HeiGenBiomal: interpolate in 4x4 blocks on float values
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1406 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -234,12 +234,12 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
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resulting in speed DEcrease.
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*/
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/*
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//*
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// Linearly interpolate 4x4 blocks of heightmap:
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// This is fast, but really ugly! Do not use!
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// Must be done on a floating point datatype, else the results are ugly!
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const int STEPZ = 4; // Must be a divisor of 16
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const int STEPX = 4; // Must be a divisor of 16
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int Height[17 * 17];
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NOISE_DATATYPE Height[17 * 17];
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for (int z = 0; z < 17; z += STEPZ)
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{
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for (int x = 0; x < 17; x += STEPX)
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@ -247,18 +247,19 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
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Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
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}
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}
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IntArrayLinearInterpolate2D(Height, 17, 17, STEPX, STEPZ);
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ArrayLinearInterpolate2D(Height, 17, 17, STEPX, STEPZ);
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// Copy into the heightmap
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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cChunkDef::SetHeight(a_HeightMap, x, z, Height[x + 17 * z]);
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cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]);
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}
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}
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*/
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//*/
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/*
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// For each height, go through neighboring biomes and add up their idea of height:
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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@ -267,13 +268,14 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
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cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
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} // for x
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}
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//*/
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}
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HEIGHTTYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
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NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
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{
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// Sum up how many biomes of each type there are in the neighborhood:
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int BiomeCounts[biNumBiomes];
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@ -304,7 +306,7 @@ HEIGHTTYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int
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// For each biome type that has a nonzero count, calc its height and add it:
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if (Sum > 0)
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{
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int Height = 0;
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NOISE_DATATYPE Height = 0;
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int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
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int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
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for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
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@ -313,13 +315,13 @@ HEIGHTTYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int
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{
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continue;
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}
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float oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
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float oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
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float oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
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Height += BiomeCounts[i] * (int)(m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
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NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
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NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
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NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
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Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
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}
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int res = (HEIGHTTYPE)(Height / Sum);
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return std::min(250, std::max(res, 5));
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NOISE_DATATYPE res = Height / Sum;
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return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5));
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}
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// No known biome around? Weird. Return a bogus value:
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@ -129,7 +129,7 @@ protected:
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// cTerrainHeightGen override:
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virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
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HEIGHTTYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
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NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
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} ;
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