Fix Cauldron
This commit is contained in:
parent
5e7f2ba6d6
commit
1016922012
@ -21,27 +21,30 @@ public:
|
|||||||
a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
|
a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||||
{
|
{
|
||||||
char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
|
char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||||
switch (a_Player->GetEquippedItem().m_ItemType)
|
switch (a_Player->GetEquippedItem().m_ItemType)
|
||||||
{
|
{
|
||||||
case E_ITEM_WATER_BUCKET:
|
case E_ITEM_WATER_BUCKET:
|
||||||
{
|
{
|
||||||
if (Meta < 3)
|
if (Meta < 3)
|
||||||
{
|
{
|
||||||
a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
|
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
|
||||||
|
if (!a_Player->IsGameModeCreative())
|
||||||
|
{
|
||||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||||
cItem NewItem(E_ITEM_BUCKET, 1);
|
cItem NewItem(E_ITEM_BUCKET, 1);
|
||||||
a_Player->GetInventory().AddItem(NewItem);
|
a_Player->GetInventory().AddItem(NewItem);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case E_ITEM_GLASS_BOTTLE:
|
case E_ITEM_GLASS_BOTTLE:
|
||||||
{
|
{
|
||||||
if (Meta > 0)
|
if (Meta > 0)
|
||||||
{
|
{
|
||||||
a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
|
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
|
||||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||||
cItem NewItem(E_ITEM_POTIONS, 1, 0);
|
cItem NewItem(E_ITEM_POTIONS, 1, 0);
|
||||||
a_Player->GetInventory().AddItem(NewItem);
|
a_Player->GetInventory().AddItem(NewItem);
|
||||||
|
Loading…
Reference in New Issue
Block a user