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sheep color inheritance

This commit is contained in:
Gargaj 2015-12-12 20:55:58 +01:00
parent 2214fdcede
commit 0eb519b35a
4 changed files with 64 additions and 1 deletions

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@ -92,7 +92,26 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Mating finished. Spawn baby
Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
UInt32 BabyID = m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
class cBabyInheritCallback :
public cEntityCallback
{
public:
cPassiveMonster * Baby;
cBabyInheritCallback() : Baby(nullptr) { }
virtual bool Item(cEntity * a_Entity) override
{
Baby = static_cast<cPassiveMonster *>(a_Entity);
return true;
}
} Callback;
m_World->DoWithEntityByID(BabyID, Callback);
if (Callback.Baby != nullptr)
{
Callback.Baby->InheritFromParents(this, m_LovePartner);
}
cFastRandom Random;
m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));

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@ -27,6 +27,9 @@ public:
/** Returns the items that make the animal breed - this is usually the same as the ones that make the animal follow, but not necessarily. */
virtual void GetBreedingItems(cItems & a_Items) { GetFollowedItems(a_Items); }
/** Called after the baby is born, allows the baby to inherit the parents' properties (color, etc.) */
virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) { }
/** Returns the partner which the monster is currently mating with. */
cPassiveMonster * GetPartner(void) const { return m_LovePartner; }

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@ -131,6 +131,46 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cSheep::InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2)
{
static const struct
{
short Parent1, Parent2, Child;
} ColorInheritance[] =
{
{ E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE },
{ E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN },
{ E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE },
{ E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN },
{ E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK },
{ E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY },
{ E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA },
{ E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY },
{ E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE },
};
cSheep * Parent1 = static_cast<cSheep *>(a_Parent1);
cSheep * Parent2 = static_cast<cSheep *>(a_Parent2);
for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++)
{
if (
((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) ||
((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1))
)
{
SetFurColor(ColorInheritance[i].Child);
m_World->BroadcastEntityMetadata(*this);
return;
}
}
cFastRandom Random;
SetFurColor((Random.NextInt(100) < 50) ? Parent1->GetFurColor() : Parent2->GetFurColor());
m_World->BroadcastEntityMetadata(*this);
}
NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
{
cFastRandom Random;

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@ -25,6 +25,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) override;
virtual void GetFollowedItems(cItems & a_Items) override
{