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Merge pull request #951 from worktycho/chunksparsing/structs

Chunksparsing with segments
This commit is contained in:
Mattes D 2014-05-31 10:12:54 +02:00
commit 0b758946ac
40 changed files with 1846 additions and 486 deletions

1
.gitignore vendored
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@ -48,6 +48,7 @@ world_nether
CMakeFiles/
cmake_install.cmake
CMakeCache.txt
CTestTestfile.cmake
Makefile
*.a

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@ -2,8 +2,15 @@ language: cpp
compiler:
- gcc
- clang
before_install:
- if [ "$TRAVIS_MCSERVER_BUILD_TYPE" == "COVERAGE" ]; then sudo pip install cpp_coveralls; fi
# Build MCServer
script: cmake . -DBUILD_TOOLS=1 -DSELF_TEST=1 && make -j 2 && cd MCServer/ && (echo stop | $MCSERVER_PATH)
script: ./CIbuild.sh
after_success:
- ./uploadCoverage.sh
env:
- TRAVIS_MCSERVER_BUILD_TYPE=RELEASE MCSERVER_PATH=./MCServer
@ -11,6 +18,11 @@ env:
- TRAVIS_MCSERVER_BUILD_TYPE=RELEASE TRAVIS_MCSERVER_FORCE32=1 MCSERVER_PATH=./MCServer
- TRAVIS_MCSERVER_BUILD_TYPE=DEBUG TRAVIS_MCSERVER_FORCE32=1 MCSERVER_PATH=./MCServer_debug
matrix:
include:
- compiler: gcc
env: TRAVIS_MCSERVER_BUILD_TYPE=COVERAGE MCSERVER_PATH=./MCServer
# Notification Settings
notifications:
email:

11
CIbuild.sh Executable file
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@ -0,0 +1,11 @@
#!/usr/bin/env bash
set -e
cmake . -DBUILD_TOOLS=1 -DSELF_TEST=1;
make -j 2;
make -j 2 test;
cd MCServer/;
if [ "$TRAVIS_MCSERVER_BUILD_TYPE" != "COVERAGE" ]
then echo stop | $MCSERVER_PATH;
fi

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@ -1,4 +1,4 @@
cmake_minimum_required (VERSION 2.6)
cmake_minimum_required (VERSION 2.8.2)
# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
enable_language(CXX C)
@ -14,6 +14,10 @@ if(DEFINED ENV{TRAVIS_MCSERVER_FORCE32})
set(FORCE32 $ENV{TRAVIS_MCSERVER_FORCE32})
endif()
if(DEFINED ENV{TRAVIS_BUILD_WITH_COVERAGE})
set(BUILD_WITH_COVERAGE $ENV{TRAVIS_BUILD_WITH_COVERAGE})
endif()
# This has to be done before any flags have been set up.
if(${BUILD_TOOLS})
add_subdirectory(Tools/MCADefrag/)
@ -69,3 +73,8 @@ set_exe_flags()
add_subdirectory (src)
if(${SELF_TEST})
enable_testing()
add_subdirectory (tests)
endif()

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@ -1,32 +1,41 @@
macro (add_flags_lnk FLAGS)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_COVERAGE "${CMAKE_EXE_LINKER_FLAGS_COVERAGE} ${FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_COVERAGE "${CMAKE_SHARED_LINKER_FLAGS_COVERAGE} ${FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_COVERAGE "${CMAKE_MODULE_LINKER_FLAGS_COVERAGE} ${FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} ${FLAGS}")
endmacro()
macro(add_flags_cxx FLAGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAGS}")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} ${FLAGS}")
set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} ${FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${FLAGS}")
endmacro()
macro(set_flags)
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
if (NOT MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
include(CodeCoverage)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
endif()
if(MSVC)
@ -42,9 +51,10 @@ macro(set_flags)
elseif(APPLE)
#on os x clang adds pthread for us but we need to add it for gcc
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
add_flags_cxx("-stdlib=libc++")
add_flags_lnk("-stdlib=libc++")
else()
@ -57,6 +67,7 @@ macro(set_flags)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
endif()
@ -97,10 +108,12 @@ macro(set_lib_flags)
string(REPLACE "/W3" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/W3" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
else()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -w")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -w")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -w")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -w")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -w")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -w")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -w")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -w")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -w")
set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} -w")
endif()
# On Unix we use two dynamic loading libraries dl and ltdl.
@ -128,7 +141,7 @@ macro(enable_profile)
# Declare the profiling configurations:
SET(CMAKE_CXX_FLAGS_DEBUGPROFILE
"${CMAKE_CXX_FLAGS_DEBUG} ${PCXX_ROFILING}"
"${CMAKE_CXX_FLAGS_DEBUG} ${CXX_PROFILING}"
CACHE STRING "Flags used by the C++ compiler during profile builds."
FORCE )
SET(CMAKE_C_FLAGS_DEBUGPROFILE
@ -171,7 +184,11 @@ macro(enable_profile)
CMAKE_EXE_LINKER_FLAGS_RELEASEPROFILE
CMAKE_SHARED_LINKER_FLAGS_RELEASEPROFILE )
# The configuration types need to be set after their respective c/cxx/linker flags and before the project directive
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile" CACHE STRING "" FORCE)
if(MSVC)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile" CACHE STRING "" FORCE)
else()
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile;Coverage" CACHE STRING "" FORCE)
endif()
endmacro()
macro(set_exe_flags)
@ -180,10 +197,12 @@ macro(set_exe_flags)
# We do not do that for MSVC since MSVC produces an awful lot of warnings for its own STL headers;
# the important warnings are turned on using #pragma in Globals.h
if (NOT MSVC)
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE}")
add_flags_cxx("-Wall -Wextra -Wno-unused-parameter -Wno-error=switch")
# we support non-IEEE 754 fpus so can make no guarentees about error

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@ -0,0 +1,160 @@
#
# 2012-01-31, Lars Bilke
# - Enable Code Coverage
#
# 2013-09-17, Joakim Söderberg
# - Added support for Clang.
# - Some additional usage instructions.
#
# USAGE:
# 1. Copy this file into your cmake modules path.
#
# 2. Add the following line to your CMakeLists.txt:
# INCLUDE(CodeCoverage)
#
# 3. Set compiler flags to turn off optimization and enable coverage:
# SET(CMAKE_CXX_FLAGS "-g -O0 -fprofile-arcs -ftest-coverage")
# SET(CMAKE_C_FLAGS "-g -O0 -fprofile-arcs -ftest-coverage")
#
# 3. Use the function SETUP_TARGET_FOR_COVERAGE to create a custom make target
# which runs your test executable and produces a lcov code coverage report:
# Example:
# SETUP_TARGET_FOR_COVERAGE(
# my_coverage_target # Name for custom target.
# test_driver # Name of the test driver executable that runs the tests.
# # NOTE! This should always have a ZERO as exit code
# # otherwise the coverage generation will not complete.
# coverage # Name of output directory.
# )
#
# 4. Build a Debug build:
# cmake -DCMAKE_BUILD_TYPE=Debug ..
# make
# make my_coverage_target
#
#
# Check prereqs
FIND_PROGRAM( GCOV_PATH gcov )
FIND_PROGRAM( LCOV_PATH lcov )
FIND_PROGRAM( GENHTML_PATH genhtml )
FIND_PROGRAM( GCOVR_PATH gcovr PATHS ${CMAKE_SOURCE_DIR}/tests)
IF(NOT GCOV_PATH)
MESSAGE(FATAL_ERROR "gcov not found! Aborting...")
ENDIF() # NOT GCOV_PATH
IF(NOT CMAKE_COMPILER_IS_GNUCXX)
# Clang version 3.0.0 and greater now supports gcov as well.
MESSAGE(WARNING "Compiler is not GNU gcc! Clang Version 3.0.0 and greater supports gcov as well, but older versions don't.")
IF(NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
MESSAGE(FATAL_ERROR "Compiler is not GNU gcc! Aborting...")
ENDIF()
ENDIF() # NOT CMAKE_COMPILER_IS_GNUCXX
SET(CMAKE_CXX_FLAGS_COVERAGE
"-g -O0 --coverage -fprofile-arcs -ftest-coverage"
CACHE STRING "Flags used by the C++ compiler during coverage builds."
FORCE )
SET(CMAKE_C_FLAGS_COVERAGE
"-g -O0 --coverage -fprofile-arcs -ftest-coverage"
CACHE STRING "Flags used by the C compiler during coverage builds."
FORCE )
SET(CMAKE_EXE_LINKER_FLAGS_COVERAGE
""
CACHE STRING "Flags used for linking binaries during coverage builds."
FORCE )
SET(CMAKE_SHARED_LINKER_FLAGS_COVERAGE
""
CACHE STRING "Flags used by the shared libraries linker during coverage builds."
FORCE )
MARK_AS_ADVANCED(
CMAKE_CXX_FLAGS_COVERAGE
CMAKE_C_FLAGS_COVERAGE
CMAKE_EXE_LINKER_FLAGS_COVERAGE
CMAKE_SHARED_LINKER_FLAGS_COVERAGE )
IF ( NOT (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "Coverage"))
MESSAGE( WARNING "Code coverage results with an optimized (non-Debug) build may be misleading" )
ENDIF() # NOT CMAKE_BUILD_TYPE STREQUAL "Debug"
# Param _targetname The name of new the custom make target
# Param _testrunner The name of the target which runs the tests.
# MUST return ZERO always, even on errors.
# If not, no coverage report will be created!
# Param _outputname lcov output is generated as _outputname.info
# HTML report is generated in _outputname/index.html
# Optional fourth parameter is passed as arguments to _testrunner
# Pass them in list form, e.g.: "-j;2" for -j 2
FUNCTION(SETUP_TARGET_FOR_COVERAGE _targetname _testrunner _outputname)
IF(NOT LCOV_PATH)
MESSAGE(FATAL_ERROR "lcov not found! Aborting...")
ENDIF() # NOT LCOV_PATH
IF(NOT GENHTML_PATH)
MESSAGE(FATAL_ERROR "genhtml not found! Aborting...")
ENDIF() # NOT GENHTML_PATH
# Setup target
ADD_CUSTOM_TARGET(${_targetname}
# Cleanup lcov
${LCOV_PATH} --directory . --zerocounters
# Run tests
COMMAND ${_testrunner} ${ARGV3}
# Capturing lcov counters and generating report
COMMAND ${LCOV_PATH} --directory . --capture --output-file ${_outputname}.info
COMMAND ${LCOV_PATH} --remove ${_outputname}.info 'tests/*' '/usr/*' --output-file ${_outputname}.info.cleaned
COMMAND ${GENHTML_PATH} -o ${_outputname} ${_outputname}.info.cleaned
COMMAND ${CMAKE_COMMAND} -E remove ${_outputname}.info ${_outputname}.info.cleaned
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
COMMENT "Resetting code coverage counters to zero.\nProcessing code coverage counters and generating report."
)
# Show info where to find the report
ADD_CUSTOM_COMMAND(TARGET ${_targetname} POST_BUILD
COMMAND ;
COMMENT "Open ./${_outputname}/index.html in your browser to view the coverage report."
)
ENDFUNCTION() # SETUP_TARGET_FOR_COVERAGE
# Param _targetname The name of new the custom make target
# Param _testrunner The name of the target which runs the tests
# Param _outputname cobertura output is generated as _outputname.xml
# Optional fourth parameter is passed as arguments to _testrunner
# Pass them in list form, e.g.: "-j;2" for -j 2
FUNCTION(SETUP_TARGET_FOR_COVERAGE_COBERTURA _targetname _testrunner _outputname)
IF(NOT PYTHON_EXECUTABLE)
MESSAGE(FATAL_ERROR "Python not found! Aborting...")
ENDIF() # NOT PYTHON_EXECUTABLE
IF(NOT GCOVR_PATH)
MESSAGE(FATAL_ERROR "gcovr not found! Aborting...")
ENDIF() # NOT GCOVR_PATH
ADD_CUSTOM_TARGET(${_targetname}
# Run tests
${_testrunner} ${ARGV3}
# Running gcovr
COMMAND ${GCOVR_PATH} -x -r ${CMAKE_SOURCE_DIR} -e '${CMAKE_SOURCE_DIR}/tests/' -o ${_outputname}.xml
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
COMMENT "Running gcovr to produce Cobertura code coverage report."
)
# Show info where to find the report
ADD_CUSTOM_COMMAND(TARGET ${_targetname} POST_BUILD
COMMAND ;
COMMENT "Cobertura code coverage report saved in ${_outputname}.xml."
)
ENDFUNCTION() # SETUP_TARGET_FOR_COVERAGE_COBERTURA

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@ -0,0 +1,23 @@
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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@ -1,5 +1,11 @@
if(NOT TARGET polarssl)
message("including polarssl")
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL )
if (SELF_TEST)
set(ENABLE_TESTING OFF CACHE BOOL "Disable tests")
set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs")
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl)
else()
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL)
endif()
endif()

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@ -10,7 +10,7 @@
#pragma once
#include "StringUtils.h"
// tolua_begin

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@ -9,7 +9,7 @@
#include "OSSupport/GZipFile.h"
#include "Blocks/BlockHandler.h"
#include "Cuboid.h"
#include "ChunkData.h"
@ -1835,116 +1835,88 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
{
if (m_Area.m_BlockTypes == NULL)
{
// Don't want BlockTypes
return;
}
int SizeY = m_Area.m_Size.y;
int MinY = m_Origin.y;
// SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
int SizeZ = cChunkDef::Width;
int OffX, OffZ;
int BaseX, BaseZ;
OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
if (OffX < 0)
{
BaseX = -OffX;
SizeX += OffX; // SizeX is decreased, OffX is negative
OffX = 0;
}
else
{
BaseX = 0;
}
OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
if (OffZ < 0)
{
BaseZ = -OffZ;
SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
OffZ = 0;
}
else
{
BaseZ = 0;
}
// If the chunk extends beyond the area in the X or Z axis, cut off the Size:
if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
{
SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
}
if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
{
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
}
for (int y = 0; y < SizeY; y++)
{
int ChunkY = MinY + y;
int AreaY = y;
for (int z = 0; z < SizeZ; z++)
if (m_Area.m_BlockTypes != NULL)
{
int ChunkZ = BaseZ + z;
int AreaZ = OffZ + z;
for (int x = 0; x < SizeX; x++)
int SizeY = m_Area.m_Size.y;
int MinY = m_Origin.y;
// SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
int SizeZ = cChunkDef::Width;
int OffX, OffZ;
int BaseX, BaseZ;
OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
if (OffX < 0)
{
int ChunkX = BaseX + x;
int AreaX = OffX + x;
m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
} // for x
} // for z
} // for y
}
BaseX = -OffX;
SizeX += OffX; // SizeX is decreased, OffX is negative
OffX = 0;
}
else
{
BaseX = 0;
}
OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
if (OffZ < 0)
{
BaseZ = -OffZ;
SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
OffZ = 0;
}
else
{
BaseZ = 0;
}
// If the chunk extends beyond the area in the X or Z axis, cut off the Size:
if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
{
SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
}
if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
{
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
}
void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
{
if (m_Area.m_BlockMetas == NULL)
{
// Don't want metas
return;
for (int y = 0; y < SizeY; y++)
{
int ChunkY = MinY + y;
int AreaY = y;
for (int z = 0; z < SizeZ; z++)
{
int ChunkZ = BaseZ + z;
int AreaZ = OffZ + z;
for (int x = 0; x < SizeX; x++)
{
int ChunkX = BaseX + x;
int AreaX = OffX + x;
m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ);
} // for x
} // for z
} // for y
}
}
CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
}
void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
{
if (m_Area.m_BlockLight == NULL)
if (m_Area.m_BlockMetas != NULL)
{
// Don't want light
return;
a_BlockBuffer.CopyMetas(m_Area.m_BlockMetas);
}
CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
}
void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
{
if (m_Area.m_BlockSkyLight == NULL)
if (m_Area.m_BlockLight != NULL)
{
// Don't want skylight
return;
a_BlockBuffer.CopyBlockLight(m_Area.m_BlockLight);
}
CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
}
if (m_Area.m_BlockSkyLight != NULL)
{
a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
}
}

View File

@ -14,6 +14,7 @@
#include "ForEachChunkProvider.h"
#include "Vector3.h"
#include "ChunkDataCallback.h"
@ -316,11 +317,8 @@ protected:
void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
// cChunkDataCallback overrides:
virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
virtual bool Coords(int a_ChunkX, int a_ChunkZ) override;
virtual void ChunkData(const cChunkData & a_BlockTypes) override;
} ;
typedef NIBBLETYPE * NIBBLEARRAY;

View File

@ -238,26 +238,12 @@ void cChunk::MarkLoadFailed(void)
void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
a_Callback.HeightMap(&m_HeightMap);
a_Callback.BiomeData(&m_BiomeMap);
COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
Blocks.resize(NumBlocks);
a_Callback.BlockTypes (&Blocks[0]);
a_Callback.LightIsValid(m_IsLightValid);
COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
Metas.resize(NumBlocks / 2);
a_Callback.BlockMeta (&Metas[0]);
a_Callback.LightIsValid (m_IsLightValid);
COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
BlockLights.resize(NumBlocks / 2);
a_Callback.BlockLight (&BlockLights[0]);
COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
BlockSkyLights.resize(NumBlocks / 2, 0xff);
a_Callback.BlockSkyLight(&BlockSkyLights[0]);
a_Callback.ChunkData(m_ChunkData);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
@ -296,48 +282,10 @@ void cChunk::SetAllData(
CalculateHeightmap(a_BlockTypes);
}
int IdxWhereNonEmptyStarts = 0;
{ // Blocktype compression
unsigned char Highest = 0;
int X = 0, Z = 0;
m_BlockTypes.clear();
for (int x = 0; x < Width; x++)
{
for (int z = 0; z < Width; z++)
{
unsigned char Height = m_HeightMap[x + z * Width];
if (Height > Highest)
{
Highest = Height;
X = x; Z = z;
}
}
}
IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
}
{ // Blockmeta compression
m_BlockMeta.clear();
m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
}
if (a_BlockLight != NULL)
{
// Compress blocklight
m_BlockLight.clear();
m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
}
if (a_BlockSkyLight != NULL)
{
// Compress skylight
m_BlockSkyLight.clear();
m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
}
m_ChunkData.SetBlockTypes(a_BlockTypes);
m_ChunkData.SetMetas(a_BlockMeta);
m_ChunkData.SetBlockLight(a_BlockLight);
m_ChunkData.SetSkyLight(a_BlockSkyLight);
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
@ -378,15 +326,9 @@ void cChunk::SetLight(
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
{ // Compress blocklight
m_BlockLight.clear();
m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size() / 2]);
}
m_ChunkData.SetBlockLight(a_BlockLight);
{ // Compress skylight
m_BlockSkyLight.clear();
m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size() / 2]);
}
m_ChunkData.SetSkyLight(a_SkyLight);
m_IsLightValid = true;
}
@ -397,8 +339,7 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
m_ChunkData.CopyBlockTypes(a_BlockTypes);
}
@ -684,8 +625,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
cBlockHandler * Handler = BlockHandler(GetBlock(Index));
cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@ -810,19 +750,18 @@ void cChunk::CheckBlocks()
{
return;
}
std::vector<unsigned int> ToTickBlocks;
std::vector<Vector3i> ToTickBlocks;
std::swap(m_ToTickBlocks, ToTickBlocks);
cChunkInterface ChunkInterface(m_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*m_World);
for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
for (std::vector<Vector3i>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
{
unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate(index);
Vector3i Pos = (*itr);
cBlockHandler * Handler = BlockHandler(GetBlock(index));
Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
cBlockHandler * Handler = BlockHandler(GetBlock(Pos));
Handler->Check(ChunkInterface, PluginInterface, Pos.x, Pos.y, Pos.z, *this);
} // for itr - ToTickBlocks[]
}
@ -865,8 +804,7 @@ void cChunk::TickBlocks(void)
continue; // It's all air up here
}
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
cBlockHandler * Handler = BlockHandler(GetBlock(Index));
cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@ -1258,9 +1196,8 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB
// The chunk is not available, bail out
return false;
}
int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ);
a_BlockLight = Chunk->GetBlockLight(idx);
a_SkyLight = Chunk->GetSkyLight(idx);
a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
return true;
}
@ -1465,11 +1402,9 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
// Tick this block and its neighbors:
m_ToTickBlocks.push_back(index);
m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
// If there was a block entity, remove it:
@ -1533,7 +1468,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
return;
}
m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
}
@ -1571,9 +1506,8 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
ASSERT(IsValid());
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
const BLOCKTYPE OldBlockType = GetBlock(index);
const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
return;
@ -1581,11 +1515,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
MarkDirty();
if ((size_t)index >= m_BlockTypes.size())
{
m_BlockTypes.resize(index + 1);
}
m_BlockTypes[index] = a_BlockType;
m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
// The client doesn't need to distinguish between stationary and nonstationary fluids:
if (
@ -1601,7 +1531,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
}
SetNibble(m_BlockMeta, index, a_BlockMeta);
m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
// ONLY recalculate lighting if it's necessary!
if (
@ -1624,7 +1554,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@ -1638,39 +1568,18 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta)
{
if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta)
{
return;
}
MarkDirty();
SetNibble(m_BlockMeta, a_BlockIdx, a_Meta);
Vector3i Coords(IndexToCoordinate(a_BlockIdx));
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta));
}
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
// There's an debug-time assert in MakeIndexNoCheck anyway
unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
if (a_Client == NULL)
{
// Queue the block for all clients in the chunk (will be sent in Tick())
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)));
return;
}
Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
@ -2529,27 +2438,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
{
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
{
ASSERT(!"GetBlock(idx) out of bounds!");
return 0;
}
if ((size_t)a_BlockIdx >= m_BlockTypes.size())
{
return E_BLOCK_AIR;
}
return m_BlockTypes[a_BlockIdx];
return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
}
@ -2558,9 +2447,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = GetBlock(Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
}
@ -2569,11 +2457,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = GetBlock(Idx);
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
a_Meta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
a_SkyLight = m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ);
a_BlockLight = m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ);
}

View File

@ -3,6 +3,7 @@
#include "Entities/Entity.h"
#include "ChunkDef.h"
#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
@ -66,6 +67,7 @@ public:
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
);
cChunk(cChunk & other);
~cChunk();
bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
@ -154,7 +156,7 @@ public:
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
BLOCKTYPE GetBlock(int a_BlockIdx) const;
BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);}
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
@ -320,15 +322,23 @@ public:
m_BlockTickZ = a_RelZ;
}
inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetMeta(int a_BlockIdx) const { return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { SetMeta(MakeIndex(a_RelX, a_RelY, a_RelZ), a_Meta); }
void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta);
inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
{
return m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
}
inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
{
bool hasChanged = m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
if (hasChanged)
{
MarkDirty();
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta));
}
}
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ); }
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
@ -403,8 +413,8 @@ private:
bool m_IsSaving; // True if the chunk is being saved
bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
std::vector<unsigned int> m_ToTickBlocks;
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
std::vector<Vector3i> m_ToTickBlocks;
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
@ -420,10 +430,7 @@ private:
cWorld * m_World;
cChunkMap * m_ChunkMap;
COMPRESSED_BLOCKTYPE m_BlockTypes;
COMPRESSED_NIBBLETYPE m_BlockMeta;
COMPRESSED_NIBBLETYPE m_BlockLight;
COMPRESSED_NIBBLETYPE m_BlockSkyLight;
cChunkData m_ChunkData;
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;

592
src/ChunkData.cpp Normal file
View File

@ -0,0 +1,592 @@
// ChunkData.cpp
// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
#include "Globals.h"
#include "ChunkData.h"
/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
{
for (size_t i = 0; i < a_NumElements; i++)
{
if (a_Array[i] != a_Value)
{
return false;
}
}
return true;
}
cChunkData::cChunkData(void)
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
: m_IsOwner(true)
#endif
{
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = NULL;
}
}
cChunkData::~cChunkData()
{
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
if (!m_IsOwner)
{
return;
}
#endif
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
m_Sections[i] = NULL;
}
}
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
cChunkData::cChunkData(const cChunkData & a_Other) :
m_IsOwner(true)
{
// Move contents and ownership from a_Other to this, pointer-wise:
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = a_Other.m_Sections[i];
}
a_Other.m_IsOwner = false;
}
cChunkData & cChunkData::operator =(const cChunkData & a_Other)
{
// If assigning to self, no-op
if (&a_Other == this)
{
return *this;
}
// Free any currently held contents:
if (m_IsOwner)
{
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
m_Sections[i] = NULL;
}
}
// Move contents and ownership from a_Other to this, pointer-wise:
m_IsOwner = true;
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = a_Other.m_Sections[i];
}
a_Other.m_IsOwner = false;
return *this;
}
#else
// unique_ptr style interface for memory management
cChunkData::cChunkData(cChunkData && other)
{
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = other.m_Sections[i];
other.m_Sections[i] = NULL;
}
}
cChunkData & cChunkData::operator =(cChunkData && other)
{
if (&other != this)
{
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
m_Sections[i] = other.m_Sections[i];
other.m_Sections[i] = NULL;
}
}
return *this;
}
#endif
BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
{
ASSERT((a_X >= 0) && (a_X < cChunkDef::Width));
ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
int Section = a_Y / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
return m_Sections[Section]->m_BlockTypes[Index];
}
else
{
return 0;
}
}
void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
{
if (
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
(a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
)
{
ASSERT(!"cChunkData::SetMeta(): index out of range!");
return;
}
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] == NULL)
{
if (a_Block == 0x00)
{
return;
}
m_Sections[Section] = Allocate();
if (m_Sections[Section] == NULL)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return;
}
ZeroSection(m_Sections[Section]);
}
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
m_Sections[Section]->m_BlockTypes[Index] = a_Block;
}
NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
{
if (
(a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
{
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
else
{
return 0;
}
}
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
return 0;
}
bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
{
if (
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
(a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
)
{
ASSERT(!"cChunkData::SetMeta(): index out of range!");
return false;
}
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] == NULL)
{
if ((a_Nibble & 0xf) == 0x00)
{
return false;
}
m_Sections[Section] = Allocate();
if (m_Sections[Section] == NULL)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return false;
}
ZeroSection(m_Sections[Section]);
}
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf;
m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>(
(m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
);
return oldval == a_Nibble;
}
NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
{
if (
(a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1)
)
{
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
else
{
return 0;
}
}
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
return 0;
}
NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
{
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
{
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
else
{
return 0xF;
}
}
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
return 0;
}
cChunkData cChunkData::Copy(void) const
{
cChunkData copy;
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != NULL)
{
copy.m_Sections[i] = Allocate();
*copy.m_Sections[i] = *m_Sections[i];
}
}
return copy;
}
void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
{
size_t ToSkip = a_Idx;
for (size_t i = 0; i < NumSections; i++)
{
size_t StartPos = 0;
if (ToSkip > 0)
{
StartPos = std::min(ToSkip, +SectionBlockCount);
ToSkip -= StartPos;
}
if (StartPos < SectionBlockCount)
{
size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
a_Length -= ToCopy;
if (m_Sections[i] != NULL)
{
BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
}
else
{
memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
}
}
}
}
void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != NULL)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
}
else
{
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas));
}
}
}
void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != NULL)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
}
else
{
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight));
}
}
}
void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != NULL)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
}
else
{
memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
}
}
}
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
{
ASSERT(a_Src != NULL);
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0))
{
// No need for the section, the data is all-air
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
{
ASSERT(a_Src != NULL);
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
{
if (a_Src == NULL)
{
return;
}
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
{
if (a_Src == NULL)
{
return;
}
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
} // for i - m_Sections[]
}
cChunkData::sChunkSection * cChunkData::Allocate(void)
{
// TODO: Use an allocation pool
return new cChunkData::sChunkSection;
}
void cChunkData::Free(cChunkData::sChunkSection * a_Section)
{
// TODO: Use an allocation pool
delete a_Section;
}
void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const
{
memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes));
memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas));
memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight));
memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight));
}

125
src/ChunkData.h Normal file
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@ -0,0 +1,125 @@
// ChunkData.h
// Declares the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
#pragma once
#include <cstring>
#include "ChunkDef.h"
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
#else
// unique_ptr style interface for memory management
#endif
class cChunkData
{
public:
cChunkData(void);
~cChunkData();
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
cChunkData(const cChunkData & a_Other);
cChunkData & operator =(const cChunkData & a_Other);
#else
// unique_ptr style interface for memory management
cChunkData(cChunkData && a_Other);
cChunkData & operator =(cChunkData && a_ther);
#endif
BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const;
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block);
NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const;
bool SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble);
NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const;
NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
/** Creates a (deep) copy of self. */
cChunkData Copy(void) const;
/** Copies the blocktype data into the specified flat array.
Optionally, only a part of the data is copied, as specified by the a_Idx and a_Length parameters. */
void CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const;
/** Copies the metadata into the specified flat array. */
void CopyMetas(NIBBLETYPE * a_Dest) const;
/** Copies the block light data into the specified flat array. */
void CopyBlockLight(NIBBLETYPE * a_Dest) const;
/** Copies the skylight data into the specified flat array. */
void CopySkyLight (NIBBLETYPE * a_Dest) const;
/** Copies the blocktype data from the specified flat array into the internal representation.
Allocates sections that are needed for the operation.
Requires that a_Src is a valid pointer. */
void SetBlockTypes(const BLOCKTYPE * a_Src);
/** Copies the metadata from the specified flat array into the internal representation.
Allocates sectios that are needed for the operation.
Requires that a_Src is a valid pointer. */
void SetMetas(const NIBBLETYPE * a_Src);
/** Copies the blocklight data from the specified flat array into the internal representation.
Allocates sectios that are needed for the operation.
Allows a_Src to be NULL, in which case it doesn't do anything. */
void SetBlockLight(const NIBBLETYPE * a_Src);
/** Copies the skylight data from the specified flat array into the internal representation.
Allocates sectios that are needed for the operation.
Allows a_Src to be NULL, in which case it doesn't do anything. */
void SetSkyLight(const NIBBLETYPE * a_Src);
private:
static const size_t SectionHeight = 16;
static const size_t NumSections = (cChunkDef::Height / SectionHeight);
static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
mutable bool m_IsOwner;
#endif
struct sChunkSection {
BLOCKTYPE m_BlockTypes [SectionBlockCount];
NIBBLETYPE m_BlockMetas [SectionBlockCount / 2];
NIBBLETYPE m_BlockLight [SectionBlockCount / 2];
NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2];
};
sChunkSection * m_Sections[NumSections];
/** Allocates a new section. Entry-point to custom allocators. */
static sChunkSection * Allocate(void);
/** Frees the specified section, previously allocated using Allocate().
Note that a_Section may be NULL. */
static void Free(sChunkSection * a_Section);
/** Sets the data in the specified section to their default values. */
void ZeroSection(sChunkSection * a_Section) const;
};

127
src/ChunkDataCallback.h Normal file
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@ -0,0 +1,127 @@
// ChunkDataCallback.h
// Declares the cChunkDataCallback interface and several trivial descendants, for reading chunk data
#pragma once
#include "ChunkData.h"
/** Interface class used for getting data out of a chunk using the GetAllData() function.
Implementation must use the pointers immediately and NOT store any of them for later use
The virtual methods are called in the same order as they're declared here.
*/
class cChunkDataCallback abstract
{
public:
virtual ~cChunkDataCallback() {}
/** Called before any other callbacks to inform of the current coords
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
/// Called once to provide heightmap data
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
/// Called once to provide biome data
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
/// Called once to let know if the chunk lighting is valid. Return value is ignored
virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
/// Called once to export block info
virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); };
/// Called for each entity in the chunk
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
/// Called for each blockentity in the chunk
virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
} ;
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer
*/
class cChunkDataCollector :
public cChunkDataCallback
{
public:
cChunkData m_BlockData;
protected:
virtual void ChunkData(const cChunkData & a_BlockData) override
{
m_BlockData = a_BlockData.Copy();
}
};
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
*/
class cChunkDataArrayCollector :
public cChunkDataCallback
{
public:
// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
unsigned char m_BlockData[cChunkDef::BlockDataSize];
protected:
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
{
a_ChunkBuffer.CopyBlockTypes(m_BlockData);
a_ChunkBuffer.CopyMetas(m_BlockData + cChunkDef::NumBlocks);
a_ChunkBuffer.CopyBlockLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2);
a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks);
}
};
/** A simple implementation of the cChunkDataCallback interface that collects all block data into separate buffers */
class cChunkDataSeparateCollector :
public cChunkDataCallback
{
public:
cChunkDef::BlockTypes m_BlockTypes;
cChunkDef::BlockNibbles m_BlockMetas;
cChunkDef::BlockNibbles m_BlockLight;
cChunkDef::BlockNibbles m_BlockSkyLight;
protected:
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
{
a_ChunkBuffer.CopyBlockTypes(m_BlockTypes);
a_ChunkBuffer.CopyMetas(m_BlockMetas);
a_ChunkBuffer.CopyBlockLight(m_BlockLight);
a_ChunkBuffer.CopySkyLight(m_BlockSkyLight);
}
} ;

View File

@ -330,136 +330,6 @@ private:
/** Interface class used for getting data out of a chunk using the GetAllData() function.
Implementation must use the pointers immediately and NOT store any of them for later use
The virtual methods are called in the same order as they're declared here.
*/
class cChunkDataCallback abstract
{
public:
virtual ~cChunkDataCallback() {}
/** Called before any other callbacks to inform of the current coords
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
/// Called once to provide heightmap data
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
/// Called once to provide biome data
virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
/// Called once to export block types
virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
/// Called once to export block meta
virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
/// Called once to export block light
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
/// Called once to export sky light
virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
/// Called for each entity in the chunk
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
/// Called for each blockentity in the chunk
virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
} ;
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
*/
class cChunkDataCollector :
public cChunkDataCallback
{
public:
// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
unsigned char m_BlockData[cChunkDef::BlockDataSize];
protected:
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
{
memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
}
virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
{
memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
}
virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
{
memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
}
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
{
memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
}
} ;
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
*/
class cChunkDataSeparateCollector :
public cChunkDataCallback
{
public:
cChunkDef::BlockTypes m_BlockTypes;
cChunkDef::BlockNibbles m_BlockMetas;
cChunkDef::BlockNibbles m_BlockLight;
cChunkDef::BlockNibbles m_BlockSkyLight;
protected:
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
{
memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
}
virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
{
memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
}
virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
}
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
{
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
}
} ;
/** Interface class used for comparing clients of two chunks.
Used primarily for entity moving while both chunks are locked.
*/

View File

@ -219,9 +219,8 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
return false;
}
int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
a_BlockType = Chunk->GetBlock(Index);
a_BlockMeta = Chunk->GetMeta(Index);
a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@ -242,8 +241,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
return false;
}
int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
a_BlockType = Chunk->GetBlock(Index);
a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@ -264,8 +262,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
return false;
}
int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
a_BlockMeta = Chunk->GetMeta(Index);
a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@ -1484,9 +1481,8 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
res = false;
continue;
}
int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
itr->BlockType = Chunk->GetBlock(idx);
itr->BlockMeta = Chunk->GetMeta(idx);
itr->BlockType = Chunk->GetBlock(itr->x, itr->y, itr->z);
itr->BlockMeta = Chunk->GetMeta(itr->x, itr->y, itr->z);
}
return res;
}

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@ -5,7 +5,8 @@
#pragma once
#include "ChunkDef.h"
#include "ChunkDataCallback.h"

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@ -27,6 +27,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
#include "OSSupport/IsThread.h"
#include "ChunkDef.h"
#include "ChunkDataCallback.h"

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@ -55,9 +55,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx);
NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx);
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta))
{
// Fallen onto a block that breaks this into pickups (e. g. half-slab)

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@ -225,16 +225,28 @@ template class SizeChecker<UInt16, 2>;
#ifndef TEST_GLOBALS
// Common headers (part 1, without macros):
#include "StringUtils.h"
#include "OSSupport/Sleep.h"
#include "OSSupport/CriticalSection.h"
#include "OSSupport/Semaphore.h"
#include "OSSupport/Event.h"
#include "OSSupport/Thread.h"
#include "OSSupport/File.h"
#include "MCLogger.h"
#else
// Logging functions
void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1,2);
// Common headers (part 1, without macros):
#include "StringUtils.h"
#include "OSSupport/Sleep.h"
#include "OSSupport/CriticalSection.h"
#include "OSSupport/Semaphore.h"
#include "OSSupport/Event.h"
#include "OSSupport/Thread.h"
#include "OSSupport/File.h"
#include "MCLogger.h"
void inline LOGERROR(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
vprintf(a_Format, argList);
va_end(argList);
}
#endif
@ -253,10 +265,44 @@ template class SizeChecker<UInt16, 2>;
#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
// Own version of assert() that writes failed assertions to the log for review
#ifdef _DEBUG
#define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
#ifdef TEST_GLOBALS
class cAssertFailure
{
};
#ifdef _WIN32
#if (defined(_MSC_VER) && defined(_DEBUG))
#define DBG_BREAK _CrtDbgBreak()
#else
#define DBG_BREAK
#endif
#define REPORT_ERROR(FMT, ...) \
{ \
AString msg = Printf(FMT, __VA_ARGS__); \
puts(msg.c_str()); \
fflush(stdout); \
OutputDebugStringA(msg.c_str()); \
DBG_BREAK; \
}
#else
#define REPORT_ERROR(FMT, ...) \
{ \
AString msg = Printf(FMT, __VA_ARGS__); \
puts(msg.c_str()); \
fflush(stdout); \
}
#endif
#define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0)
#define testassert(x) do { if(!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0)
#define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0)
#else
#define ASSERT(x) ((void)(x))
#ifdef _DEBUG
#define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
#else
#define ASSERT(x) ((void)(x))
#endif
#endif
// Pretty much the same as ASSERT() but stays in Release builds

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@ -18,20 +18,17 @@
class cReader :
public cChunkDataCallback
{
virtual void BlockTypes(const BLOCKTYPE * a_Type) override
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
{
// ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
// C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
typedef struct {BLOCKTYPE m_Row[16]; } ROW;
ROW * InputRows = (ROW *)a_Type;
ROW * OutputRows = (ROW *)m_BlockTypes;
BLOCKTYPE * OutputRows = m_BlockTypes;
int InputIdx = 0;
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
for (int y = 0; y < cChunkDef::Height; y++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
OutputRows[OutputIdx] = InputRows[InputIdx++];
a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
InputIdx++;
OutputIdx += 3;
} // for z
// Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows

View File

@ -24,7 +24,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
if (a_Distance < it->second.m_Distance)
{
it->second.m_Distance = a_Distance;
it->second.m_Chunk = a_Chunk;
it->second.m_Chunk = &a_Chunk;
}
}
@ -36,7 +36,7 @@ void cMobProximityCounter::convertMaps()
{
for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
{
m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk)));
m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,*itr->second.m_Chunk)));
}
}

View File

@ -16,9 +16,9 @@ protected :
// structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster)
struct sDistanceAndChunk
{
sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {}
sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
double m_Distance;
cChunk& m_Chunk;
cChunk* m_Chunk;
};
struct sMonsterAndChunk
{

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@ -95,8 +95,10 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
int NumMSecs = (int)a_Dt;
for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();)
{
int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
BLOCKTYPE BlockType = a_Chunk->GetBlock(idx);
int x = itr->x;
int y = itr->y;
int z = itr->z;
BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z);
if (!IsAllowedBlock(BlockType))
{
@ -125,7 +127,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
);
*/
NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx);
NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z);
if (BlockMeta == 0x0f)
{
// The fire burnt out completely
@ -140,7 +142,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
{
a_Chunk->SetMeta(idx, BlockMeta + 1);
a_Chunk->SetMeta(x, y, z, BlockMeta + 1);
}
itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this
} // for itr - Data[]

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@ -11,6 +11,9 @@
#include <string>
typedef std::string AString;

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@ -5,6 +5,8 @@
#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC)
#include <math.h>
#include <list>
#include <vector>

View File

@ -727,10 +727,9 @@ void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Mineca
bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
{
m_IsLightValid = a_IsLightValid;
return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
}

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@ -9,7 +9,7 @@
#pragma once
#include "../ChunkDef.h"
#include "ChunkDataCallback.h"
@ -121,7 +121,7 @@ protected:
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
// cChunkDataSeparateCollector overrides:
virtual bool LightIsValid(bool a_IsLightValid) override;
virtual void LightIsValid(bool a_IsLightValid) override;
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
virtual void Entity(cEntity * a_Entity) override;
virtual void BlockEntity(cBlockEntity * a_Entity) override;

View File

@ -107,15 +107,13 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
{
if (!a_IsLightValid)
if (a_IsLightValid)
{
return false;
m_Root["IsLightValid"] = true;
m_HasJsonData = true;
}
m_Root["IsLightValid"] = true;
m_HasJsonData = true;
return true;
}

View File

@ -14,6 +14,7 @@
#include "WorldStorage.h"
#include "../Vector3.h"
#include "json/json.h"
#include "ChunkDataCallback.h"
@ -21,7 +22,7 @@
/// Helper class for serializing a chunk into Json
class cJsonChunkSerializer :
public cChunkDataCollector
public cChunkDataArrayCollector
{
public:
@ -42,7 +43,7 @@ protected:
// cChunkDataCollector overrides:
virtual void Entity (cEntity * a_Entity) override;
virtual void BlockEntity (cBlockEntity * a_Entity) override;
virtual bool LightIsValid (bool a_IsLightValid) override;
virtual void LightIsValid (bool a_IsLightValid) override;
} ;

7
tests/CMakeLists.txt Normal file
View File

@ -0,0 +1,7 @@
cmake_minimum_required (VERSION 2.6)
enable_testing()
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_subdirectory(ChunkData)

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@ -0,0 +1,89 @@
#include "Globals.h"
#include "ChunkData.h"
int main(int argc, char** argv)
{
{
// Test first segment
cChunkData buffer;
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
SrcBlockBuffer[7 + (4 * 16) + (5 * 16 * 16)] = 0xcd;
buffer.SetBlockTypes(SrcBlockBuffer);
testassert(buffer.GetBlock(7, 5, 4) == 0xcd);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
SrcNibbleBuffer[(6 + (1 * 16) + (2 * 16 * 16)) / 2] = 0xe;
buffer.SetMetas(SrcNibbleBuffer);
testassert(buffer.GetMeta(6, 2, 1) == 0xe);
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
SrcNibbleBuffer[(6 + (1 * 16) + (2 * 16 * 16)) / 2] = 0xe;
buffer.SetBlockLight(SrcNibbleBuffer);
testassert(buffer.GetBlockLight(6, 2, 1) == 0xe);
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
SrcNibbleBuffer[(6 + (1 * 16) + (2 * 16 * 16)) / 2] = 0xe;
buffer.SetSkyLight(SrcNibbleBuffer);
testassert(buffer.GetSkyLight(6, 2, 1) == 0xe);
}
{
// test following segment
cChunkData buffer;
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
SrcBlockBuffer[7 + (4 * 16) + (24 * 16 * 16)] = 0xcd;
buffer.SetBlockTypes(SrcBlockBuffer);
testassert(buffer.GetBlock(7, 24, 4) == 0xcd);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
SrcNibbleBuffer[(6 + (1 * 16) + (24 * 16 * 16)) / 2] = 0xe;
buffer.SetMetas(SrcNibbleBuffer);
testassert(buffer.GetMeta(6, 24, 1) == 0xe);
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
SrcNibbleBuffer[(6 + 1 * 16 + 24 * 16 * 16) / 2] = 0xe;
buffer.SetBlockLight(SrcNibbleBuffer);
testassert(buffer.GetBlockLight(6, 24, 1) == 0xe);
memset(SrcNibbleBuffer, 0xff, sizeof(SrcNibbleBuffer));
SrcNibbleBuffer[(6 + (1 * 16) + (24 * 16 * 16)) / 2] = 0xe;
buffer.SetSkyLight(SrcNibbleBuffer);
testassert(buffer.GetSkyLight(6, 24, 1) == 0xe);
}
{
// test zeros
cChunkData buffer;
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
buffer.SetBlockTypes(SrcBlockBuffer);
testassert(buffer.GetBlock(7, 24, 4) == 0x00);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
buffer.SetMetas(SrcNibbleBuffer);
testassert(buffer.GetMeta(6, 24, 1) == 0x0);
memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
buffer.SetBlockLight(SrcNibbleBuffer);
testassert(buffer.GetBlockLight(6, 24, 1) == 0x0);
memset(SrcNibbleBuffer, 0xff, sizeof(SrcNibbleBuffer));
buffer.SetSkyLight(SrcNibbleBuffer);
testassert(buffer.GetSkyLight(6, 24, 1) == 0xf);
}
// All tests passed:
return 0;
}

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@ -0,0 +1,29 @@
cmake_minimum_required (VERSION 2.6)
enable_testing()
include_directories(${CMAKE_SOURCE_DIR}/src/)
add_definitions(-DTEST_GLOBALS=1)
add_library(ChunkBuffer ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp)
add_executable(creatable-exe creatable.cpp)
target_link_libraries(creatable-exe ChunkBuffer)
add_test(NAME creatable-test COMMAND creatable-exe)
add_executable(coordinates-exe Coordinates.cpp)
target_link_libraries(coordinates-exe ChunkBuffer)
add_test(NAME coordinates-test COMMAND coordinates-exe)
add_executable(copies-exe Copies.cpp)
target_link_libraries(copies-exe ChunkBuffer)
add_test(NAME copies-test COMMAND copies-exe)
add_executable(arraystocoords-exe ArraytoCoord.cpp)
target_link_libraries(arraystocoords-exe ChunkBuffer)
add_test(NAME arraystocoords-test COMMAND arraystocoords-exe)
add_executable(copyblocks-exe CopyBlocks.cpp)
target_link_libraries(copyblocks-exe ChunkBuffer)
add_test(NAME copyblocks-test COMMAND copyblocks-exe)

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@ -0,0 +1,143 @@
#include "Globals.h"
#include "ChunkData.h"
int main(int argc, char** argv)
{
{
cChunkData buffer;
// Empty chunks
buffer.SetBlock(0, 0, 0, 0xAB);
testassert(buffer.GetBlock(0, 0, 0) == 0xAB);
buffer.SetMeta(0, 16, 0, 0xC);
testassert(buffer.GetMeta(0, 16, 0) == 0xC);
// loaded but not written segments
testassert(buffer.GetBlock(1, 0, 0) == 0x0);
testassert(buffer.GetMeta(1, 16, 0) == 0x0);
// Notloaded segments
testassert(buffer.GetBlock(0, 32, 0) == 0x0);
testassert(buffer.GetMeta(0, 48, 0) == 0x0);
// Out of Range
CheckAsserts(
buffer.SetBlock(-1, 0, 0, 0);
);
CheckAsserts(
buffer.SetBlock(0, -1, 0, 0);
);
CheckAsserts(
buffer.SetBlock(0, 0, -1, 0);
);
CheckAsserts(
buffer.SetBlock(256, 0, 0, 0);
);
CheckAsserts(
buffer.SetBlock(0, 256, 0, 0);
);
CheckAsserts(
buffer.SetBlock(0, 0, 256, 0);
);
// Out of Range
CheckAsserts(
buffer.GetBlock(-1, 0, 0);
);
CheckAsserts(
buffer.GetBlock(0, -1, 0);
);
CheckAsserts(
buffer.GetBlock(0, 0, -1);
);
CheckAsserts(
buffer.GetBlock(256, 0, 0);
);
CheckAsserts(
buffer.GetBlock(0, 256, 0);
);
CheckAsserts(
buffer.GetBlock(0, 0, 256);
);
// Out of Range
CheckAsserts(
buffer.SetMeta(-1, 0, 0, 0);
);
CheckAsserts(
buffer.SetMeta(0, -1, 0, 0);
);
CheckAsserts(
buffer.SetMeta(0, 0, -1, 0);
);
CheckAsserts(
buffer.SetMeta(256, 0, 0, 0);
);
CheckAsserts(
buffer.SetMeta(0, 256, 0, 0);
);
CheckAsserts(
buffer.SetMeta(0, 0, 256, 0);
);
// Out of Range
CheckAsserts(
buffer.GetMeta(-1, 0, 0);
);
CheckAsserts(
buffer.GetMeta(0, -1, 0);
);
CheckAsserts(
buffer.GetMeta(0, 0, -1);
);
CheckAsserts(
buffer.GetMeta(256, 0, 0);
);
CheckAsserts(
buffer.GetMeta(0, 256, 0);
);
CheckAsserts(
buffer.GetMeta(0, 0, 256);
);
}
{
cChunkData buffer;
// Zero's
buffer.SetBlock(0, 0, 0, 0x0);
buffer.SetBlock(0, 0, 1, 0xab);
testassert(buffer.GetBlock(0, 0, 0) == 0x0);
testassert(buffer.GetBlock(0, 0, 1) == 0xab);
buffer.SetMeta(0, 16, 0, 0x0);
buffer.SetMeta(0, 16, 1, 0xc);
testassert(buffer.GetMeta(0, 16, 0) == 0x0);
testassert(buffer.GetMeta(0, 16, 1) == 0xc);
}
{
// Operator =
cChunkData buffer;
buffer.SetBlock(0, 0, 0, 0x42);
cChunkData copy;
#if __cplusplus < 201103L
copy = buffer;
#else
copy = std::move(buffer);
#endif
testassert(copy.GetBlock(0, 0, 0) == 0x42);
#if __cplusplus < 201103L
copy = copy;
#else
copy = std::move(copy);
#endif
testassert(copy.GetBlock(0, 0, 0) == 0x42);
}
return 0;
}

134
tests/ChunkData/Copies.cpp Normal file
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@ -0,0 +1,134 @@
#include "Globals.h"
#include "ChunkData.h"
int main(int argc, char** argv)
{
{
cChunkData buffer;
buffer.SetBlock(3, 1, 4, 0xDE);
buffer.SetMeta(3, 1, 4, 0xA);
cChunkData copy = buffer.Copy();
testassert(copy.GetBlock(3, 1, 4) == 0xDE);
testassert(copy.GetMeta(3, 1, 4) == 0xA);
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
for (int i = 0; i < 16 * 16 * 256; i += 4)
{
SrcBlockBuffer[i + 0] = 0xde;
SrcBlockBuffer[i + 1] = 0xad;
SrcBlockBuffer[i + 2] = 0xbe;
SrcBlockBuffer[i + 3] = 0xef;
}
buffer.SetBlockTypes(SrcBlockBuffer);
BLOCKTYPE DstBlockBuffer[16 * 16 * 256];
buffer.CopyBlockTypes(DstBlockBuffer);
testassert(memcmp(SrcBlockBuffer, DstBlockBuffer, (16 * 16 * 256) - 1) == 0);
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
buffer.SetBlockTypes(SrcBlockBuffer);
buffer.CopyBlockTypes(DstBlockBuffer);
testassert(memcmp(SrcBlockBuffer, DstBlockBuffer, (16 * 16 * 256) - 1) == 0);
}
{
cChunkData buffer;
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
{
SrcNibbleBuffer[i + 0] = 0xde;
SrcNibbleBuffer[i + 1] = 0xad;
SrcNibbleBuffer[i + 2] = 0xbe;
SrcNibbleBuffer[i + 3] = 0xef;
}
buffer.SetMetas(SrcNibbleBuffer);
NIBBLETYPE DstNibbleBuffer[16 * 16 * 256/ 2];
buffer.CopyMetas(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 /2);
buffer.SetMetas(SrcNibbleBuffer);
buffer.CopyMetas(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
}
{
cChunkData buffer;
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
{
SrcNibbleBuffer[i + 0] = 0xde;
SrcNibbleBuffer[i + 1] = 0xad;
SrcNibbleBuffer[i + 2] = 0xbe;
SrcNibbleBuffer[i + 3] = 0xef;
}
buffer.SetBlockLight(SrcNibbleBuffer);
NIBBLETYPE DstNibbleBuffer[16 * 16 * 256 / 2];
buffer.CopyBlockLight(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 /2) - 1) == 0);
memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 /2);
buffer.SetBlockLight(SrcNibbleBuffer);
buffer.CopyBlockLight(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 /2) - 1) == 0);
}
{
cChunkData buffer;
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
{
SrcNibbleBuffer[i + 0] = 0xde;
SrcNibbleBuffer[i + 1] = 0xad;
SrcNibbleBuffer[i + 2] = 0xbe;
SrcNibbleBuffer[i + 3] = 0xef;
}
buffer.SetSkyLight(SrcNibbleBuffer);
NIBBLETYPE DstNibbleBuffer[16 * 16 * 256/ 2];
buffer.CopySkyLight(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
memset(SrcNibbleBuffer, 0xFF, 16 * 16 * 256 / 2);
buffer.SetSkyLight(SrcNibbleBuffer);
buffer.CopySkyLight(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
}
{
cChunkData buffer;
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
BLOCKTYPE DstBlockBuffer[16 * 16 * 256];
buffer.CopyBlockTypes(DstBlockBuffer);
testassert(memcmp(SrcBlockBuffer, DstBlockBuffer, (16 * 16 * 256) - 1) == 0);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 / 2);
NIBBLETYPE DstNibbleBuffer[16 * 16 * 256 / 2];
buffer.CopyMetas(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 / 2);
buffer.CopyBlockLight(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
memset(SrcNibbleBuffer, 0xFF, 16 * 16 * 256 / 2);
buffer.CopySkyLight(DstNibbleBuffer);
testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
}
// All tests successful:
return 0;
}

View File

@ -0,0 +1,76 @@
// CopyBlocks.cpp
// Implements the test for cChunkData::CopyBlockTypes() range copying
#include "Globals.h"
#include "ChunkData.h"
int main(int argc, char ** argv)
{
// Set up a cChunkData with known contents - all blocks 0x01, all metas 0x02:
cChunkData Data;
cChunkDef::BlockTypes BlockTypes;
cChunkDef::BlockNibbles BlockMetas;
memset(BlockTypes, 0x01, sizeof(BlockTypes));
memset(BlockMetas, 0x02, sizeof(BlockMetas));
Data.SetBlockTypes(BlockTypes);
Data.SetMetas(BlockMetas);
// Try to read varying amounts of blocktypes from the cChunkData.
// Verify that the exact amount of memory is copied, by copying to a larger buffer and checking its boundaries
BLOCKTYPE TestBuffer[5 * cChunkDef::NumBlocks];
size_t WritePosIdx = 2 * cChunkDef::NumBlocks;
BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
memset(TestBuffer, 0x03, sizeof(TestBuffer));
size_t LastReportedStep = 1;
for (size_t idx = 0; idx < 5000; idx += 7)
{
if (idx / 500 != LastReportedStep)
{
printf("Testing index %u...\n", (unsigned)idx);
LastReportedStep = idx / 500;
}
for (size_t len = 3; len < 1000; len += 13)
{
Data.CopyBlockTypes(WritePosition, idx, len);
// Verify the data copied:
for (size_t i = 0; i < len; i++)
{
assert_test(WritePosition[i] == 0x01);
}
// Verify the space before the copied data hasn't been changed:
for (size_t i = 0; i < WritePosIdx; i++)
{
assert_test(TestBuffer[i] == 0x03);
}
// Verify the space after the copied data hasn't been changed:
for (size_t i = WritePosIdx + idx + len; i < ARRAYCOUNT(TestBuffer); i++)
{
assert_test(TestBuffer[i] == 0x03);
}
// Re-initialize the buffer for the next test:
for (size_t i = 0; i < len; i++)
{
WritePosition[i] = 0x03;
}
} // for len
} // for idx
return 0;
}

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#include "Globals.h"
#include "ChunkData.h"
int main(int argc, char** argv)
{
cChunkData buffer;
return 0;
}

9
uploadCoverage.sh Executable file
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#!/usr/bin/env bash
if [ "$TRAVIS_MCSERVER_BUILD_TYPE" == "COVERAGE" ]
then
find tests -type f -name '*.gcda' -exec sh -c 'cp {} $(dirname {})/../$(basename {})' \;
coveralls --exclude lib --exclude Android >/dev/null
fi