoveClient( cClientHandle* a_Client )
{ {
m_pState->LoadedByClient.remove( a_Client ); m_pState->LoadedByClient.remove( a_Client );
@ -826,6 +878,10 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
} }
} }
void cChunk::AddEntity( cEntity & a_Entity ) void cChunk::AddEntity( cEntity & a_Entity )
{ {
LockEntities(); LockEntities();
@ -833,6 +889,10 @@ void cChunk::AddEntity( cEntity & a_Entity )
UnlockEntities(); UnlockEntities();
} }
bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ ) bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
{ {
LockEntities(); LockEntities();
@ -853,16 +913,28 @@ bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
return true; return true;
} }
void cChunk::LockEntities() void cChunk::LockEntities()
{ {
m_EntitiesCriticalSection->Lock(); m_EntitiesCriticalSection->Lock();
} }
void cChunk::UnlockEntities() void cChunk::UnlockEntities()
{ {
m_EntitiesCriticalSection->Unlock(); m_EntitiesCriticalSection->Unlock();
} }
char cChunk::GetBlock( int a_X, int a_Y, int a_Z ) char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
{ {
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip
@ -871,12 +943,20 @@ char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
return m_BlockType[index]; return m_BlockType[index];
} }
char cChunk::GetBlock( int a_BlockIdx ) char cChunk::GetBlock( int a_BlockIdx )
{ {
if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0; if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0;
return m_BlockType[ a_BlockIdx ]; return m_BlockType[ a_BlockIdx ];
} }
cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z ) cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z )
{ {
m_pState->BlockListCriticalSection.Lock(); m_pState->BlockListCriticalSection.Lock();
@ -992,17 +1072,6 @@ bool cChunk::LoadFromDisk()
bool cChunk::SaveToDisk()
{
assert(!"Old save format not supported anymore"); // Remove the call to this function
return false; //no more saving old format!
}
void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const
{ {
for( std::list< cClientHandle* >::const_iterator itr = m_pState->LoadedByClient.begin(); itr != m_pState->LoadedByClient.end(); ++itr ) for( std::list< cClientHandle* >::const_iterator itr = m_pState->LoadedByClient.begin(); itr != m_pState->LoadedByClient.end(); ++itr )

View File

@ -77,7 +77,6 @@ public:
inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick
void SpreadLight(char* a_LightBuffer); void SpreadLight(char* a_LightBuffer);
bool SaveToDisk();
bool LoadFromDisk(); bool LoadFromDisk();
// Broadcasts to all clients that have loaded this chunk // Broadcasts to all clients that have loaded this chunk
@ -121,8 +120,6 @@ private:
void LoadFromJson( const Json::Value & a_Value ); void LoadFromJson( const Json::Value & a_Value );
void SaveToJson( Json::Value & a_Value ); void SaveToJson( Json::Value & a_Value );
void GenerateTerrain();
void GenerateFoliage();
void CalculateLighting(); // Recalculate right now void CalculateLighting(); // Recalculate right now
void CalculateHeightmap(); void CalculateHeightmap();
void SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff); void SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
@ -152,6 +149,11 @@ private:
cCriticalSection* m_EntitiesCriticalSection; cCriticalSection* m_EntitiesCriticalSection;
}; };
#if C_CHUNK_USE_INLINE #if C_CHUNK_USE_INLINE
# include "cChunk.inl.h" # include "cChunk.inl.h"
#endif #endif

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@ -59,6 +59,7 @@ cChunkMap::cChunkMap(cWorld* a_World )
cChunkMap::~cChunkMap() cChunkMap::~cChunkMap()
{ {
// TODO: delete layers
} }
@ -127,11 +128,6 @@ cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
void cChunkMap::AddChunk( cChunk* a_Chunk ) void cChunkMap::AddChunk( cChunk* a_Chunk )
{ {
/* // OLD
m_Nodes[ MakeHash( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ) ].push_back( a_Chunk );
*/
// NEW
const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / (float)(LAYER_SIZE))); const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / (float)(LAYER_SIZE)));
const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / (float)(LAYER_SIZE))); const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / (float)(LAYER_SIZE)));
cChunkLayer* FoundLayer = GetLayer( LayerX, LayerZ ); cChunkLayer* FoundLayer = GetLayer( LayerX, LayerZ );
@ -141,16 +137,20 @@ void cChunkMap::AddChunk( cChunk* a_Chunk )
NewLayer.m_X = LayerX; NewLayer.m_X = LayerX;
NewLayer.m_Z = LayerZ; NewLayer.m_Z = LayerZ;
FoundLayer = AddLayer( NewLayer ); FoundLayer = AddLayer( NewLayer );
LOGWARN("Created new layer %i %i (total layers %i)", LayerX, LayerZ, m_NumLayers ); LOG("Created new layer [%i %i] (total layers %i)", LayerX, LayerZ, m_NumLayers );
} }
//Get local coordinates in layer //Get local coordinates in layer
const int LocalX = a_Chunk->GetPosX() - LayerX * LAYER_SIZE; const int LocalX = a_Chunk->GetPosX() - LayerX * LAYER_SIZE;
const int LocalZ = a_Chunk->GetPosZ() - LayerZ * LAYER_SIZE; const int LocalZ = a_Chunk->GetPosZ() - LayerZ * LAYER_SIZE;
if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk ) if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk )
{
LOGWARN("WARNING: Added chunk to layer while it was already loaded!"); LOGWARN("WARNING: Added chunk to layer while it was already loaded!");
}
if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_Compressed ) if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_Compressed )
{
LOGWARN("WARNING: Added chunk to layer while a compressed version exists!"); LOGWARN("WARNING: Added chunk to layer while a compressed version exists!");
}
FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk = a_Chunk; FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk = a_Chunk;
FoundLayer->m_NumChunksLoaded++; FoundLayer->m_NumChunksLoaded++;
} }
@ -161,11 +161,6 @@ void cChunkMap::AddChunk( cChunk* a_Chunk )
void cChunkMap::RemoveChunk( cChunk* a_Chunk ) void cChunkMap::RemoveChunk( cChunk* a_Chunk )
{ {
/* // OLD
m_Nodes[ MakeHash( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ) ].erase( a_Chunk );
*/
// NEW
cChunkLayer* Layer = GetLayerForChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ); cChunkLayer* Layer = GetLayerForChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
if( Layer ) if( Layer )
{ {
@ -392,10 +387,8 @@ void cChunkMap::UnloadUnusedChunks()
SaveLayer( &Layer ); SaveLayer( &Layer );
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i ) // Free all chunk data for layer for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i ) // Free all chunk data for layer
{ {
if( Layer.m_Chunks[i].m_Compressed ) delete [] Layer.m_Chunks[i].m_Compressed;
delete [] Layer.m_Chunks[i].m_Compressed; delete Layer.m_Chunks[i].m_LiveChunk;
if( Layer.m_Chunks[i].m_LiveChunk )
delete Layer.m_Chunks[i].m_LiveChunk;
} }
if( RemoveLayer( &Layer ) ) l--; if( RemoveLayer( &Layer ) ) l--;
} }

View File

@ -21,7 +21,6 @@ public:
~cChunkMap(); ~cChunkMap();
void AddChunk( cChunk* a_Chunk ); void AddChunk( cChunk* a_Chunk );
unsigned int MakeHash( int a_X, int a_Z );
cChunk* GetChunk( int a_X, int a_Y, int a_Z ); cChunk* GetChunk( int a_X, int a_Y, int a_Z );
void RemoveChunk( cChunk* a_Chunk ); void RemoveChunk( cChunk* a_Chunk );