1
0

Merged branch 'master' into SslWrappers.

This commit is contained in:
madmaxoft 2014-04-28 22:05:02 +02:00
commit 0b16e6821f
114 changed files with 2211 additions and 1352 deletions

17
CoverityModel.cpp Normal file
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@ -0,0 +1,17 @@
extern "C" {
struct lua_State;
struct tolua_Error
{
int index;
int array;
const char* type;
};
void tolua_error (lua_State* L, const char* msg, tolua_Error* err)
{
__coverity_panic__();
}
}

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@ -55,7 +55,7 @@ SightDistance=25.0
MaxHealth=20
IsFireproof=1
[Cavespider]
[CaveSpider]
AttackRange=2.0
AttackRate=1
AttackDamage=2.0

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@ -45,6 +45,8 @@ macro(set_flags)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
add_flags_cxx("-stdlib=libc++")
add_flags_lnk("-stdlib=libc++")
else()
add_flags_cxx("-pthread")
endif()

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@ -4,12 +4,11 @@ project (expat)
file(GLOB SOURCE
"*.c"
"*.h"
)
# add headers to MSVC project files:
if (WIN32)
file(GLOB HEADERS "*.h")
set(SOURCE ${SOURCE} ${HEADERS})
# Set files to go to a "Sources" folder in MSVC project files:
if (MSVC)
source_group("Sources" FILES ${SOURCE})
endif()

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@ -1,7 +1,11 @@
cmake_minimum_required (VERSION 2.6)
project (iniFile)
include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
add_library(iniFile iniFile)
file(GLOB SOURCE
"*.h"
"*.cpp"
)
add_library(iniFile ${SOURCE})

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@ -7,6 +7,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.c"
"*.h"
)
add_library(luaexpat ${SOURCE})

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@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(md5 ${SOURCE})

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@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
file(GLOB SOURCE
"*.c"
"*.h"
)
if(NOT TARGET zlib)

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@ -1750,7 +1750,6 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
{
return 0;
}
cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
// Read the params:
cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
@ -1760,8 +1759,12 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
L.LogStackTrace();
return 0;
}
cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
if (!ChunkStay->AddChunks(2))
{
delete ChunkStay;
return 0;
}

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@ -1042,7 +1042,7 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message);
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res);
if (res)
{
return true;

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@ -13,18 +13,20 @@
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
template<typename Combinator> void InternalMergeBlocks(
typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta);
template<bool MetasValid, CombinatorFunc Combinator>
void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
int a_SizeX, int a_SizeY, int a_SizeZ,
int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
int a_DstOffX, int a_DstOffY, int a_DstOffZ,
int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ,
int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ,
Combinator a_Combinator
int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ
)
{
UNUSED(a_SrcSizeY);
@ -41,7 +43,15 @@ template<typename Combinator> void InternalMergeBlocks(
int DstIdx = DstBaseZ + a_DstOffX;
for (int x = 0; x < a_SizeX; x++)
{
a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
if (MetasValid)
{
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
}
else
{
BLOCKTYPE FakeDestMeta = 0;
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
}
++DstIdx;
++SrcIdx;
} // for x
@ -51,13 +61,15 @@ template<typename Combinator> void InternalMergeBlocks(
/// Combinator used for cBlockArea::msOverwrite merging
static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
@ -65,12 +77,16 @@ static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_S
/// Combinator used for cBlockArea::msFillAir merging
static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_DstType == E_BLOCK_AIR)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
// "else" is the default, already in place
}
@ -80,12 +96,16 @@ static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msImprint merging
static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_SrcType != E_BLOCK_AIR)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
// "else" is the default, already in place
}
@ -95,7 +115,8 @@ static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msLake merging
static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge is the NOP block
if (a_SrcType == E_BLOCK_SPONGE)
@ -107,7 +128,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
if (a_SrcType == E_BLOCK_AIR)
{
a_DstType = E_BLOCK_AIR;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
return;
}
@ -132,7 +156,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_STATIONARY_LAVA:
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
return;
}
}
@ -146,7 +173,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_MYCELIUM:
{
a_DstType = E_BLOCK_STONE;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
return;
}
}
@ -159,13 +189,17 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
/** Combinator used for cBlockArea::msSpongePrint merging */
static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge overwrites nothing, everything else overwrites anything
if (a_SrcType != E_BLOCK_SPONGE)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
}
@ -174,17 +208,24 @@ static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a
/** Combinator used for cBlockArea::msDifference merging */
static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if ((a_DstType == a_SrcType) && (a_DstMeta == a_SrcMeta))
if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
{
a_DstType = E_BLOCK_AIR;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
}
else
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
}
@ -193,13 +234,17 @@ static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_
/** Combinator used for cBlockArea::msMask merging */
static inline void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// If the blocks are the same, keep the dest; otherwise replace with air
if ((a_SrcType != a_DstType) || (a_SrcMeta != a_DstMeta))
if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta))
{
a_DstType = E_BLOCK_AIR;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
}
}
@ -484,7 +529,7 @@ void cBlockArea::CopyTo(cBlockArea & a_Into) const
a_Into.Clear();
a_Into.SetSize(m_Size.x, m_Size.y, m_Size.z, GetDataTypes());
a_Into.m_Origin = m_Origin;
int BlockCount = GetBlockCount();
size_t BlockCount = GetBlockCount();
if (HasBlockTypes())
{
memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE));
@ -532,7 +577,7 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName)
f.Write(&SizeZ, 4);
unsigned char DataTypes = (unsigned char)GetDataTypes();
f.Write(&DataTypes, 1);
int NumBlocks = GetBlockCount();
size_t NumBlocks = GetBlockCount();
if (HasBlockTypes())
{
f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE));
@ -637,155 +682,19 @@ void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMa
void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy)
{
// Block types are compulsory, block metas are voluntary
if (!HasBlockTypes() || !a_Src.HasBlockTypes())
{
LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
return;
}
// Dst is *this, Src is a_Src
int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
NIBBLETYPE * DstMetas = m_BlockMetas;
bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
if (IsDummyMetas)
{
SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()];
DstMetas = new NIBBLETYPE[GetBlockCount()];
MergeByStrategy<true>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
switch (a_Strategy)
else
{
case msOverwrite:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorOverwrite
);
break;
} // case msOverwrite
case msFillAir:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorFillAir
);
break;
} // case msFillAir
case msImprint:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorImprint
);
break;
} // case msImprint
case msLake:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorLake
);
break;
} // case msLake
case msSpongePrint:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorSpongePrint
);
break;
} // case msSpongePrint
case msDifference:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorDifference
);
break;
} // case msDifference
case msMask:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorMask
);
break;
} // case msMask
default:
{
LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
ASSERT(!"Unknown block area merge strategy");
break;
}
} // switch (a_Strategy)
if (IsDummyMetas)
{
delete[] SrcMetas;
delete[] DstMetas;
MergeByStrategy<false>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
}
@ -2079,7 +1988,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ;
BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount];
memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE));
int OldIndex = 0;
@ -2109,7 +2018,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ;
NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount];
memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE));
int OldIndex = 0;
@ -2161,4 +2070,137 @@ void cBlockArea::RelSetData(
template<bool MetasValid>
void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
{
// Block types are compulsory, block metas are voluntary
if (!HasBlockTypes() || !a_Src.HasBlockTypes())
{
LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
return;
}
// Dst is *this, Src is a_Src
int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
switch (a_Strategy)
{
case cBlockArea::msOverwrite:
{
InternalMergeBlocks<MetasValid, MergeCombinatorOverwrite<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msOverwrite
case cBlockArea::msFillAir:
{
InternalMergeBlocks<MetasValid, MergeCombinatorFillAir<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msFillAir
case cBlockArea::msImprint:
{
InternalMergeBlocks<MetasValid, MergeCombinatorImprint<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msImprint
case cBlockArea::msLake:
{
InternalMergeBlocks<MetasValid, MergeCombinatorLake<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msLake
case cBlockArea::msSpongePrint:
{
InternalMergeBlocks<MetasValid, MergeCombinatorSpongePrint<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msSpongePrint
case cBlockArea::msDifference:
{
InternalMergeBlocks<MetasValid, MergeCombinatorDifference<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msDifference
case cBlockArea::msMask:
{
InternalMergeBlocks<MetasValid, MergeCombinatorMask<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msMask
default:
{
LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
ASSERT(!"Unknown block area merge strategy");
break;
}
} // switch (a_Strategy)
}

View File

@ -294,7 +294,7 @@ public:
NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
int GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
size_t GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
protected:
@ -363,6 +363,9 @@ protected:
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
template<bool MetasValid>
void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
// tolua_begin
} ;
// tolua_end

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(BlockEntities ${SOURCE})

View File

@ -21,7 +21,8 @@
cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
m_ShouldExecute(false),
m_IsPowered(false)
m_IsPowered(false),
m_Result(0)
{}

View File

@ -14,6 +14,8 @@
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Type(SKULL_TYPE_SKELETON),
m_Rotation(SKULL_ROTATION_NORTH),
m_Owner("")
{
}

View File

@ -324,7 +324,7 @@ eDimension StringToDimension(const AString & a_DimensionString)
{ dimOverworld, "Normal"},
{ dimOverworld, "World"},
{ dimNether, "Nether"},
{ dimNether, "Hell"}, // Alternate name for End
{ dimNether, "Hell"}, // Alternate name for Nether
{ dimEnd, "End"},
{ dimEnd, "Sky"}, // Old name for End
} ;
@ -337,7 +337,8 @@ eDimension StringToDimension(const AString & a_DimensionString)
} // for i - DimensionMap[]
// Not found
return (eDimension)-1000;
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", a_DimensionString.c_str());
return dimOverworld;
}

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Blocks ${SOURCE})

View File

@ -888,9 +888,7 @@ void cByteBuffer::AdvanceReadPos(size_t a_Count)
void cByteBuffer::CheckValid(void) const
{
ASSERT(m_ReadPos >= 0);
ASSERT(m_ReadPos < m_BufferSize);
ASSERT(m_WritePos >= 0);
ASSERT(m_WritePos < m_BufferSize);
}

View File

@ -57,6 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
Entities/ArrowEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ExpBottleEntity.h
Entities/ThrownSnowballEntity.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h
@ -123,6 +131,7 @@ if (NOT MSVC)
file(GLOB SOURCE
"*.cpp"
"*.h"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")

View File

@ -240,11 +240,24 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
a_Callback.BlockTypes (m_BlockTypes);
a_Callback.BlockMeta (m_BlockMeta);
COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
Blocks.resize(NumBlocks);
a_Callback.BlockTypes (&Blocks[0]);
COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
Metas.resize(NumBlocks / 2);
a_Callback.BlockMeta (&Metas[0]);
a_Callback.LightIsValid (m_IsLightValid);
a_Callback.BlockLight (m_BlockLight);
a_Callback.BlockSkyLight(m_BlockSkyLight);
COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
BlockLights.resize(NumBlocks / 2);
a_Callback.BlockLight (&BlockLights[0]);
COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
BlockSkyLights.resize(NumBlocks / 2, 0xff);
a_Callback.BlockSkyLight(&BlockSkyLights[0]);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
@ -262,7 +275,7 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
const BLOCKTYPE * a_BlockTypes,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
@ -272,29 +285,61 @@ void cChunk::SetAllData(
)
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
if (a_HeightMap == NULL)
{
CalculateHeightmap(a_BlockTypes);
}
int IdxWhereNonEmptyStarts = 0;
{ // Blocktype compression
unsigned char Highest = 0;
int X = 0, Z = 0;
m_BlockTypes.clear();
for (int x = 0; x < Width; x++)
{
for (int z = 0; z < Width; z++)
{
unsigned char Height = m_HeightMap[x + z * Width];
if (Height > Highest)
{
Highest = Height;
X = x; Z = z;
}
}
}
IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
}
{ // Blockmeta compression
m_BlockMeta.clear();
m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
}
memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
if (a_BlockLight != NULL)
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
// Compress blocklight
m_BlockLight.clear();
m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
}
if (a_BlockSkyLight != NULL)
{
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
// Compress skylight
m_BlockSkyLight.clear();
m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
}
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
if (a_HeightMap == NULL)
{
CalculateHeightmap();
}
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
@ -332,8 +377,17 @@ void cChunk::SetLight(
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
{ // Compress blocklight
m_BlockLight.clear();
m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size()]);
}
{ // Compress skylight
m_BlockSkyLight.clear();
m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size()]);
}
m_IsLightValid = true;
}
@ -343,7 +397,8 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
}
@ -630,7 +685,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@ -751,7 +806,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks()
{
if (m_ToTickBlocks.size() == 0)
if (m_ToTickBlocks.empty())
{
return;
}
@ -811,7 +866,7 @@ void cChunk::TickBlocks(void)
}
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@ -1296,7 +1351,7 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
case E_BLOCK_BEACON:
@ -1349,7 +1404,7 @@ void cChunk::WakeUpSimulators(void)
int BlockZ = z + BaseZ;
for (int y = GetHeight(x, z); y >= 0; y--)
{
BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
BLOCKTYPE Block = GetBlock(x, y, z);
// The redstone sim takes multiple blocks, use the inbuilt checker
if (RedstoneSimulator->IsAllowedBlock(Block))
@ -1384,7 +1439,7 @@ void cChunk::WakeUpSimulators(void)
void cChunk::CalculateHeightmap()
void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int x = 0; x < Width; x++)
{
@ -1393,7 +1448,7 @@ void cChunk::CalculateHeightmap()
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z );
if (m_BlockTypes[index] != E_BLOCK_AIR)
if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
break;
@ -1517,7 +1572,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
ASSERT(IsValid());
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
const BLOCKTYPE OldBlockType = GetBlock(index);
const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
@ -1525,7 +1580,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
}
MarkDirty();
if ((size_t)index >= m_BlockTypes.size())
{
m_BlockTypes.resize(index + 1);
}
m_BlockTypes[index] = a_BlockType;
// The client doesn't need to distinguish between stationary and nonstationary fluids:
@ -1565,7 +1624,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@ -2452,7 +2511,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
@ -2466,8 +2525,13 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
ASSERT(!"GetBlock(idx) out of bounds!");
return 0;
}
return m_BlockTypes[ a_BlockIdx ];
if ((size_t)a_BlockIdx >= m_BlockTypes.size())
{
return E_BLOCK_AIR;
}
return m_BlockTypes[a_BlockIdx];
}
@ -2477,7 +2541,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
a_BlockType = GetBlock(Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
@ -2488,7 +2552,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
a_BlockType = GetBlock(Idx);
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);

View File

@ -267,7 +267,7 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateLighting(); // Recalculate right now
void CalculateHeightmap();
void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
@ -326,9 +326,9 @@ public:
inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); }
inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
@ -421,10 +421,10 @@ private:
cChunkMap * m_ChunkMap;
// TODO: Make these pointers and don't allocate what isn't needed
BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
COMPRESSED_BLOCKTYPE m_BlockTypes;
COMPRESSED_NIBBLETYPE m_BlockMeta;
COMPRESSED_NIBBLETYPE m_BlockLight;
COMPRESSED_NIBBLETYPE m_BlockSkyLight;
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;

View File

@ -77,13 +77,19 @@ public:
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
typedef EMCSBiome BiomeMap[Width * Width];
/// The type used for block type operations and storage, AXIS_ORDER ordering
typedef BLOCKTYPE BlockTypes[NumBlocks];
/// The type used for block data in nibble format, AXIS_ORDER ordering
typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
/** The storage wrapper used for compressed blockdata residing in RAMz */
typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
/** The storage wrapper used for compressed nibbledata residing in RAMz */
typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
@ -219,46 +225,67 @@ public:
ASSERT((a_Z >= 0) && (a_Z <= Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
{
return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
{
return (a_IsSkyLightNibble ? 0xff : 0);
}
return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
return 0;
}
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
if ((size_t)(Index / 2) >= a_Buffer.size())
{
return (a_IsSkyLightNibble ? 0xff : 0);
}
return ExpandNibble(a_Buffer, Index);
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
{
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>(
(a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
);
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
{
a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1));
}
a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, a_BlockIdx, a_Nibble);
}
static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
{
if (
(x >= Width) || (x < 0) ||
@ -271,24 +298,32 @@ public:
}
int Index = MakeIndexNoCheck(x, y, z);
a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
(a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
if ((size_t)(Index / 2) >= a_Buffer.size())
{
a_Buffer.resize((size_t)((Index / 2) + 1));
}
a_Buffer[(size_t)(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
}
private:
inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index, NIBBLETYPE a_Nibble)
{
return static_cast<NIBBLETYPE>(
(a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
);
}
inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index)
{
return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
}
inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value )
{
SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
}
} ;

View File

@ -346,9 +346,8 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity *
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int x, y, z, ChunkX, ChunkZ;
int x, z, ChunkX, ChunkZ;
x = a_BlockX;
y = a_BlockY;
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@ -1146,9 +1145,8 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
// First check if it isn't queued in the m_FastSetBlockQueue:
{
int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
int ChunkX, ChunkY, ChunkZ;
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
ChunkY = 0;
cCSLock Lock(m_CSFastSetBlock);
for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
{
@ -1656,7 +1654,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
if ((Chunk == NULL) || !Chunk->IsValid())
if (
(Chunk == NULL) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
)
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()

View File

@ -186,6 +186,51 @@ void cClientHandle::GenerateOfflineUUID(void)
AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2)
{
if (ShouldAppendChatPrefixes)
return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str());
else
return Printf("%s", m_Color1.c_str());
}
AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString &a_AdditionalData)
{
switch (a_ChatPrefix)
{
case mtCustom: return AString();
case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Rose, cChatColor::White);
case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Yellow, cChatColor::White);
case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Green, cChatColor::White);
case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "WARN", cChatColor::Rose, cChatColor::White);
case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "FATAL", cChatColor::Red, cChatColor::White);
case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "DEATH", cChatColor::Gray, cChatColor::White);
case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "JOIN", cChatColor::Yellow, cChatColor::White);
case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "LEAVE", cChatColor::Yellow, cChatColor::White);
case mtPrivateMessage:
{
if (ShouldAppendChatPrefixes)
{
return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
}
else
{
return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
}
}
}
ASSERT(!"Unhandled chat prefix type!");
return AString();
}
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
{
// Proper format for a version 3 UUID is:
@ -1037,7 +1082,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
else if (ItemHandler->IsFood())
else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
{
if (m_Player->IsSatiated())
{
@ -1849,7 +1894,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
if (GetPlayer()->GetWorld() == NULL)
{
cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
@ -1868,89 +1913,9 @@ void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefi
ShouldAppendChatPrefixes = false;
}
AString Message;
AString Message = FormatMessageType(ShouldAppendChatPrefixes, a_ChatPrefix, a_AdditionalData);
switch (a_ChatPrefix)
{
case mtCustom: break;
case mtFailure:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Rose.c_str());
break;
}
case mtInformation:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Yellow.c_str());
break;
}
case mtSuccess:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Green.c_str());
break;
}
case mtWarning:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Rose.c_str());
break;
}
case mtFatal:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Red.c_str());
break;
}
case mtDeath:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Gray.c_str());
break;
}
case mtPrivateMessage:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
else
Message = Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
break;
}
case mtJoin:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Yellow.c_str());
break;
}
case mtLeave:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Yellow.c_str());
break;
}
default: ASSERT(!"Unhandled chat prefix type!"); return;
}
Message.append(a_Message);
m_Protocol->SendChat(Message);
m_Protocol->SendChat(Message.append(a_Message));
}

View File

@ -77,6 +77,11 @@ public:
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
/** Formats the type of message with the proper color and prefix for sending to the client. **/
AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication

View File

@ -0,0 +1,193 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
}
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
}
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)
{
case psNoPickup: return false;
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
case psInCreative: return a_Player.IsGameModeCreative();
}
ASSERT(!"Unhandled pickup state");
return false;
}
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
if (a_HitFace == BLOCK_FACE_NONE) { return; }
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
switch (a_HitFace)
{
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
case BLOCK_FACE_YM:
{
break;
}
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
}
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded > 0) // Only play effects if there was space in inventory
{
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}
}
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_Timer += a_Dt;
if (m_bIsCollected)
{
if (m_Timer > 500.f) // 0.5 seconds
{
Destroy();
return;
}
}
else if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
return;
}
if (m_IsInGround)
{
// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
}
else
{
m_HitGroundTimer += a_Dt;
}
}
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
// Inside an unloaded chunk, abort
return;
}
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
m_IsInGround = false; // Yes, begin simulating physics again
}
}
}

View File

@ -0,0 +1,96 @@
//
// ArrowEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cArrowEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
enum ePickupState
{
psNoPickup = 0,
psInSurvivalOrCreative = 1,
psInCreative = 2,
} ;
// tolua_end
CLASS_PROTODEF(cArrowEntity);
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
/// Sets a new pickup state
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
/// Returns true if the arrow is set as critical
bool IsCritical(void) const { return m_IsCritical; }
/// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
// tolua_end
protected:
/// Determines when the arrow can be picked up by players
ePickupState m_PickupState;
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
double m_DamageCoeff;
/// If true, the arrow deals more damage
bool m_IsCritical;
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
/// Timer for client arrow position confirmation via TeleportEntity
float m_HitGroundTimer;
// Whether the arrow has already been teleported into the proper position in the ground.
bool m_HasTeleported;
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
}; // tolua_export

View File

@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
{
super::DoTakeDamage(TDI);
if (!super::DoTakeDamage(TDI))
{
return false;
}
if (GetHealth() == 0)
{
@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
}
Destroy(true);
}
return true;
}

View File

@ -26,7 +26,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Entities ${SOURCE})

View File

@ -53,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_AirLevel(0)
, m_AirTickTimer(0)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@ -60,6 +62,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
, m_InvulnerableTicks(0)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@ -294,17 +297,23 @@ void cEntity::SetPitchFromSpeed(void)
void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
return;
return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
return;
return false;
}
if (m_InvulnerableTicks > 0)
{
// Entity is invulnerable
return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@ -326,17 +335,49 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
if (IsMob() || IsPlayer()) // Knockback for only players and mobs
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
AddSpeed(a_TDI.Knockback * 2);
int KnockbackLevel = 0;
if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
{
KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
}
else
{
KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
}
Vector3d additionalSpeed(0, 0, 0);
switch (KnockbackLevel)
{
case 1:
{
additionalSpeed.Set(5, .3, 5);
break;
}
case 2:
{
additionalSpeed.Set(8, .3, 8);
break;
}
default:
{
additionalSpeed.Set(2, .3, 2);
break;
}
}
AddSpeed(a_TDI.Knockback * additionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);
m_InvulnerableTicks = 10;
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
return true;
}
@ -381,11 +422,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
@ -400,9 +438,34 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case dtLightning:
case dtPlugin:
{
return 0;
return false;
}
case dtAttack:
case dtArrowAttack:
case dtCactusContact:
case dtLavaContact:
case dtFireContact:
case dtEnderPearl:
case dtExplosion:
{
return true;
}
}
ASSERT(!"Invalid damage type!");
return false;
}
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
if (!ArmorCoversAgainst(a_DamageType)) return 0;
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@ -511,6 +574,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_InvulnerableTicks > 0)
{
m_InvulnerableTicks--;
}
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
@ -773,14 +841,12 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
if (GetWorld()->GetWeather() == eWeather_Rain)
if (m_World->IsWeatherWet())
{
if (HasBeenBurning)
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
m_TicksLeftBurning = 0;
OnFinishedBurning();
}
return;
}
}
// Do the burning damage:

View File

@ -262,14 +262,19 @@ public:
// tolua_end
/// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
/** Makes this entity take damage specified in the a_TDI.
The TDI is sent through plugins first, then applied.
If it returns false, the entity hasn't receive any damage. */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
// tolua_begin
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
/** Returns whether armor will protect against the passed damage type **/
virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
@ -391,6 +396,12 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
/** Gets the invulnerable ticks from the entity */
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
/** Set the invulnerable ticks from the entity */
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
// tolua_end
@ -475,29 +486,33 @@ protected:
int m_AirTickTimer;
private:
// Measured in degrees, [-180, +180)
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
// Measured in meter/second (m/s)
/** Measured in meter/second (m/s) */
Vector3d m_Speed;
// Measured in degrees, [-180, +180)
/** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom
/** Position of the entity's XZ center and Y bottom */
Vector3d m_Pos;
// Measured in meter / second
/** Measured in meter / second */
Vector3d m_WaterSpeed;
// Measured in Kilograms (Kg)
/** Measured in Kilograms (Kg) */
double m_Mass;
/// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
/** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
double m_Width;
/// Height of the entity (Y axis)
/** Height of the entity (Y axis) */
double m_Height;
/** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
While this ticks, a player can't hit this entity. */
int m_InvulnerableTicks;
} ; // tolua_export
typedef std::list<cEntity *> cEntityList;

View File

@ -0,0 +1,27 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ExpBottleEntity.h"
#include "../World.h"
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}

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@ -0,0 +1,33 @@
//
// ExpBottleEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cExpBottleEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cExpBottleEntity);
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
}; // tolua_export

View File

@ -87,7 +87,9 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedY(MilliDt * -9.8f);
AddPosition(GetSpeed() * MilliDt);
if ((GetSpeedX() != 0) || (GetSpeedZ() != 0))
// If not static (One billionth precision) broadcast movement.
static const float epsilon = 0.000000001;
if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon))
{
BroadcastMovementUpdate();
}

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@ -0,0 +1,50 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireChargeEntity.h"
#include "../World.h"
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
// TODO: Some entities are immune to hits
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}

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@ -0,0 +1,36 @@
//
// FireChargeEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity);
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export

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@ -0,0 +1,73 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireworkEntity.h"
#include "../World.h"
#include "../Chunk.h"
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
{
}
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
int PosY = POSY_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
goto setspeed;
}
if (m_IsInGround)
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
else
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
{
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
return;
}
}
setspeed:
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
}
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}
m_ExplodeTimer++;
}

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@ -0,0 +1,40 @@
//
// FireworkEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireworkEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireworkEntity);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
const cItem & GetItem(void) const { return m_FireworkItem; }
protected:
// cProjectileEntity overrides:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
int m_ExplodeTimer;
cItem m_FireworkItem;
}; // tolua_export

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@ -0,0 +1,44 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "GhastFireballEntity.h"
#include "../World.h"
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}

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@ -0,0 +1,38 @@
//
// GhastFireballEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cGhastFireballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cGhastFireballEntity);
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
} ; // tolua_export

View File

@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
super::DoTakeDamage(TDI);
return; // No drops for creative
SetInvulnerableTicks(0);
return super::DoTakeDamage(TDI); // No drops for creative
}
m_LastDamage = TDI.FinalDamage;
super::DoTakeDamage(TDI);
if (!super::DoTakeDamage(TDI))
{
return false;
}
m_World->BroadcastEntityMetadata(*this);
@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
default:
{
ASSERT(!"Unhandled minecart type when spawning pickup!");
return;
return true;
}
}
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
}
return true;
}

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@ -36,7 +36,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
int LastDamage(void) const { return m_LastDamage; }

View File

@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
{
// No damage / health in creative mode if not void or plugin damage
return;
return false;
}
}
@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_Team->AllowsFriendlyFire())
{
// Friendly fire is disabled
return;
return false;
}
}
}
super::DoTakeDamage(a_TDI);
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
if (super::DoTakeDamage(a_TDI))
{
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
return true;
}
return false;
}
@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;

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@ -498,7 +498,7 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;

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@ -4,15 +4,24 @@
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
#include "Globals.h"
#include "../Bindings/PluginManager.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
#include "Player.h"
#include "../LineBlockTracer.h"
#include "../BoundingBox.h"
#include "../ChunkMap.h"
#include "../Chunk.h"
#include "ArrowEntity.h"
#include "ThrownEggEntity.h"
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
@ -401,495 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
// Overriden in arrow
UNUSED(a_Dest);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
}
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
}
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)
{
case psNoPickup: return false;
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
case psInCreative: return a_Player.IsGameModeCreative();
}
ASSERT(!"Unhandled pickup state");
return false;
}
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
if (a_HitFace == BLOCK_FACE_NONE) { return; }
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
switch (a_HitFace)
{
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
case BLOCK_FACE_YM:
{
break;
}
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
}
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded > 0) // Only play effects if there was space in inventory
{
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}
}
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_Timer += a_Dt;
if (m_bIsCollected)
{
if (m_Timer > 500.f) // 0.5 seconds
{
Destroy();
return;
}
}
else if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
return;
}
if (m_IsInGround)
{
// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HitGroundTimer = -1;
}
else
{
m_HitGroundTimer += a_Dt;
}
}
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
// Inside an unloaded chunk, abort
return;
}
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
m_IsInGround = false; // Yes, begin simulating physics again
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEggEntity:
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
else if (m_World->GetTickRandomNumber(32) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
Destroy();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEnderPearlEntity :
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Teleport the creator here, make them take 5 damage:
if (m_Creator != NULL)
{
// TODO: The coords might need some tweaking based on the block face
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
}
Destroy();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownSnowballEntity :
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
if (MobType == cMonster::mtBlaze)
{
TotalDamage = 3;
}
else if (MobType == cMonster::mtEnderDragon)
{
TotalDamage = 1;
}
}
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBottleOEnchantingEntity :
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireworkEntity :
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
{
}
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
int PosY = POSY_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
goto setspeed;
}
if (m_IsInGround)
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
else
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
{
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
return;
}
}
setspeed:
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
}
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}
m_ExplodeTimer++;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cGhastFireballEntity :
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireChargeEntity :
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
// TODO: Some entities are immune to hits
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}

View File

@ -94,300 +94,4 @@ protected:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
} ;
class cArrowEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
enum ePickupState
{
psNoPickup = 0,
psInSurvivalOrCreative = 1,
psInCreative = 2,
} ;
// tolua_end
CLASS_PROTODEF(cArrowEntity);
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
/// Sets a new pickup state
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
/// Returns true if the arrow is set as critical
bool IsCritical(void) const { return m_IsCritical; }
/// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
// tolua_end
protected:
/// Determines when the arrow can be picked up by players
ePickupState m_PickupState;
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
double m_DamageCoeff;
/// If true, the arrow deals more damage
bool m_IsCritical;
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
/// Timer for client arrow position confirmation via TeleportEntity
float m_HitGroundTimer;
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
} ;
class cThrownEggEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEggEntity);
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// tolua_end
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
} ;
class cThrownEnderPearlEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEnderPearlEntity);
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// tolua_end
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
} ;
class cThrownSnowballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownSnowballEntity);
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// tolua_begin
} ;
class cExpBottleEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cExpBottleEntity);
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
};
class cFireworkEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireworkEntity);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
const cItem & GetItem(void) const { return m_FireworkItem; }
protected:
// cProjectileEntity overrides:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
int m_ExplodeTimer;
cItem m_FireworkItem;
// tolua_begin
};
class cGhastFireballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cGhastFireballEntity);
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
// tolua_begin
} ;
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity);
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// tolua_begin
} ;
// tolua_end
} ; // tolua_export

View File

@ -0,0 +1,59 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEggEntity.h"
#include "../World.h"
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
TrySpawnChicken(a_HitPos);
Destroy();
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
else if (m_World->GetTickRandomNumber(32) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
}

View File

@ -0,0 +1,37 @@
//
// ThrownEggEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cThrownEggEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEggEntity);
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos);
} ; // tolua_export

View File

@ -0,0 +1,54 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
Destroy();
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
// Teleport the creator here, make them take 5 damage:
if (m_Creator != NULL)
{
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
}
}

View File

@ -0,0 +1,37 @@
//
// ThrownEnderPearlEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cThrownEnderPearlEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEnderPearlEntity);
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// Teleports the creator where the ender pearl lands.
void TeleportCreator(const Vector3d & a_HitPos);
} ; // tolua_export

View File

@ -0,0 +1,48 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownSnowballEntity.h"
#include "../World.h"
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
if (MobType == cMonster::mtBlaze)
{
TotalDamage = 3;
}
else if (MobType == cMonster::mtEnderDragon)
{
TotalDamage = 1;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}

View File

@ -0,0 +1,34 @@
//
// ThrownSnowballEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cThrownSnowballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownSnowballEntity);
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export

View File

@ -91,7 +91,8 @@ int cFastRandom::m_SeedCounter = 0;
cFastRandom::cFastRandom(void) :
m_Seed(m_SeedCounter++)
m_Seed(m_SeedCounter++),
m_Counter(0)
{
}

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Generating ${SOURCE})

View File

@ -283,7 +283,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
if ((NumElements >= 3) && !CharDef[2].empty())
{
BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
ASSERT((BlockMeta <= 15));
}
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
} // for itr - Lines[]

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Generating_Prefabs ${SOURCE})

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(HTTPServer ${SOURCE})

View File

@ -4,4 +4,9 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
add_library(Items ItemHandler)
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Items ${SOURCE})

67
src/Items/ItemArmor.h Normal file
View File

@ -0,0 +1,67 @@
#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemArmorHandler :
public cItemHandler
{
public:
cItemArmorHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
/** Move the armor to the armor slot of the player's inventory */
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
int SlotNum;
if (ItemCategory::IsHelmet(a_Item.m_ItemType))
{
SlotNum = 0;
}
else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
{
SlotNum = 1;
}
else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
{
SlotNum = 2;
}
else if (ItemCategory::IsBoots(a_Item.m_ItemType))
{
SlotNum = 3;
}
else
{
LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
return false;
}
if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
{
return false;
}
a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
cItem Item(a_Item);
Item.m_ItemCount--;
if (Item.m_ItemCount <= 0)
{
Item.Empty();
}
a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
return true;
}
} ;

View File

@ -9,7 +9,7 @@
#pragma once
#include "../Entities/ProjectileEntity.h"
#include "../Entities/ArrowEntity.h"

View File

@ -8,6 +8,7 @@
#include "../BlockInServerPluginInterface.h"
// Handlers:
#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBoat.h"
#include "ItemBow.h"
@ -222,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
return new cItemFoodHandler(a_ItemType);
}
// Armor:
case E_ITEM_LEATHER_CAP:
case E_ITEM_GOLD_HELMET:
case E_ITEM_CHAIN_HELMET:
case E_ITEM_IRON_HELMET:
case E_ITEM_DIAMOND_HELMET:
case E_ITEM_LEATHER_TUNIC:
case E_ITEM_GOLD_CHESTPLATE:
case E_ITEM_CHAIN_CHESTPLATE:
case E_ITEM_IRON_CHESTPLATE:
case E_ITEM_DIAMOND_CHESTPLATE:
case E_ITEM_LEATHER_PANTS:
case E_ITEM_GOLD_LEGGINGS:
case E_ITEM_CHAIN_LEGGINGS:
case E_ITEM_IRON_LEGGINGS:
case E_ITEM_DIAMOND_LEGGINGS:
case E_ITEM_LEATHER_BOOTS:
case E_ITEM_GOLD_BOOTS:
case E_ITEM_CHAIN_BOOTS:
case E_ITEM_IRON_BOOTS:
case E_ITEM_DIAMOND_BOOTS:
{
return new cItemArmorHandler(a_ItemType);
}
}
}

View File

@ -21,13 +21,13 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
// Force virtual destructor
/** Force virtual destructor */
virtual ~cItemHandler() {}
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
/** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
/// Called when the client sends the SHOOT status in the lclk packet
/** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
@ -36,7 +36,7 @@ public:
UNUSED(a_BlockFace);
}
/// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
/** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
UNUSED(a_World);
@ -44,16 +44,16 @@ public:
UNUSED(a_Item);
}
/// Called while the player diggs a block using this item
/** Called while the player diggs a block using this item */
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
/** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
/// Called after the player has eaten this item.
/** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
/// Returns the maximum stack size for a given item
/** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
struct FoodInfo
@ -70,22 +70,22 @@ public:
}
} ;
/// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
/** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */
virtual FoodInfo GetFoodInfo();
/// Lets the player eat a selected item. Returns true if the player ate the item
/** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
/// Indicates if this item is a tool
/** Indicates if this item is a tool */
virtual bool IsTool(void);
/// Indicates if this item is food
/** Indicates if this item is food */
virtual bool IsFood(void);
/// Blocks simply get placed
/** Blocks simply get placed */
virtual bool IsPlaceable(void);
/** Called before a block is placed into a world.
/** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
@ -96,7 +96,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
/// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
/** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can<EFBFBD>t) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);

View File

@ -171,7 +171,6 @@ bool cLineBlockTracer::MoveToNextBlock(void)
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
if (CoeffZ < Coeff)
{
Coeff = CoeffZ;
Direction = dirZ;
}
}

View File

@ -9,7 +9,6 @@
cMCLogger * cMCLogger::s_MCLogger = NULL;
bool g_ShouldColorOutput = false;
#ifdef _WIN32
#include <io.h> // Needed for _isatty(), not available on Linux
@ -33,7 +32,8 @@ cMCLogger * cMCLogger::GetInstance(void)
cMCLogger::cMCLogger(void)
cMCLogger::cMCLogger(void):
m_ShouldColorOutput(false)
{
AString FileName;
Printf(FileName, "LOG_%d.txt", (int)time(NULL));
@ -76,15 +76,15 @@ void cMCLogger::InitLog(const AString & a_FileName)
#ifdef _WIN32
// See whether we are writing to a console the default console attrib:
g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
if (g_ShouldColorOutput)
m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
if (m_ShouldColorOutput)
{
CONSOLE_SCREEN_BUFFER_INFO sbi;
GetConsoleScreenBufferInfo(g_Console, &sbi);
g_DefaultConsoleAttrib = sbi.wAttributes;
}
#elif defined (__linux) && !defined(ANDROID_NDK)
g_ShouldColorOutput = isatty(fileno(stdout));
m_ShouldColorOutput = isatty(fileno(stdout));
// TODO: Check if the terminal supports colors, somehow?
#endif
}
@ -178,7 +178,7 @@ void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
void cMCLogger::SetColor(eColorScheme a_Scheme)
{
if (!g_ShouldColorOutput)
if (!m_ShouldColorOutput)
{
return;
}
@ -211,7 +211,7 @@ void cMCLogger::SetColor(eColorScheme a_Scheme)
void cMCLogger::ResetColor(void)
{
if (!g_ShouldColorOutput)
if (!m_ShouldColorOutput)
{
return;
}

View File

@ -52,6 +52,7 @@ private:
cCriticalSection m_CriticalSection;
cLog * m_Log;
static cMCLogger * s_MCLogger;
bool m_ShouldColorOutput;
/// Sets the specified color scheme in the terminal (TODO: if coloring available)

View File

@ -37,7 +37,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
}
}
if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ()))
if (!IsMovingToTargetPosition())
{
MoveToPosition(m_Target->GetPosition());
}
@ -106,3 +106,18 @@ void cAggressiveMonster::Attack(float a_Dt)
bool cAggressiveMonster::IsMovingToTargetPosition()
{
static const float epsilon = 0.000000000001f;
// Difference between destination x and target x is negligible (to 10^-12 precision)
if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon)
{
return false;
}
// Difference between destination z and target z is negligible (to 10^-12 precision)
else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon)
{
return false;
}
return true;
}

View File

@ -22,6 +22,10 @@ public:
virtual void EventSeePlayer(cEntity *) override;
virtual void Attack(float a_Dt);
protected:
/** Whether this mob's destination is the same as its target's position. */
bool IsMovingToTargetPosition();
} ;

View File

@ -3,6 +3,7 @@
#include "Blaze.h"
#include "../World.h"
#include "../Entities/FireChargeEntity.h"

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Mobs ${SOURCE})

View File

@ -1,15 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cavespider.h"
#include "CaveSpider.h"
#include "../World.h"
cCavespider::cCavespider(void) :
super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
cCaveSpider::cCaveSpider(void) :
super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
{
}
@ -17,7 +16,7 @@ cCavespider::cCavespider(void) :
void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
@ -29,7 +28,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)

View File

@ -1,4 +1,3 @@
#pragma once
#include "AggressiveMonster.h"
@ -7,13 +6,13 @@
class cCavespider :
class cCaveSpider :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cCavespider(void);
cCaveSpider(void);
CLASS_PROTODEF(cCaveSpider);

View File

@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if (a_TDI.DamageType == dtLightning)
{
@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
}
m_World->BroadcastEntityMetadata(*this);
return true;
}

View File

@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cCreeper);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;

View File

@ -3,6 +3,7 @@
#include "Ghast.h"
#include "../World.h"
#include "../Entities/GhastFireballEntity.h"

View File

@ -1,6 +1,6 @@
#include "Bat.h"
#include "Blaze.h"
#include "Cavespider.h"
#include "CaveSpider.h"
#include "Chicken.h"
#include "Cow.h"
#include "Creeper.h"
@ -10,7 +10,7 @@
#include "Giant.h"
#include "Horse.h"
#include "IronGolem.h"
#include "Magmacube.h"
#include "MagmaCube.h"
#include "Mooshroom.h"
#include "Ocelot.h"
#include "Pig.h"
@ -26,4 +26,4 @@
#include "Wither.h"
#include "Wolf.h"
#include "Zombie.h"
#include "Zombiepigman.h"
#include "ZombiePigman.h"

View File

@ -1,7 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Magmacube.h"
#include "MagmaCube.h"

View File

@ -1,4 +1,3 @@
#pragma once
#include "AggressiveMonster.h"

View File

@ -457,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if((m_SoundHurt != "") && (m_Health > 0))
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
@ -468,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
m_Target = a_TDI.Attacker;
}
return true;
}
@ -761,8 +765,10 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtChicken: return mfPassive;
case mtCow: return mfPassive;
case mtCreeper: return mfHostile;
case mtEnderDragon: return mfNoSpawn;
case mtEnderman: return mfHostile;
case mtGhast: return mfHostile;
case mtGiant: return mfNoSpawn;
case mtHorse: return mfPassive;
case mtIronGolem: return mfPassive;
case mtMagmaCube: return mfHostile;
@ -773,17 +779,20 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtSilverfish: return mfHostile;
case mtSkeleton: return mfHostile;
case mtSlime: return mfHostile;
case mtSnowGolem: return mfNoSpawn;
case mtSpider: return mfHostile;
case mtSquid: return mfWater;
case mtVillager: return mfPassive;
case mtWitch: return mfHostile;
case mtWither: return mfHostile;
case mtWither: return mfNoSpawn;
case mtWolf: return mfHostile;
case mtZombie: return mfHostile;
case mtZombiePigman: return mfHostile;
} ;
case mtInvalidType: break;
}
ASSERT(!"Unhandled mob type");
return mfMaxplusone;
return mfUnhandled;
}
@ -794,10 +803,12 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
case mfHostile: return 40;
case mfPassive: return 40;
case mfAmbient: return 40;
case mfWater: return 400;
case mfHostile: return 40;
case mfPassive: return 40;
case mfAmbient: return 40;
case mfWater: return 400;
case mfNoSpawn: return -1;
case mfUnhandled: break;
}
ASSERT(!"Unhandled mob family");
return -1;
@ -859,13 +870,14 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtBat: toReturn = new cBat(); break;
case mtBlaze: toReturn = new cBlaze(); break;
case mtCaveSpider: toReturn = new cCavespider(); break;
case mtCaveSpider: toReturn = new cCaveSpider(); break;
case mtChicken: toReturn = new cChicken(); break;
case mtCow: toReturn = new cCow(); break;
case mtCreeper: toReturn = new cCreeper(); break;
case mtEnderDragon: toReturn = new cEnderDragon(); break;
case mtEnderman: toReturn = new cEnderman(); break;
case mtGhast: toReturn = new cGhast(); break;
case mtGiant: toReturn = new cGiant(); break;
case mtIronGolem: toReturn = new cIronGolem(); break;
case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;

View File

@ -66,7 +66,8 @@ public:
mfAmbient = 2, // Bats
mfWater = 3, // Squid
mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
mfNoSpawn,
mfUnhandled, // Nothing. Be sure this is the last and the others are in order
} ;
// tolua_end
@ -87,7 +88,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(cEntity * a_Killer) override;

View File

@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_EMState = CHASING;
}
}
return true;
}

View File

@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;

View File

@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType,
void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
{
m_EMState = ESCAPING;
}
return true;
}

View File

@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }

View File

@ -3,6 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ArrowEntity.h"

View File

@ -23,9 +23,13 @@ cVillager::cVillager(eVillagerType VillagerType) :
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
@ -33,6 +37,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
return true;
}

View File

@ -30,7 +30,7 @@ public:
CLASS_PROTODEF(cVillager);
// cEntity overrides
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions

View File

@ -10,7 +10,7 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
m_InvulnerableTicks(220)
m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
}
@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World)
void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
return;
return false;
}
if (m_InvulnerableTicks > 0)
if (m_WitherInvulnerableTicks > 0)
{
return;
return false;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
return;
return false;
}
super::DoTakeDamage(a_TDI);
return super::DoTakeDamage(a_TDI);
}
@ -68,16 +68,16 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_InvulnerableTicks > 0)
if (m_WitherInvulnerableTicks > 0)
{
unsigned int NewTicks = m_InvulnerableTicks - 1;
unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
m_InvulnerableTicks = NewTicks;
m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{

View File

@ -17,9 +17,9 @@ public:
CLASS_PROTODEF(cWither);
unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
@ -27,13 +27,13 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
unsigned int m_InvulnerableTicks;
unsigned int m_WitherInvulnerableTicks;
} ;

View File

@ -25,14 +25,19 @@ cWolf::cWolf(void) :
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (super::DoTakeDamage(a_TDI))
{
return false;
}
if (!m_IsTame)
{
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
return true;
}

View File

@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cWolf);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();

View File

@ -1,7 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombiepigman.h"
#include "ZombiePigman.h"
#include "../World.h"

View File

@ -1,4 +1,3 @@
#pragma once
#include "PassiveAggressiveMonster.h"

View File

@ -608,6 +608,8 @@ void cCubicNoise::Generate2D(
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const
{
ASSERT(a_SizeX > 0);
ASSERT(a_SizeY > 0);
ASSERT(a_SizeX < MAX_SIZE);
ASSERT(a_SizeY < MAX_SIZE);
ASSERT(a_StartX < a_EndX);
@ -744,6 +746,8 @@ void cCubicNoise::CalcFloorFrac(
int * a_Same, int & a_NumSame
) const
{
ASSERT(a_Size > 0);
NOISE_DATATYPE val = a_Start;
NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1);
for (int i = 0; i < a_Size; i++)

View File

@ -5,6 +5,7 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(OSSupport ${SOURCE})

View File

@ -67,11 +67,11 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
case fmRead: Mode = "rb"; break;
case fmWrite: Mode = "wb"; break;
case fmReadWrite: Mode = "rb+"; break;
default:
{
ASSERT(!"Unhandled file mode");
return false;
}
}
if (Mode == NULL)
{
ASSERT(!"Unhandled file mode");
return false;
}
#ifdef _WIN32
@ -143,7 +143,7 @@ bool cFile::IsEOF(void) const
int cFile::Read (void * iBuffer, int iNumBytes)
int cFile::Read (void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());
@ -159,7 +159,7 @@ int cFile::Read (void * iBuffer, int iNumBytes)
int cFile::Write(const void * iBuffer, int iNumBytes)
int cFile::Write(const void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());

View File

@ -80,10 +80,10 @@ public:
bool IsEOF(void) const;
/** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
int Read (void * iBuffer, int iNumBytes);
int Read (void * iBuffer, size_t iNumBytes);
/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
int Write(const void * iBuffer, int iNumBytes);
int Write(const void * iBuffer, size_t iNumBytes);
/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
int Seek (int iPosition);

View File

@ -11,7 +11,7 @@
cGZipFile::cGZipFile(void) :
m_File(NULL)
m_File(NULL), m_Mode(fmRead)
{
}

View File

@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(Protocol ${SOURCE})

View File

@ -26,7 +26,7 @@ Documentation:
#include "../Root.h"
#include "../Server.h"
#include "../Entities/ProjectileEntity.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@ -2013,7 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks());
WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;

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