Exported cWorld::BroadcastBlockAction().
As requested in #508; no guarantees about it.
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@ -146,7 +146,7 @@ public:
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// Broadcast respective packets to all clients of the chunk where the event is taking place
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// (Please keep these alpha-sorted)
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void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
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void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
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void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); // tolua_export
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void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
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void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
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void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export
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