Fixed a potential deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@369 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -353,31 +353,36 @@ bool cServer::Tick(float a_Dt)
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cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
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cClientHandleList RemoveClients;
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{
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cCSLock Lock(m_CSClients);
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for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
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{
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if ((*itr)->IsDestroyed())
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{
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cClientHandle* RemoveMe = *itr;
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RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
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itr = m_Clients.erase(itr);
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delete RemoveMe;
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continue;
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}
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(*itr)->Tick(a_Dt);
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++itr;
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}
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} // for itr - m_Clients[]
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}
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for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
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{
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delete *itr;
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} // for itr - RemoveClients[]
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cRoot::Get()->GetPluginManager()->Tick( a_Dt );
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if( !m_bRestarting )
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{
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return true;
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}
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else
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{
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m_bRestarting = false;
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m_pState->RestartEvent.Set();
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LOG("<<<<>>>>SIGNALLED SEMAPHORE");
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return false;
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}
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}
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