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Fixed issues relating to saplings and leaves

- Removed cBlockInfo::RequiresSpecialTool
* Fixes #1195
* Fixes #1201
This commit is contained in:
Tiger Wang 2014-07-17 22:26:53 +01:00
parent 3dd9649665
commit 0f8c24e04d
10 changed files with 32 additions and 139 deletions

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@ -175,32 +175,6 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
/* get function: g_BlockRequiresSpecialTool */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool
static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
{
int BlockType;
#ifndef TOLUA_RELEASE
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
tolua_error(tolua_S, "array indexing out of range.", NULL);
}
tolua_pushboolean(tolua_S, cBlockInfo::RequiresSpecialTool((BLOCKTYPE)BlockType));
return 1;
}
#endif //#ifndef TOLUA_DISABLE
/* get function: g_BlockIsSolid */ /* get function: g_BlockIsSolid */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid
static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
@ -263,7 +237,6 @@ void DeprecatedBindings::Bind(lua_State * tolua_S)
tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, NULL); tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, NULL);
tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, NULL); tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, NULL);
tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, NULL); tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, NULL);
tolua_array(tolua_S, "g_BlockRequiresSpecialTool", tolua_get_AllToLua_g_BlockRequiresSpecialTool, NULL);
tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, NULL); tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, NULL);
tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, NULL); tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, NULL);

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@ -15,7 +15,6 @@ cBlockInfo::cBlockInfo()
, m_OneHitDig(false) , m_OneHitDig(false)
, m_PistonBreakable(false) , m_PistonBreakable(false)
, m_IsSnowable(false) , m_IsSnowable(false)
, m_RequiresSpecialTool(false)
, m_IsSolid(true) , m_IsSolid(true)
, m_FullyOccupiesVoxel(false) , m_FullyOccupiesVoxel(false)
, m_Handler(NULL) , m_Handler(NULL)
@ -440,51 +439,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TNT ].m_IsSnowable = true; a_Info[E_BLOCK_TNT ].m_IsSnowable = true;
a_Info[E_BLOCK_WOOL ].m_IsSnowable = true; a_Info[E_BLOCK_WOOL ].m_IsSnowable = true;
// Blocks that don't drop without a special tool:
a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
// Nonsolid blocks: // Nonsolid blocks:
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false; a_Info[E_BLOCK_AIR ].m_IsSolid = false;

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@ -39,9 +39,6 @@ public:
/** Can this block hold snow atop? */ /** Can this block hold snow atop? */
bool m_IsSnowable; bool m_IsSnowable;
/** Does this block require a tool to drop? */
bool m_RequiresSpecialTool;
/** Is this block solid (player cannot walk through)? */ /** Is this block solid (player cannot walk through)? */
bool m_IsSolid; bool m_IsSolid;
@ -61,7 +58,6 @@ public:
inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; } inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; } inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; } inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
inline static bool RequiresSpecialTool (BLOCKTYPE a_Type) { return Get(a_Type).m_RequiresSpecialTool; }
inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; } inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; } inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }

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@ -19,16 +19,16 @@ public:
} }
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_DropVerbatim) override
{ {
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x8) if (Meta & 0x8)
{ {
super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ); super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_DropVerbatim);
} }
else else
{ {
super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ); super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_DropVerbatim);
} }
} }

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@ -407,39 +407,6 @@ void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_Bl
void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
void cBlockHandler::OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
}
void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
}
void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
{ {
// Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
@ -450,11 +417,20 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_DropVerbatim)
{ {
cItems Pickups; cItems Pickups;
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
ConvertToPickups(Pickups, Meta);
if (!a_DropVerbatim)
{
ConvertToPickups(Pickups, Meta);
}
else
{
// TODO: Add a proper overridable function for this
Pickups.Add(m_BlockType, 1, Meta);
}
// Allow plugins to modify the pickups: // Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);

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@ -60,25 +60,25 @@ public:
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {};
/// Notifies all neighbors of the given block about a change /// Notifies all neighbors of the given block about a change
static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Called while the player diggs the block. /// Called while the player diggs the block.
virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {};
/// Called if the user right clicks the block and the block is useable /// Called if the user right clicks the block and the block is useable
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {};
/** Called when a Right Click to this Block is cancelled */ /** Called when a Right Click to this Block is cancelled */
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {};
/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_DropVerbatim = false);
/// Returns step sound name of block /// Returns step sound name of block
virtual const char * GetStepSound(void); virtual const char * GetStepSound(void);

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@ -43,11 +43,17 @@ public:
// Only the first 2 bits contain the display information, the others are for growing // Only the first 2 bits contain the display information, the others are for growing
if (rand.NextInt(6) == 0) if (rand.NextInt(6) == 0)
{ {
a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); a_Pickups.push_back(
cItem(
E_BLOCK_SAPLING,
1,
(m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (2 << (a_BlockMeta & 0x01)) // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand
)
);
} }
// 1 % chance of dropping an apple, if the leaves' type is Apple Leaves // 1 % chance of dropping an apple, if the leaves' type is Apple Leaves
if ((a_BlockMeta & 3) == E_META_LEAVES_APPLE) if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_APPLE))
{ {
if (rand.NextInt(101) == 0) if (rand.NextInt(101) == 0)
{ {

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@ -20,8 +20,8 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{ {
// Only the first 2 bits contain the display information, the others are for growing // Only the first 5 bits contain the display information, 8th bit for growth indicator (but we use 0x07 for forward compatibility)
a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07));
} }

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@ -727,14 +727,5 @@ namespace ItemCategory
// tolua_end // tolua_end
inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
{
if(!IsValidBlock(a_BlockType)) return false;
return cBlockInfo::RequiresSpecialTool(a_BlockType);
}

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@ -328,12 +328,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
if (a_Player->IsGameModeSurvival()) if (a_Player->IsGameModeSurvival())
{ {
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) cChunkInterface ChunkInterface(a_World->GetChunkMap());
{ cBlockInServerPluginInterface PluginInterface(*a_World);
cChunkInterface ChunkInterface(a_World->GetChunkMap()); Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block));
cBlockInServerPluginInterface PluginInterface(*a_World);
Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
} }
a_Player->UseEquippedItem(); a_Player->UseEquippedItem();