Fixed pickup block spawning
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57dfdd3205
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0c58adb2b4
@ -361,16 +361,17 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
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MTRand r1;
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// Mid-block position first
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int MicroX = (int)(floor(a_BlockX) * 32) + 16;
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int MicroY = (int)(floor(a_BlockY) * 32) + 16;
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int MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
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double MicroX, MicroY, MicroZ;
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MicroX = a_BlockX + 0.5;
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MicroY = a_BlockY + 0.5;
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MicroZ = a_BlockZ + 0.5;
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// Add random offset second
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MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
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MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
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MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
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// Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
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//MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16);
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//MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16);
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//MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16);
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a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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}
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}
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