Bonemeal is consumed in survival mode when used on growable blocks
git-svn-id: http://mc-server.googlecode.com/svn/trunk@582 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1267,6 +1267,10 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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// Handle bonemeal and dyes on sheep
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if (HandleDyes(a_Packet))
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{
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if (m_Player->GetGameMode() == eGameMode_Survival)
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{
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m_Player->GetInventory().RemoveItem(Item);
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}
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return;
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}
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break;
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@ -1582,7 +1586,7 @@ bool cClientHandle::HandleDyes(cPacket_BlockPlace * a_Packet)
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if (Equipped.m_ItemHealth == E_META_DYE_WHITE)
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{
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cWorld * World = m_Player->GetWorld();
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World->GrowPlant(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
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return World->GrowPlant(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
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}
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return false;
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@ -205,7 +205,7 @@ private:
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void HandleDisconnect (cPacket_Disconnect * a_Packet);
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void HandleKeepAlive (cPacket_KeepAlive * a_Packet);
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/// Handles rclk with a dye; returns true if normal rclk processing should continue
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/// Handles rclk with a dye; returns true if the dye is to be be consumed
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bool HandleDyes(cPacket_BlockPlace * a_Packet);
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/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
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@ -844,7 +844,7 @@ void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
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void cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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@ -857,7 +857,7 @@ void cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
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}
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break;
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return true;
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}
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case E_BLOCK_MELON_STEM:
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@ -871,13 +871,13 @@ void cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
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}
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break;
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return true;
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}
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case E_BLOCK_SAPLING:
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{
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GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
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break;
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return true;
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}
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case E_BLOCK_GRASS:
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@ -913,15 +913,16 @@ void cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ)
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} // switch (random spawn block)
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FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
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} // for i - 50 times
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break;
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return true;
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}
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case E_BLOCK_SUGARCANE:
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{
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m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 3);
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break;
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return true;
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}
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} // switch (BlockType)
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return false;
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}
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@ -244,8 +244,8 @@ public:
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void GrowTreeImage(const sSetBlockVector & a_Blocks);
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/// Grows the plant at the specified block to its ripe stage (bonemeal used)
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void GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
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/// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable.
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bool GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
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/// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
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void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType); // tolua_export
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