Merge pull request #994 from Howaner/GlobalFixes
Add place/break radius, add dig cancel packet and add item resend on break/place cancel.
This commit is contained in:
commit
0e43f88668
@ -815,6 +815,16 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
|
||||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
|
||||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
|
||||
)
|
||||
{
|
||||
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||
return;
|
||||
}
|
||||
|
||||
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
|
||||
if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
|
||||
{
|
||||
@ -878,6 +888,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
|
||||
case DIG_STATUS_CANCELLED:
|
||||
{
|
||||
// Block breaking cancelled by player
|
||||
FinishDigAnimation();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -926,9 +937,12 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
return;
|
||||
}
|
||||
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
|
||||
if (
|
||||
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
|
||||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
|
||||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
|
||||
)
|
||||
{
|
||||
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
|
||||
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||
return;
|
||||
}
|
||||
@ -1004,24 +1018,24 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
|
||||
return;
|
||||
}
|
||||
|
||||
m_HasStartedDigging = false;
|
||||
if (m_BlockDigAnimStage != -1)
|
||||
{
|
||||
// End dig animation
|
||||
m_BlockDigAnimStage = -1;
|
||||
// It seems that 10 ends block animation
|
||||
m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this);
|
||||
}
|
||||
FinishDigAnimation();
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
|
||||
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
|
||||
{
|
||||
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
|
||||
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (a_OldBlock == E_BLOCK_AIR)
|
||||
{
|
||||
LOGD("Dug air - what the function?");
|
||||
return;
|
||||
}
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
|
||||
// The ItemHandler is also responsible for spawning the pickups
|
||||
cChunkInterface ChunkInterface(World->GetChunkMap());
|
||||
@ -1036,6 +1050,36 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
|
||||
|
||||
|
||||
|
||||
void cClientHandle::FinishDigAnimation()
|
||||
{
|
||||
if (
|
||||
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
|
||||
(m_LastDigBlockX == -1) ||
|
||||
(m_LastDigBlockY == -1) ||
|
||||
(m_LastDigBlockZ == -1)
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_HasStartedDigging = false;
|
||||
if (m_BlockDigAnimStage != -1)
|
||||
{
|
||||
// End dig animation
|
||||
m_BlockDigAnimStage = -1;
|
||||
// It seems that 10 ends block animation
|
||||
m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, 10, this);
|
||||
}
|
||||
|
||||
m_BlockDigAnimX = -1;
|
||||
m_BlockDigAnimY = -1;
|
||||
m_BlockDigAnimZ = -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
|
||||
{
|
||||
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
|
||||
@ -1044,6 +1088,22 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
|
||||
if (
|
||||
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
|
||||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
|
||||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
|
||||
)
|
||||
{
|
||||
if (a_BlockFace != BLOCK_FACE_NONE)
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
|
||||
m_Player->GetInventory().SendEquippedSlot();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
|
||||
if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
|
||||
{
|
||||
@ -1057,7 +1117,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); //2 block high things
|
||||
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
|
||||
m_Player->GetInventory().SendEquippedSlot();
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1246,6 +1307,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
{
|
||||
// Handler refused the placement, send that information back to the client:
|
||||
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
|
||||
m_Player->GetInventory().SendEquippedSlot();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1255,6 +1317,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
{
|
||||
// A plugin doesn't agree with placing the block, revert the block on the client:
|
||||
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
|
||||
m_Player->GetInventory().SendEquippedSlot();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -374,6 +374,9 @@ private:
|
||||
/** Handles the DIG_FINISHED dig packet: */
|
||||
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
|
||||
/** The clients will receive a finished dig animation */
|
||||
void FinishDigAnimation();
|
||||
|
||||
/** Converts the protocol-formatted channel list (NUL-separated) into a proper string vector. */
|
||||
AStringVector BreakApartPluginChannels(const AString & a_PluginChannels);
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "ChatColor.h"
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
|
||||
@ -528,6 +529,15 @@ inline float GetSpecialSignf( float a_Val )
|
||||
|
||||
|
||||
|
||||
template<class T> inline int Diff(T a_Val1, T a_Val2)
|
||||
{
|
||||
return std::abs(a_Val1 - a_Val2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
enum eMessageType
|
||||
|
@ -243,6 +243,16 @@ void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item)
|
||||
|
||||
|
||||
|
||||
void cInventory::SendEquippedSlot()
|
||||
{
|
||||
int EquippedSlotNum = cInventory::invArmorCount + cInventory::invInventoryCount + GetEquippedSlotNum();
|
||||
SendSlot(EquippedSlotNum);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const cItem & cInventory::GetSlot(int a_SlotNum) const
|
||||
{
|
||||
if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
|
||||
|
@ -56,13 +56,13 @@ public:
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/// Removes all items from the entire inventory
|
||||
/** Removes all items from the entire inventory */
|
||||
void Clear(void);
|
||||
|
||||
/// Returns number of items out of a_ItemStack that can fit in the storage
|
||||
/** Returns number of items out of a_ItemStack that can fit in the storage */
|
||||
int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots);
|
||||
|
||||
/// Returns how many items of the specified type would fit into the slot range specified
|
||||
/** Returns how many items of the specified type would fit into the slot range specified */
|
||||
int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots);
|
||||
|
||||
/** Adds as many items out of a_ItemStack as can fit.
|
||||
@ -86,33 +86,36 @@ public:
|
||||
*/
|
||||
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
|
||||
|
||||
/// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed
|
||||
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
|
||||
bool RemoveOneEquippedItem(void);
|
||||
|
||||
/// Returns the number of items of type a_Item that are stored
|
||||
/** Returns the number of items of type a_Item that are stored */
|
||||
int HowManyItems(const cItem & a_Item);
|
||||
|
||||
/// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
|
||||
/** Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack */
|
||||
bool HasItems(const cItem & a_ItemStack);
|
||||
|
||||
/// Returns the cItemGrid object representing the armor slots
|
||||
/** Sends the equipped item slot to the client */
|
||||
void SendEquippedSlot();
|
||||
|
||||
/** Returns the cItemGrid object representing the armor slots */
|
||||
cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; }
|
||||
|
||||
/// Returns the cItemGrid object representing the main inventory slots
|
||||
/** Returns the cItemGrid object representing the main inventory slots */
|
||||
cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; }
|
||||
|
||||
/// Returns the cItemGrid object representing the hotbar slots
|
||||
/** Returns the cItemGrid object representing the hotbar slots */
|
||||
cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; }
|
||||
|
||||
/// Returns the player associated with this inventory
|
||||
/** Returns the player associated with this inventory */
|
||||
cPlayer & GetOwner(void) { return m_Owner; }
|
||||
|
||||
/// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents
|
||||
/** Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents */
|
||||
void CopyToItems(cItems & a_Items);
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Returns the player associated with this inventory (const version)
|
||||
/** Returns the player associated with this inventory (const version) */
|
||||
const cPlayer & GetOwner(void) const { return m_Owner; }
|
||||
|
||||
// tolua_begin
|
||||
@ -136,10 +139,10 @@ public:
|
||||
*/
|
||||
int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
|
||||
|
||||
/// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
|
||||
/** Adds the specified damage to the specified item; deletes the item and returns true if the item broke. */
|
||||
bool DamageItem(int a_SlotNum, short a_Amount);
|
||||
|
||||
/// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
|
||||
/** Adds the specified damage to the currently held item; deletes the item and returns true if the item broke. */
|
||||
bool DamageEquippedItem(short a_Amount = 1);
|
||||
|
||||
const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); }
|
||||
@ -149,13 +152,13 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Sends the slot contents to the owner
|
||||
/** Sends the slot contents to the owner */
|
||||
void SendSlot(int a_SlotNum);
|
||||
|
||||
/// Update items (e.g. Maps)
|
||||
/** Update items (e.g. Maps) */
|
||||
void UpdateItems(void);
|
||||
|
||||
/// Converts an armor slot number into the ID for the EntityEquipment packet
|
||||
/** Converts an armor slot number into the ID for the EntityEquipment packet */
|
||||
static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
|
||||
|
||||
void SaveToJson(Json::Value & a_Value);
|
||||
@ -172,10 +175,10 @@ protected:
|
||||
|
||||
cPlayer & m_Owner;
|
||||
|
||||
/// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
|
||||
/** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
|
||||
const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
|
||||
|
||||
/// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
|
||||
/** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
|
||||
cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
|
||||
|
||||
// cItemGrid::cListener override:
|
||||
|
Loading…
Reference in New Issue
Block a user