Started work on the cProjectileEntity class.
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RelativePath="..\source\Entities\Player.h"
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RelativePath="..\source\Entities\Player.h"
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<File
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RelativePath="..\source\Entities\ProjectileEntity.h"
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<File
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RelativePath="..\source\Entities\TNTEntity.cpp"
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RelativePath="..\source\Entities\TNTEntity.cpp"
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69
source/Entities/ProjectileEntity.h
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69
source/Entities/ProjectileEntity.h
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// ProjectileEntity.h
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// Declares the cProjectileEntity class representing the common base class for projectiles
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cProjectileEntity :
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public cEntity
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{
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typedef cEntity super;
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public:
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/// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet.
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enum eKind
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{
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pkArrow = 60,
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pkSnowball = 61,
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pkEgg = 62,
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pkGhastFireball = 63, // TODO: Unverified TypeID, check this in ProtoProxy
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pkFireCharge = 64, // TODO: Unverified TypeID, check this in ProtoProxy
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pkEnderPearl = 65,
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pkExpBottle = 75,
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pkSplashPotion = 73,
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pkWitherSkull = 66,
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pkFishingFloat = 90,
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} ;
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cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
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/// Called by the physics blocktracer when the entity hits a solid block, the coords and the face hit is given
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virtual void OnHitSolidBlock(double a_BlockX, double a_BlockY, double a_BlockZ, char a_BlockFace) {};
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protected:
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eKind m_Kind;
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/// The entity who has created this projectile; may be NULL (e. g. for dispensers)
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cEntity * m_Creator;
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} ;
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class cArrowEntity :
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public cProjectileEntity
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{
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public:
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cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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cArrowEntity(cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
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} ;
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// tolua_end
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