sheep color inheritance
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2214fdcede
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0eb519b35a
@ -92,7 +92,26 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// Mating finished. Spawn baby
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Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
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m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
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UInt32 BabyID = m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
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class cBabyInheritCallback :
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public cEntityCallback
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{
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public:
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cPassiveMonster * Baby;
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cBabyInheritCallback() : Baby(nullptr) { }
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virtual bool Item(cEntity * a_Entity) override
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{
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Baby = static_cast<cPassiveMonster *>(a_Entity);
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return true;
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}
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} Callback;
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m_World->DoWithEntityByID(BabyID, Callback);
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if (Callback.Baby != nullptr)
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{
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Callback.Baby->InheritFromParents(this, m_LovePartner);
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}
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cFastRandom Random;
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m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));
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@ -27,6 +27,9 @@ public:
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/** Returns the items that make the animal breed - this is usually the same as the ones that make the animal follow, but not necessarily. */
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virtual void GetBreedingItems(cItems & a_Items) { GetFollowedItems(a_Items); }
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/** Called after the baby is born, allows the baby to inherit the parents' properties (color, etc.) */
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virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) { }
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/** Returns the partner which the monster is currently mating with. */
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cPassiveMonster * GetPartner(void) const { return m_LovePartner; }
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@ -131,6 +131,46 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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void cSheep::InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2)
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{
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static const struct
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{
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short Parent1, Parent2, Child;
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} ColorInheritance[] =
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{
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{ E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE },
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{ E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN },
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{ E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE },
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{ E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN },
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{ E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK },
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{ E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY },
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{ E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA },
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{ E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY },
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{ E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE },
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};
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cSheep * Parent1 = static_cast<cSheep *>(a_Parent1);
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cSheep * Parent2 = static_cast<cSheep *>(a_Parent2);
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for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++)
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{
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if (
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((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) ||
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((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1))
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)
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{
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SetFurColor(ColorInheritance[i].Child);
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m_World->BroadcastEntityMetadata(*this);
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return;
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}
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}
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cFastRandom Random;
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SetFurColor((Random.NextInt(100) < 50) ? Parent1->GetFurColor() : Parent2->GetFurColor());
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m_World->BroadcastEntityMetadata(*this);
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}
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NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
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{
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cFastRandom Random;
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@ -25,6 +25,7 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) override;
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virtual void GetFollowedItems(cItems & a_Items) override
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{
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