Fixed possible crash
It could crash if MinAmount - MaxAmount was 0 because it would execute (Number % 0)
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06b466471f
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0bdd2768ff
@ -658,7 +658,14 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
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if (LootRnd < 0)
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if (LootRnd < 0)
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{
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{
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CurrentLoot = a_LootProbabs[i].m_Item;
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CurrentLoot = a_LootProbabs[i].m_Item;
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if ((a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount) > 0)
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{
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CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount));
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CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount));
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}
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else
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{
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CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount;
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}
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Rnd >>= 8;
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Rnd >>= 8;
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break;
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break;
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}
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}
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