cPluginLua:cResettable no longer shares CS with plugin.
This fixes locking the resettable while the plugin is already gone. Hopefully no deadlocks.
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8a43da0723
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@ -63,12 +63,17 @@ void cPluginLua::Close(void)
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return;
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}
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// Notify and remove all m_Resettables:
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for (auto resettable: m_Resettables)
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// Notify and remove all m_Resettables (unlock the m_CriticalSection while resetting them):
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cResettablePtrs resettables;
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std::swap(m_Resettables, resettables);
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{
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resettable->Reset();
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}
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m_Resettables.clear();
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cCSUnlock Unlock(Lock);
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for (auto resettable: resettables)
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{
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resettable->Reset();
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}
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m_Resettables.clear();
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} // cCSUnlock (m_CriticalSection)
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// Release all the references in the hook map:
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for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
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@ -1853,8 +1858,7 @@ void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int
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// cPluginLua::cResettable:
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cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin):
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m_Plugin(&a_Plugin),
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m_CSPlugin(a_Plugin.m_CriticalSection)
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m_Plugin(&a_Plugin)
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{
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}
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@ -84,9 +84,8 @@ public:
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Protected against multithreaded access by m_CSPlugin. */
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cPluginLua * m_Plugin;
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/** The mutex protecting m_Plugin against multithreaded access.
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Actually points to m_Plugin's internal m_CriticalSection in order to prevent deadlocks. */
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cCriticalSection & m_CSPlugin;
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/** The mutex protecting m_Plugin against multithreaded access. */
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cCriticalSection m_CSPlugin;
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};
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typedef SharedPtr<cResettable> cResettablePtr;
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