Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
0ac24a98e4
19
GNUmakefile
19
GNUmakefile
@ -37,8 +37,6 @@ all: MCServer/MCServer
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|||||||
# -- according to http://stackoverflow.com/questions/6183899/undefined-reference-to-dlopen, libs must come after all sources
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# -- according to http://stackoverflow.com/questions/6183899/undefined-reference-to-dlopen, libs must come after all sources
|
||||||
# BUILDDIR ... folder where the intermediate object files are built
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# BUILDDIR ... folder where the intermediate object files are built
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||||||
|
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||||||
LNK_LIBS = -lstdc++ -ldl
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||||||
|
|
||||||
ifeq ($(release),1)
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ifeq ($(release),1)
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||||||
################
|
################
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||||||
# release build - fastest run-time, no gdb support
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# release build - fastest run-time, no gdb support
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||||||
@ -83,6 +81,23 @@ endif
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|||||||
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||||||
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||||||
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||||||
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###################################################
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||||||
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# Set the link libraries based on the OS
|
||||||
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# Linux uses libdl
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||||||
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# FreeBSD uses libltdl
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||||||
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# TODO: other OSs?
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||||||
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||||||
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UNAME := $(shell uname -s)
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||||||
|
ifeq ($(UNAME),Linux)
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||||||
|
LNK_LIBS = -lstdc++ -ldl
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||||||
|
else
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||||||
|
LNK_LIBS = -lstdc++ -lltdl
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||||||
|
endif
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||||||
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||||||
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||||||
################
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################
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||||||
# 32-bit build override in 64-bit build environments
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# 32-bit build override in 64-bit build environments
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||||||
# - so that BearBin doesn't need to modify his makefile after each makefile change :)
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# - so that BearBin doesn't need to modify his makefile after each makefile change :)
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||||||
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@ -8,6 +8,7 @@ Commands
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|||||||
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||||||
* /back
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* /back
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||||||
* /ban
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* /ban
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* /clear
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||||||
* /downfall
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* /downfall
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* /give
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* /give
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||||||
* /gm
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* /gm
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@ -15,6 +16,7 @@ Commands
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|||||||
* /help
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* /help
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* /i
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* /i
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* /item
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* /item
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* /kill
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||||||
* /kick
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* /kick
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* /locate
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* /locate
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* /me
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* /me
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@ -1,9 +1,10 @@
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|||||||
function HandleBackCommand( Split, Player )
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function HandleBackCommand( Split, Player )
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if BackCoords[Player:GetName()] == nil then
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if BackCoords[Player:GetName()] == nil then
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Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "No known last position")
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SendMessageFailure(Player, "No known last position")
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return true
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else
|
else
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Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
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Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
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Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Teleported back to your last known position")
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SendMessageSuccess(Player, "Teleported back to your last known position")
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end
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end
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return true
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return true
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||||||
end
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end
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@ -1,36 +1,39 @@
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function HandleBanCommand( Split, Player )
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function HandleBanCommand( Split, Player )
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if( #Split < 2 ) then
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if( #Split < 2 ) then
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /ban [Player] <Reason>" )
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SendMessage( Player, "Usage: /ban [Player] <Reason>" )
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return true
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return true
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||||||
end
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end
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||||||
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||||||
local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
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local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
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if( #Split > 2 ) then
|
if( #Split > 2 ) then
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||||||
Reason = table.concat(Split, " ", 3)
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Reason = table.concat( Split, " ", 3 )
|
||||||
end
|
end
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|
||||||
if KickPlayer(Split[2], Reason) == false then
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if KickPlayer(Split[2], Reason) == false then
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||||||
BannedPlayersIni:DeleteValue("Banned", Split[2])
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BannedPlayersIni:DeleteValue( "Banned", Split[2] )
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||||||
BannedPlayersIni:SetValueB("Banned", Split[2], true)
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BannedPlayersIni:SetValueB( "Banned", Split[2], true )
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||||||
BannedPlayersIni:WriteFile()
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BannedPlayersIni:WriteFile()
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Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Could not find player, but banned anyway" )
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SendMessageFailure( Player, "Could not find player, but banned anyway" )
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||||||
else
|
else
|
||||||
BannedPlayersIni:DeleteValue("Banned", Split[2])
|
BannedPlayersIni:DeleteValue( "Banned", Split[2] )
|
||||||
BannedPlayersIni:SetValueB("Banned", Split[2], true)
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BannedPlayersIni:SetValueB( "Banned", Split[2], true )
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||||||
BannedPlayersIni:WriteFile()
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BannedPlayersIni:WriteFile()
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Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Successfully kicked and banned player" )
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SendMessageSuccess( Player, "Successfully kicked and banned player" )
|
||||||
end
|
end
|
||||||
return true
|
return true
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||||||
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|
||||||
end
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end
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function HandleUnbanCommand( Split, Player )
|
function HandleUnbanCommand( Split, Player )
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if( #Split < 2 ) then
|
if( #Split < 2 ) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /unban [Player]" )
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SendMessage( Player, "Usage: /unban [Player]" )
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||||||
return true
|
return true
|
||||||
end
|
end
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||||||
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|
||||||
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
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Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. Split[2] .. " is not banned!" )
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SendMessageFailure( Player, "Player is not banned!" )
|
||||||
return true
|
return true
|
||||||
end
|
end
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|
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@ -39,7 +42,8 @@ function HandleUnbanCommand( Split, Player )
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BannedPlayersIni:WriteFile()
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BannedPlayersIni:WriteFile()
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||||||
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|
||||||
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
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LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
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||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Unbanning " .. Split[2] )
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SendMessageSuccess( Player, "Unbanning " .. Split[2] )
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||||||
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|
||||||
return true
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return true
|
||||||
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|
||||||
end
|
end
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25
MCServer/Plugins/Core/clear.lua
Normal file
25
MCServer/Plugins/Core/clear.lua
Normal file
@ -0,0 +1,25 @@
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|||||||
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function HandleClearCommand( Split, Player )
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||||||
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||||||
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if (Split[2] == nil) then
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SendMessage( Player, "Usage: /clear <player>" )
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||||||
|
return true
|
||||||
|
end
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||||||
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|
||||||
|
local InventoryCleared = false;
|
||||||
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local ClearInventory = function(OtherPlayer)
|
||||||
|
if (OtherPlayer:GetName() == Split[2]) then
|
||||||
|
OtherPlayer:GetInventory():Clear()
|
||||||
|
InventoryCleared = true
|
||||||
|
end
|
||||||
|
end
|
||||||
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|
||||||
|
cRoot:Get():FindAndDoWithPlayer(Split[2], ClearInventory);
|
||||||
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if (InventoryCleared) then
|
||||||
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SendMessageSuccess( Player, "You cleared the inventory of " .. Split[2] )
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
SendMessageFailure( Player, "Player not found" )
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
end
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@ -63,10 +63,10 @@ function HandleConsoleGive(Split)
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|||||||
local function giveItems(newPlayer)
|
local function giveItems(newPlayer)
|
||||||
local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
|
local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
|
||||||
if ItemsGiven == ItemAmount then
|
if ItemsGiven == ItemAmount then
|
||||||
newPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "There you go!" )
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SendMessageSuccess( newPlayer, "There you go!" )
|
||||||
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
|
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
|
||||||
else
|
else
|
||||||
Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven)
|
SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven)
|
||||||
return true, "Only " .. Item.m_ItemCount .. " out of " .. ItemsGiven .. "items could be delivered."
|
return true, "Only " .. Item.m_ItemCount .. " out of " .. ItemsGiven .. "items could be delivered."
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -109,8 +109,9 @@ function HandleConsoleBan(Split)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HandleConsoleUnban(Split)
|
function HandleConsoleUnban(Split)
|
||||||
if( #Split < 2 ) then
|
|
||||||
return true, "Usage: unban [Player]"
|
if #Split < 2 then
|
||||||
|
return true, "Usage: /unban [Player]"
|
||||||
end
|
end
|
||||||
|
|
||||||
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
||||||
@ -122,6 +123,7 @@ function HandleConsoleUnban(Split)
|
|||||||
|
|
||||||
local Server = cRoot:Get():GetServer()
|
local Server = cRoot:Get():GetServer()
|
||||||
return true, "Unbanned " .. Split[2]
|
return true, "Unbanned " .. Split[2]
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleConsoleBanList(Split)
|
function HandleConsoleBanList(Split)
|
||||||
@ -288,7 +290,7 @@ function HandleConsoleRank(Split)
|
|||||||
World:ForEachPlayer(
|
World:ForEachPlayer(
|
||||||
function (Player)
|
function (Player)
|
||||||
if (Player:GetName() == Split[2]) then
|
if (Player:GetName() == Split[2]) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "You were moved to group " .. Split[3]);
|
SendMessage( Player, "You were moved to group " .. Split[3] )
|
||||||
Player:LoadPermissionsFromDisk();
|
Player:LoadPermissionsFromDisk();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -2,32 +2,33 @@ function HandleGiveCommand(Split, Player)
|
|||||||
|
|
||||||
-- Make sure there are a correct number of arguments.
|
-- Make sure there are a correct number of arguments.
|
||||||
if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
|
if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
|
||||||
Player:SendMessage( cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /give <player> <item> [amount] [meta]" )
|
SendMessage( Player, "Usage: /give <player> <item> [amount] [meta]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get the item from the arguments and check it's valid.
|
-- Get the item from the arguments and check it's valid.
|
||||||
local Item = cItem()
|
local Item = cItem()
|
||||||
if #Split == 5 then
|
if #Split == 5 then
|
||||||
local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item)
|
local FoundItem = StringToItem( Split[3] .. ":" .. Split[5], Item )
|
||||||
else
|
else
|
||||||
local FoundItem = StringToItem(Split[3], Item)
|
local FoundItem = StringToItem( Split[3], Item )
|
||||||
end
|
end
|
||||||
if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid
|
|
||||||
|
if not IsValidItem( Item.m_ItemType ) then -- StringToItem does not check if item is valid
|
||||||
FoundItem = false
|
FoundItem = false
|
||||||
end
|
end
|
||||||
|
|
||||||
if not FoundItem then
|
if not FoundItem then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid item id or name!" )
|
SendMessageFailure( Player, "Invalid item id or name!" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Work out how many items the user wants.
|
-- Work out how many items the user wants.
|
||||||
local ItemAmount = 1
|
local ItemAmount = 1
|
||||||
if #Split > 3 then
|
if #Split > 3 then
|
||||||
ItemAmount = tonumber(Split[4])
|
ItemAmount = tonumber( Split[4] )
|
||||||
if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
|
if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid amount!" )
|
SendMessageFailure( Player, "Invalid amount!" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -37,27 +38,27 @@ function HandleGiveCommand(Split, Player)
|
|||||||
-- Get the playername from the split.
|
-- Get the playername from the split.
|
||||||
local playerName = Split[2]
|
local playerName = Split[2]
|
||||||
|
|
||||||
local function giveItems(newPlayer)
|
local function giveItems( newPlayer )
|
||||||
local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
|
local ItemsGiven = newPlayer:GetInventory():AddItem( Item )
|
||||||
if ItemsGiven == ItemAmount then
|
if ItemsGiven == ItemAmount then
|
||||||
newPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." )
|
SendMessageSuccess( newPlayer, "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." )
|
||||||
if not newPlayer == Player then
|
if not newPlayer == Player then
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Items given!" )
|
SendMessageSuccess( Player, "Items given!" )
|
||||||
end
|
end
|
||||||
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
|
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage )
|
||||||
else
|
else
|
||||||
Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven)
|
SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven )
|
||||||
LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven )
|
LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven )
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Finally give the items to the player.
|
-- Finally give the items to the player.
|
||||||
itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems)
|
itemStatus = cRoot:Get():FindAndDoWithPlayer( playerName, giveItems )
|
||||||
|
|
||||||
-- Check to make sure that giving items was successful.
|
-- Check to make sure that giving items was successful.
|
||||||
if not itemStatus then
|
if not itemStatus then
|
||||||
Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "There was no player that matched your query.")
|
SendMessageFailure( Player, "There was no player that matched your query." )
|
||||||
end
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
@ -1,8 +1,11 @@
|
|||||||
function HandleChangeGMCommand( Split, Player )
|
function HandleChangeGMCommand( Split, Player )
|
||||||
|
|
||||||
if( #Split ~= 2 ) then
|
if( #Split ~= 2 ) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /gm [GameMode (0|1)]" )
|
SendMessage( Player, "Usage: /gm [0|1]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
Player:SetGameMode(Split[2])
|
|
||||||
|
Player:SetGameMode( Split[2] )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,41 +1,43 @@
|
|||||||
function HandleHelpCommand(Split, Player)
|
function HandleHelpCommand( Split, Player )
|
||||||
|
|
||||||
local PluginManager = cRoot:Get():GetPluginManager()
|
local PluginManager = cRoot:Get():GetPluginManager()
|
||||||
|
|
||||||
local LinesPerPage = 8;
|
local LinesPerPage = 8
|
||||||
local CurrentPage = 1;
|
local CurrentPage = 1
|
||||||
local CurrentLine = 0;
|
local CurrentLine = 0
|
||||||
local PageRequested = 1;
|
local PageRequested = 1
|
||||||
local Output = {};
|
local Output = {}
|
||||||
|
|
||||||
if (#Split == 2) then
|
if (#Split == 2) then
|
||||||
PageRequested = tonumber(Split[2]);
|
PageRequested = tonumber( Split[2] )
|
||||||
end
|
end
|
||||||
|
|
||||||
local Process = function(Command, Permission, HelpString)
|
local Process = function( Command, Permission, HelpString )
|
||||||
if not(Player:HasPermission(Permission)) then
|
if not (Player:HasPermission(Permission)) then
|
||||||
return false;
|
return false
|
||||||
end;
|
end
|
||||||
if (HelpString == "") then
|
if (HelpString == "") then
|
||||||
return false;
|
return false
|
||||||
end;
|
|
||||||
|
|
||||||
CurrentLine = CurrentLine + 1;
|
|
||||||
CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
|
|
||||||
if (CurrentPage ~= PageRequested) then
|
|
||||||
return false;
|
|
||||||
end;
|
|
||||||
table.insert(Output, cChatColor.Blue .. Command .. HelpString);
|
|
||||||
end
|
end
|
||||||
|
|
||||||
PluginManager:ForEachCommand(Process);
|
CurrentLine = CurrentLine + 1
|
||||||
|
CurrentPage = math.floor( CurrentLine / LinesPerPage ) + 1
|
||||||
|
if (CurrentPage ~= PageRequested) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
table.insert( Output, Command .. HelpString )
|
||||||
|
end
|
||||||
|
|
||||||
|
PluginManager:ForEachCommand( Process )
|
||||||
|
|
||||||
-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
|
-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
|
||||||
|
|
||||||
Player:SendMessage(cChatColor.Purple .. "---------- [COMMANDS HELP " .. cChatColor.Gold .. "(Page " .. PageRequested .. " / " .. CurrentPage .. ")" .. cChatColor.Purple .. "] -----------");
|
SendMessage( Player, "Page " .. PageRequested .. " out of " .. CurrentPage .. "." )
|
||||||
Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required.");
|
SendMessage( Player, "'-' means no prefix, '~' means a value is required." )
|
||||||
for idx, msg in ipairs(Output) do
|
for idx, msg in ipairs( Output ) do
|
||||||
Player:SendMessage(msg);
|
SendMessage( Player, msg )
|
||||||
end;
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,7 +1,7 @@
|
|||||||
function HandleItemCommand(Split, Player)
|
function HandleItemCommand( Split, Player )
|
||||||
|
|
||||||
if ((#Split ~= 2) and (#Split ~=3)) then
|
if ((#Split ~= 2) and (#Split ~=3)) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /i <item>[:meta] [amount]" )
|
SendMessage( Player, "Usage: /i <item>[:meta] [amount]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -20,7 +20,7 @@ function HandleItemCommand(Split, Player)
|
|||||||
newSplit[5] = itemSplit[2]
|
newSplit[5] = itemSplit[2]
|
||||||
end
|
end
|
||||||
|
|
||||||
HandleGiveCommand(newSplit, Player)
|
HandleGiveCommand( newSplit, Player )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,42 +1,46 @@
|
|||||||
function HandleKickCommand( Split, Player )
|
function HandleKickCommand( Split, Player )
|
||||||
|
|
||||||
if( #Split < 2 ) then
|
if( #Split < 2 ) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /kick [Player] <Reason>" )
|
SendMessage( Player, "Usage: /kick [Player] <Reason>" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local Reason = "You have been kicked"
|
local Reason = "You have been kicked"
|
||||||
if( #Split > 2 ) then
|
if ( #Split > 2 ) then
|
||||||
Reason = table.concat(Split, " ", 3)
|
Reason = table.concat( Split, " ", 3 )
|
||||||
end
|
end
|
||||||
|
|
||||||
if( KickPlayer( Split[2], Reason ) == false ) then
|
if( KickPlayer( Split[2], Reason ) == false ) then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Could not find player " .. Split[2] )
|
SendMessageFailure( Player, "Could not find player " .. Split[2] )
|
||||||
end
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
|
--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
|
||||||
function KickPlayer(PlayerName, Reason)
|
function KickPlayer( PlayerName, Reason )
|
||||||
local RealName = "";
|
|
||||||
|
local RealName = ""
|
||||||
if (Reason == nil) then
|
if (Reason == nil) then
|
||||||
Reason = "You have been kicked";
|
Reason = "You have been kicked"
|
||||||
end
|
end
|
||||||
|
|
||||||
local FoundPlayerCallback = function(a_Player)
|
local FoundPlayerCallback = function( a_Player )
|
||||||
RealName = a_Player:GetName()
|
RealName = a_Player:GetName()
|
||||||
|
|
||||||
local Server = cRoot:Get():GetServer()
|
local Server = cRoot:Get():GetServer()
|
||||||
LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
|
LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
|
||||||
Server:SendMessage("Kicking " .. RealName)
|
Server:SendMessage("Kicking " .. RealName)
|
||||||
|
|
||||||
a_Player:GetClientHandle():Kick(Reason);
|
a_Player:GetClientHandle():Kick(Reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
|
if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then
|
||||||
-- Could not find player
|
-- Could not find player
|
||||||
return false;
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
return true, RealName; -- Player has been kicked
|
return true, RealName -- Player has been kicked
|
||||||
|
|
||||||
end
|
end
|
34
MCServer/Plugins/Core/kill.lua
Normal file
34
MCServer/Plugins/Core/kill.lua
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
function HandleKillCommand( Split, Player )
|
||||||
|
|
||||||
|
if (Split[2] == nil) then
|
||||||
|
Player:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local HasKilled = false;
|
||||||
|
local KillPlayer = function(OtherPlayer)
|
||||||
|
if (OtherPlayer:GetName() == Split[2]) then
|
||||||
|
if (OtherPlayer:GetGameMode() == 1) then
|
||||||
|
HasKilled = creative
|
||||||
|
end
|
||||||
|
if (OtherPlayer:GetGameMode() == 0) then
|
||||||
|
OtherPlayer:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
|
||||||
|
HasKilled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer);
|
||||||
|
if (HasKilled == creative) then
|
||||||
|
SendMessageFailure( Player, "Player " .. Split[2] .. " is in creative mode" )
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
if (HasKilled) then
|
||||||
|
SendMessageSuccess( Player, "Player " .. Split[2] .. " is killed" )
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
SendMessageFailure( Player, "Player not found" )
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
@ -1,4 +1,4 @@
|
|||||||
function HandleLocateCommand( Split, Player )
|
function HandleLocateCommand( Split, Player )
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. string.format("You are at [X:%0.2f Y:%0.2f Z:%0.2f] in world %s", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), Player:GetWorld():GetName()) )
|
SendMessage( Player, string.format("You are at [X:%0.2f Y:%0.2f Z:%0.2f] in world %s", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), Player:GetWorld():GetName()) )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
@ -4,180 +4,188 @@ BannedPlayersIni = {}
|
|||||||
WhiteListIni = {}
|
WhiteListIni = {}
|
||||||
BackCoords = {}
|
BackCoords = {}
|
||||||
Messages = {}
|
Messages = {}
|
||||||
|
Destination = {}
|
||||||
--END VARIABLES
|
--END VARIABLES
|
||||||
|
|
||||||
--COMMENCE AWESOMENESS!
|
--COMMENCE AWESOMENESS!
|
||||||
function Initialize(Plugin)
|
function Initialize( Plugin )
|
||||||
PLUGIN = Plugin
|
PLUGIN = Plugin
|
||||||
|
|
||||||
Plugin:SetName("Core")
|
Plugin:SetName( "Core" )
|
||||||
Plugin:SetVersion(13)
|
Plugin:SetVersion( 13 )
|
||||||
|
|
||||||
--ADD HOOKS
|
--ADD HOOKS
|
||||||
PluginManager = cRoot:Get():GetPluginManager()
|
PluginManager = cRoot:Get():GetPluginManager()
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_JOINED )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_DISCONNECT )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_LOGIN )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_KILLING )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE )
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_CHAT ) -- used in web_chat.lua
|
||||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
|
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_MOVING )
|
||||||
|
|
||||||
--PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
|
--PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
|
||||||
--BIND COMMANDS
|
--BIND COMMANDS
|
||||||
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
|
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position")
|
||||||
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player");
|
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player")
|
||||||
PluginManager:BindCommand("/downfall", "core.downfall", HandleDownfallCommand, " - Toggles the weather");
|
PluginManager:BindCommand("/clear", "core.clear", HandleClearCommand, " - Clear the inventory of some player")
|
||||||
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give someone an item");
|
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give someone an item")
|
||||||
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode");
|
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode")
|
||||||
PluginManager:BindCommand("/groups", "core.groups", HandleGroupsCommand, " - Shows a list of all the groups");
|
PluginManager:BindCommand("/groups", "core.groups", HandleGroupsCommand, " - Shows a list of all the groups")
|
||||||
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands");
|
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands")
|
||||||
PluginManager:BindCommand("/i", "core.give", HandleItemCommand, "")
|
PluginManager:BindCommand("/i", "core.give", HandleItemCommand, "")
|
||||||
PluginManager:BindCommand("/item", "core.give", HandleItemCommand, " - Give yourself an item.")
|
PluginManager:BindCommand("/item", "core.give", HandleItemCommand, " - Give yourself an item.")
|
||||||
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player");
|
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player")
|
||||||
PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates");
|
PluginManager:BindCommand("/kill", "core.kill", HandleKillCommand, " - Kill some player")
|
||||||
PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing");
|
PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates")
|
||||||
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
|
PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing")
|
||||||
PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins");
|
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day")
|
||||||
PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world");
|
PluginManager:BindCommand("/msg", "core.tell", HandleTellCommand, "")
|
||||||
PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group");
|
PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins")
|
||||||
PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified");
|
PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world")
|
||||||
PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
|
PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group")
|
||||||
PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
|
PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified")
|
||||||
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
|
PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins")
|
||||||
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
|
PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds")
|
||||||
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day");
|
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn")
|
||||||
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
|
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server")
|
||||||
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
|
PluginManager:BindCommand("/tell", "core.tell", HandleTellCommand, " ~ Send a private message")
|
||||||
PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player");
|
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day")
|
||||||
PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request");
|
PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleDownfallCommand, " - Toggles the weather")
|
||||||
PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player");
|
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block")
|
||||||
|
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player")
|
||||||
|
PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player")
|
||||||
|
PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request")
|
||||||
|
PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player")
|
||||||
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
|
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
|
||||||
PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds");
|
PluginManager:BindCommand("/weather", "core.weather", HandleWeatherCommand, " ~ Change world weather")
|
||||||
|
PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds")
|
||||||
|
|
||||||
InitConsoleCommands();
|
InitConsoleCommands()
|
||||||
|
|
||||||
--LOAD SETTINGS
|
--LOAD SETTINGS
|
||||||
IniFile = cIniFile("settings.ini")
|
IniFile = cIniFile( "settings.ini" )
|
||||||
if ( IniFile:ReadFile() == true ) then
|
if IniFile:ReadFile() == true then
|
||||||
HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
|
HardCore = IniFile:GetValueSet( "GameMode", "Hardcore", "false" )
|
||||||
IniFile:WriteFile()
|
IniFile:WriteFile()
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldsSpawnProtect = {}
|
WorldsSpawnProtect = {}
|
||||||
local KeyIdx = IniFile:FindKey("Worlds") --(FIND WHERE 'WORLDS' KEY IS LOCATED)
|
local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED)
|
||||||
local NumValues = (IniFile:GetNumValues( KeyIdx )) --(HOW MANY VALUES ARE THERE?)
|
local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?)
|
||||||
for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
|
for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
|
||||||
WorldIni = cIniFile(IniFile:GetValue(KeyIdx, i) .. "/world.ini")
|
WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" )
|
||||||
if WorldIni:ReadFile() == true then
|
if WorldIni:ReadFile() == true then
|
||||||
WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI("SpawnProtect", "ProtectRadius", 10)
|
WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "SpawnProtect", "ProtectRadius", 10 )
|
||||||
WorldIni:WriteFile()
|
WorldIni:WriteFile()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
WorldsWorldLimit = {}
|
WorldsWorldLimit = {}
|
||||||
local KeyIdx = IniFile:FindKey("Worlds") --(FIND WHERE 'WORLDS' KEY IS LOCATED)
|
local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED)
|
||||||
local NumValues = (IniFile:GetNumValues( KeyIdx )) --(HOW MANY VALUES ARE THERE?)
|
local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?)
|
||||||
for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
|
for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
|
||||||
WorldIni = cIniFile(IniFile:GetValue(KeyIdx, i) .. "/world.ini")
|
WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" )
|
||||||
if WorldIni:ReadFile() == true then
|
if WorldIni:ReadFile() == true then
|
||||||
WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI("WorldLimit", "LimitRadius", 0)
|
WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "WorldLimit", "LimitRadius", 0 )
|
||||||
WorldIni:WriteFile()
|
WorldIni:WriteFile()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--LOAD WHITELIST
|
--LOAD WHITELIST
|
||||||
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
|
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
|
||||||
if ( WhiteListIni:ReadFile() == true ) then
|
if WhiteListIni:ReadFile() == true then
|
||||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
|
if WhiteListIni:GetValueB( "WhiteListSettings", "WhiteListOn", false ) == true then
|
||||||
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
|
if WhiteListIni:GetNumValues( "WhiteList" ) > 0 then
|
||||||
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
|
LOGINFO( "Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players." )
|
||||||
else
|
else
|
||||||
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
|
LOGWARN( "WARNING: WhiteList is on, but there are no people in the whitelist!" )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
|
WhiteListIni:SetValueB( "WhiteListSettings", "WhiteListOn", false )
|
||||||
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
|
WhiteListIni:SetValue( "WhiteList", "", "" ) -- So it adds an empty header
|
||||||
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
|
WhiteListIni:DeleteValue( "WhiteList", "" ) -- And remove the value
|
||||||
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
|
WhiteListIni:KeyComment( "WhiteList", "PlayerName=1" )
|
||||||
if( WhiteListIni:WriteFile() == false ) then
|
if WhiteListIni:WriteFile() == false then
|
||||||
LOGWARN("WARNING: Could not write to whitelist.ini")
|
LOGWARN( "WARNING: Could not write to whitelist.ini" )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--LOAD BANNED (BAD LUCK, BRO)
|
--LOAD BANNED (BAD LUCK, BRO)
|
||||||
BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
|
BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
|
||||||
if ( BannedPlayersIni:ReadFile() == true ) then
|
if BannedPlayersIni:ReadFile() == true then
|
||||||
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
|
if BannedPlayersIni:GetNumValues( "Banned" ) > 0 then
|
||||||
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
|
LOGINFO( "Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players." )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
|
BannedPlayersIni:SetValue( "Banned", "", "" ) -- So it adds an empty header
|
||||||
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
|
BannedPlayersIni:DeleteValue( "Banned", "" ) -- And remove the value
|
||||||
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
|
BannedPlayersIni:KeyComment( "Banned", "PlayerName=1" )
|
||||||
if( BannedPlayersIni:WriteFile() == false ) then
|
if BannedPlayersIni:WriteFile() == false then
|
||||||
LOGWARN("WARNING: Could not write to banned.ini")
|
LOGWARN( "WARNING: Could not write to banned.ini" )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--ADD WEB INTERFACE TABULATES
|
--ADD WEB INTERFACE TABULATES
|
||||||
Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
|
Plugin:AddWebTab( "Manage Server", HandleRequest_ManageServer )
|
||||||
Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
|
Plugin:AddWebTab( "Server Settings", HandleRequest_ServerSettings )
|
||||||
Plugin:AddWebTab("Chat", HandleRequest_Chat);
|
Plugin:AddWebTab( "Chat", HandleRequest_Chat )
|
||||||
Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
|
Plugin:AddWebTab( "Playerlist", HandleRequest_PlayerList )
|
||||||
Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
|
Plugin:AddWebTab( "Whitelist", HandleRequest_WhiteList )
|
||||||
Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
|
Plugin:AddWebTab( "Permissions", HandleRequest_Permissions )
|
||||||
Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
|
Plugin:AddWebTab( "Manage Plugins", HandleRequest_ManagePlugins )
|
||||||
|
|
||||||
LoadMotd()
|
LoadMotd()
|
||||||
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
--AWESOMENESS STILL GOING!
|
--AWESOMENESS STILL GOING!
|
||||||
|
|
||||||
--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN)
|
--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN)
|
||||||
function WriteLog(breakPlace, X, Y, Z, player, id, meta)
|
function WriteLog( breakPlace, X, Y, Z, player, id, meta )
|
||||||
|
|
||||||
local logText = {}
|
local logText = {}
|
||||||
|
|
||||||
table.insert(logText, player)
|
table.insert( logText, player )
|
||||||
table.insert(logText, " tried to ")
|
table.insert( logText, " tried to " )
|
||||||
|
|
||||||
if breakPlace == 0 then
|
if breakPlace == 0 then
|
||||||
table.insert(logText, "break ")
|
table.insert( logText, "break " )
|
||||||
else
|
else
|
||||||
table.insert(logText, "place ")
|
table.insert( logText, "place " )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
table.insert(logText, ItemToString(cItem(id, 1, meta)))
|
table.insert( logText, ItemToString(cItem(id, 1, meta)) )
|
||||||
table.insert(logText, " at ")
|
table.insert( logText, " at ")
|
||||||
table.insert(logText, tostring(X))
|
table.insert( logText, tostring(X) )
|
||||||
table.insert(logText, ", ")
|
table.insert( logText, ", ")
|
||||||
table.insert(logText, tostring(Y))
|
table.insert( logText, tostring(Y) )
|
||||||
table.insert(logText, ", ")
|
table.insert( logText, ", ")
|
||||||
table.insert(logText, tostring(Z))
|
table.insert( logText, tostring(Z) )
|
||||||
table.insert(logText, ".")
|
table.insert( logText, "." )
|
||||||
|
|
||||||
LOGINFO(table.concat(logText,''))
|
LOGINFO( table.concat( logText, '') )
|
||||||
|
|
||||||
if LOGTOFILE then
|
if LOGTOFILE then
|
||||||
local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a')
|
local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a' )
|
||||||
logFile:write(table.concat(logText,'').."\n")
|
logFile:write( table.concat( logText, '' ) .. "\n" )
|
||||||
logFile:close()
|
logFile:close()
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
function WarnPlayer(Player)
|
function WarnPlayer( Player )
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Go further from spawn to build")
|
SendMessageFailure( Player, "Go further from spawn to build" )
|
||||||
return
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function OnDisable()
|
function OnDisable()
|
||||||
LOG( "Disabled Core!")
|
LOG( "Disabled Core!" )
|
||||||
end
|
end
|
||||||
--END AWESOMENESS :'(
|
--END AWESOMENESS :'(
|
||||||
|
@ -1,15 +1,20 @@
|
|||||||
function HandleMeCommand( Split, Player )
|
function HandleMeCommand( Split, Player )
|
||||||
table.remove(Split, 1);
|
|
||||||
local Message = "";
|
table.remove( Split, 1 )
|
||||||
for i, Text in ipairs(Split) do
|
local Message = ""
|
||||||
Message = Message .. " " .. Text;
|
|
||||||
|
for i, Text in ipairs( Split ) do
|
||||||
|
Message = Message .. " " .. Text
|
||||||
end
|
end
|
||||||
if (Split[1] == nil) then
|
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /me <action>")
|
if Split[1] == nil then
|
||||||
|
SendMessage( Player, "Usage: /me <action>" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if (Split[1] ~= nil) then
|
|
||||||
cRoot:Get():GetServer():BroadcastChat(Player:GetName() .. "" .. Message);
|
if Split[1] ~= nil then
|
||||||
|
cRoot:Get():GetServer():BroadcastChat( Player:GetName() .. "" .. Message )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
27
MCServer/Plugins/Core/messages.lua
Normal file
27
MCServer/Plugins/Core/messages.lua
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
-- Use prefixes or not.
|
||||||
|
-- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
|
||||||
|
g_UsePrefixes = true
|
||||||
|
|
||||||
|
function SendMessage(a_Player, a_Message)
|
||||||
|
if (g_UsePrefixes) then
|
||||||
|
a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
|
||||||
|
else
|
||||||
|
a_Player:SendMessage(cChatColor.Yellow .. a_Message)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SendMessageSuccess(a_Player, a_Message)
|
||||||
|
if (g_UsePrefixes) then
|
||||||
|
a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
|
||||||
|
else
|
||||||
|
a_Player:SendMessage(cChatColor.Green .. a_Message)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SendMessageFailure(a_Player, a_Message)
|
||||||
|
if (g_UsePrefixes) then
|
||||||
|
a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
|
||||||
|
else
|
||||||
|
a_Player:SendMessage(cChatColor.Red .. a_Message)
|
||||||
|
end
|
||||||
|
end
|
@ -4,32 +4,36 @@ function HandleMOTDCommand( Split, Player )
|
|||||||
end
|
end
|
||||||
|
|
||||||
function LoadMotd()
|
function LoadMotd()
|
||||||
local File = io.open("motd.txt", "r")
|
|
||||||
|
local File = io.open( "motd.txt", "r" )
|
||||||
|
|
||||||
-- Check if the file 'motd.txt' exists, else create it.
|
-- Check if the file 'motd.txt' exists, else create it.
|
||||||
if not File then
|
if not File then
|
||||||
CreateFile = io.open("motd.txt", "w")
|
CreateFile = io.open( "motd.txt", "w" )
|
||||||
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
|
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
|
||||||
CreateFile:close()
|
CreateFile:close()
|
||||||
else
|
else
|
||||||
File:close()
|
File:close()
|
||||||
end
|
end
|
||||||
for line in io.lines("motd.txt") do
|
|
||||||
|
for line in io.lines( "motd.txt" ) do
|
||||||
local TempMessage = line
|
local TempMessage = line
|
||||||
-- Do a for loop that goes to each char in the line.
|
-- Do a for loop that goes to each char in the line.
|
||||||
for I=1, string.len(TempMessage) do
|
for I=1, string.len( TempMessage ) do
|
||||||
-- If the char is a '@' then check if the next char represents a color.
|
-- If the char is a '@' then check if the next char represents a color.
|
||||||
if string.sub(TempMessage, I, I) == "@" then
|
if string.sub( TempMessage, I, I ) == "@" then
|
||||||
local Char = string.sub(TempMessage, I + 1, I + 1)
|
local Char = string.sub( TempMessage, I + 1, I + 1 )
|
||||||
local Color = ReturnColorFromChar(TempMessage, Char)
|
local Color = ReturnColorFromChar( TempMessage, Char )
|
||||||
-- If the next char represented a color then put the color in the string.
|
-- If the next char represented a color then put the color in the string.
|
||||||
if (Color ~= nil) then
|
if Color ~= nil then
|
||||||
TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
|
TempMessage = string.gsub( TempMessage, "@" .. Char, Color )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Add the message to the list of messages.
|
-- Add the message to the list of messages.
|
||||||
Messages[#Messages + 1] = TempMessage
|
Messages[#Messages + 1] = TempMessage
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function ShowMOTDTo( Player )
|
function ShowMOTDTo( Player )
|
||||||
@ -39,6 +43,7 @@ function ShowMOTDTo( Player )
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ReturnColorFromChar( Split, char )
|
function ReturnColorFromChar( Split, char )
|
||||||
|
|
||||||
-- Check if the char represents a color. Else return nil.
|
-- Check if the char represents a color. Else return nil.
|
||||||
if char == "0" then
|
if char == "0" then
|
||||||
return cChatColor.Black
|
return cChatColor.Black
|
||||||
@ -85,4 +90,5 @@ function ReturnColorFromChar( Split, char )
|
|||||||
elseif char == "r" then
|
elseif char == "r" then
|
||||||
return cChatColor.Plain
|
return cChatColor.Plain
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
@ -1,15 +1,17 @@
|
|||||||
function HandlePluginsCommand( Split, Player )
|
function HandlePluginsCommand( Split, Player )
|
||||||
|
|
||||||
local PluginManager = cRoot:Get():GetPluginManager()
|
local PluginManager = cRoot:Get():GetPluginManager()
|
||||||
local PluginList = PluginManager:GetAllPlugins()
|
local PluginList = PluginManager:GetAllPlugins()
|
||||||
|
|
||||||
local PluginTable = {}
|
local PluginTable = {}
|
||||||
for k, Plugin in pairs( PluginList ) do
|
for k, Plugin in pairs( PluginList ) do
|
||||||
if ( Plugin ) then
|
if Plugin then
|
||||||
table.insert(PluginTable, Plugin:GetName() )
|
table.insert( PluginTable, Plugin:GetName() )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "There are " .. #PluginTable .. " loaded plugins")
|
SendMessage( Player, "There are " .. #PluginTable .. " loaded plugins" )
|
||||||
Player:SendMessage(cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
|
SendMessage( Player, table.concat( PluginTable , " " ) )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,24 +1,27 @@
|
|||||||
function HandlePortalCommand( Split, Player )
|
function HandlePortalCommand( Split, Player )
|
||||||
|
|
||||||
if( #Split ~= 2 ) then
|
if( #Split ~= 2 ) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /portal [WorldName]" )
|
SendMessage( Player, "Usage: /portal [WorldName]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
if( Player:MoveToWorld(Split[2]) == false ) then
|
if( Player:MoveToWorld(Split[2]) == false ) then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Could not move to world " .. Split[2] .. "!" )
|
SendMessageFailure( Player, "Could not move to world " .. Split[2] .. "!" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
SendMessageSuccess( Player, "Moved successfully to '" .. Split[2] .. "'! :D" )
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Moved successfully to '" .. Split[2] .. "'! :D" )
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleWorldsCommand( Split, Player )
|
function HandleWorldsCommand( Split, Player )
|
||||||
|
|
||||||
local SettingsIni = cIniFile("settings.ini")
|
local SettingsIni = cIniFile("settings.ini")
|
||||||
if SettingsIni:ReadFile() == false then
|
if SettingsIni:ReadFile() == false then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "No worlds found" )
|
SendMessageFailure( Player, "No worlds found" )
|
||||||
end
|
end
|
||||||
|
|
||||||
Number = SettingsIni:NumValues("Worlds") - 1
|
Number = SettingsIni:NumValues("Worlds") - 1
|
||||||
Worlds = {}
|
Worlds = {}
|
||||||
for i=0, SettingsIni:GetNumKeys() - 1 do
|
for i=0, SettingsIni:GetNumKeys() - 1 do
|
||||||
@ -27,10 +30,12 @@ function HandleWorldsCommand( Split, Player )
|
|||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for i=0, Number do
|
for i=0, Number do
|
||||||
table.insert( Worlds, SettingsIni:GetValue( Key, i) )
|
table.insert( Worlds, SettingsIni:GetValue( Key, i ) )
|
||||||
end
|
end
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Found " .. #Worlds .. " worlds" )
|
SendMessage( Player, "Found " .. #Worlds .. " worlds" )
|
||||||
Player:SendMessage(cChatColor.Gold .. table.concat( Worlds, ", " ) )
|
SendMessage( Player, table.concat( Worlds, ", " ) )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,48 +1,63 @@
|
|||||||
function HandleRankCommand( Split, Player )
|
function HandleRankCommand( Split, Player )
|
||||||
|
|
||||||
if Split[2] == nil or Split[3] == nil then
|
if Split[2] == nil or Split[3] == nil then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /rank [Player] [Group]")
|
SendMessage( Player, "Usage: /rank [Player] [Group]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
local GroupsIni = cIniFile("groups.ini")
|
|
||||||
if( GroupsIni:ReadFile() == false ) then
|
local GroupsIni = cIniFile( "groups.ini" )
|
||||||
LOG("Could not read groups.ini!")
|
if GroupsIni:ReadFile() == false then
|
||||||
|
LOG( "Could not read groups.ini!" )
|
||||||
end
|
end
|
||||||
|
|
||||||
if GroupsIni:FindKey(Split[3]) == -1 then
|
if GroupsIni:FindKey(Split[3]) == -1 then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Group does not exist")
|
SendMessageFailure( Player, "Group does not exist" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local UsersIni = cIniFile("users.ini")
|
local UsersIni = cIniFile("users.ini")
|
||||||
if( UsersIni:ReadFile() == false ) then
|
if UsersIni:ReadFile() == false then
|
||||||
LOG("Could not read users.ini!")
|
LOG( "Could not read users.ini!" )
|
||||||
end
|
end
|
||||||
UsersIni:DeleteKey(Split[2])
|
|
||||||
UsersIni:GetValueSet(Split[2], "Groups", Split[3])
|
UsersIni:DeleteKey( Split[2] )
|
||||||
|
UsersIni:GetValueSet( Split[2], "Groups", Split[3] )
|
||||||
UsersIni:WriteFile()
|
UsersIni:WriteFile()
|
||||||
|
|
||||||
local loopPlayers = function( Player )
|
local loopPlayers = function( Player )
|
||||||
if Player:GetName() == Split[2] then
|
if Player:GetName() == Split[2] then
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You were moved to group " .. Split[3] )
|
SendMessageSuccess( Player, "You were moved to group " .. Split[3] )
|
||||||
Player:LoadPermissionsFromDisk()
|
Player:LoadPermissionsFromDisk()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local loopWorlds = function ( World )
|
local loopWorlds = function ( World )
|
||||||
World:ForEachPlayer( loopPlayers )
|
World:ForEachPlayer( loopPlayers )
|
||||||
end
|
end
|
||||||
|
|
||||||
cRoot:Get():ForEachWorld( loopWorlds )
|
cRoot:Get():ForEachWorld( loopWorlds )
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
|
SendMessageSuccess( Player, "Player " .. Split[2] .. " Was moved to " .. Split[3] )
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleGroupsCommand( Split, Player )
|
function HandleGroupsCommand( Split, Player )
|
||||||
local GroupsIni = cIniFile("groups.ini")
|
|
||||||
|
local GroupsIni = cIniFile( "groups.ini" )
|
||||||
if GroupsIni:ReadFile() == false then
|
if GroupsIni:ReadFile() == false then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "No groups found" )
|
SendMessageFailure( Player, "No groups found" )
|
||||||
end
|
end
|
||||||
|
|
||||||
Number = GroupsIni:NumKeys() - 1
|
Number = GroupsIni:NumKeys() - 1
|
||||||
Groups = {}
|
Groups = {}
|
||||||
for i=0, Number do
|
for i=0, Number do
|
||||||
table.insert( Groups, GroupsIni:KeyName(i) )
|
table.insert( Groups, GroupsIni:KeyName( i ) )
|
||||||
end
|
end
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Found " .. #Groups .. " groups" )
|
|
||||||
Player:SendMessage(cChatColor.Gold .. table.concat( Groups, " " ) )
|
SendMessage( Player, "Found " .. #Groups .. " groups" )
|
||||||
|
SendMessage( Player, table.concat( Groups, " " ) )
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,18 +1,20 @@
|
|||||||
function HandleRegenCommand(Split, Player)
|
function HandleRegenCommand(Split, Player)
|
||||||
if ((#Split == 2) or (#Split > 3)) then
|
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
|
if #Split == 2 or #Split > 3 then
|
||||||
return true;
|
SendMessage( Player, "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'" )
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local X = Player:GetChunkX();
|
local X = Player:GetChunkX()
|
||||||
local Z = Player:GetChunkZ();
|
local Z = Player:GetChunkZ()
|
||||||
|
|
||||||
if (#Split == 3) then
|
if #Split == 3 then
|
||||||
X = Split[2];
|
X = Split[2]
|
||||||
Z = Split[3];
|
Z = Split[3]
|
||||||
end
|
end
|
||||||
|
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Regenerating chunk ["..X..", "..Z.."]");
|
SendMessageSuccess( Player, "Regenerating chunk ["..X..", "..Z.."]")
|
||||||
Player:GetWorld():RegenerateChunk(X, Z);
|
Player:GetWorld():RegenerateChunk(X, Z)
|
||||||
return true;
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,22 +1,28 @@
|
|||||||
function HandleSaveAllCommand( Split, Player )
|
function HandleSaveAllCommand( Split, Player )
|
||||||
cRoot:Get():SaveAllChunks();
|
|
||||||
|
cRoot:Get():SaveAllChunks()
|
||||||
local Server = cRoot:Get():GetServer()
|
local Server = cRoot:Get():GetServer()
|
||||||
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!")
|
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!")
|
||||||
return true;
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleStopCommand( Split, Player )
|
function HandleStopCommand( Split, Player )
|
||||||
|
|
||||||
Server = cRoot:Get():GetServer()
|
Server = cRoot:Get():GetServer()
|
||||||
local Server = cRoot:Get():GetServer()
|
local Server = cRoot:Get():GetServer()
|
||||||
Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" )
|
Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" )
|
||||||
cRoot:Get():QueueExecuteConsoleCommand("stop")
|
cRoot:Get():QueueExecuteConsoleCommand("stop")
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleReloadCommand( Split, Player )
|
function HandleReloadCommand( Split, Player )
|
||||||
|
|
||||||
Server = cRoot:Get():GetServer()
|
Server = cRoot:Get():GetServer()
|
||||||
local Server = cRoot:Get():GetServer()
|
local Server = cRoot:Get():GetServer()
|
||||||
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" )
|
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" )
|
||||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,7 +1,9 @@
|
|||||||
function HandleSpawnCommand(Split, Player)
|
function HandleSpawnCommand(Split, Player)
|
||||||
|
|
||||||
World = Player:GetWorld()
|
World = Player:GetWorld()
|
||||||
SetBackCoordinates(Player)
|
SetBackCoordinates(Player)
|
||||||
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
|
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Returned to world spawn" )
|
SendMessageSuccess( Player, "Returned to world spawn" )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,80 +1,100 @@
|
|||||||
function HandleTPCommand(a_Split, a_Player)
|
function HandleTPCommand(a_Split, a_Player)
|
||||||
if ((#a_Split == 2) or (#a_Split == 3)) then
|
|
||||||
|
if #a_Split == 2 or #a_Split == 3 then
|
||||||
|
|
||||||
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
|
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
|
||||||
TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
|
TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") )
|
||||||
return true;
|
return true
|
||||||
elseif (#a_Split == 4) then
|
|
||||||
|
elseif #a_Split == 4 then
|
||||||
|
|
||||||
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
|
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
|
||||||
SetBackCoordinates(a_Player);
|
SetBackCoordinates(a_Player)
|
||||||
a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
|
a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] )
|
||||||
a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]");
|
SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" )
|
||||||
return true;
|
return true
|
||||||
|
|
||||||
else
|
else
|
||||||
a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
|
SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleTPACommand( Split, Player )
|
function HandleTPACommand( Split, Player )
|
||||||
|
|
||||||
if Split[2] == nil then
|
if Split[2] == nil then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" )
|
SendMessage( Player, "Usage: /tpa [Player]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local loopPlayer = function( OtherPlayer )
|
local loopPlayer = function( OtherPlayer )
|
||||||
if OtherPlayer:GetName() == Split[2] then
|
if OtherPlayer:GetName() == Split[2] then
|
||||||
OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" )
|
SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" )
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() )
|
SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() )
|
||||||
Destination[OtherPlayer:GetName()] = Player:GetName()
|
Destination[OtherPlayer:GetName()] = Player:GetName()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local loopWorlds = function( World )
|
local loopWorlds = function( World )
|
||||||
World:ForEachPlayer( loopPlayer )
|
World:ForEachPlayer( loopPlayer )
|
||||||
end
|
end
|
||||||
|
|
||||||
cRoot:Get():ForEachWorld( loopWorlds )
|
cRoot:Get():ForEachWorld( loopWorlds )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function HandleTPAcceptCommand( Split, Player )
|
function HandleTPAcceptCommand( Split, Player )
|
||||||
|
|
||||||
if Destination[Player:GetName()] == nil then
|
if Destination[Player:GetName()] == nil then
|
||||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" )
|
SendMessageFailure( Player, "Nobody has send you a teleport request" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local loopPlayer = function( OtherPlayer )
|
local loopPlayer = function( OtherPlayer )
|
||||||
if Destination[Player:GetName()] == OtherPlayer:GetName() then
|
if Destination[Player:GetName()] == OtherPlayer:GetName() then
|
||||||
if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
|
if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
|
||||||
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
|
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
|
||||||
end
|
end
|
||||||
OtherPlayer:TeleportToEntity( Player )
|
OtherPlayer:TeleportToEntity( Player )
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" )
|
SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" )
|
||||||
OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() )
|
SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() )
|
||||||
Destination[Player:GetName()] = nil
|
Destination[Player:GetName()] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local loopWorlds = function( World )
|
local loopWorlds = function( World )
|
||||||
World:ForEachPlayer( loopPlayer )
|
World:ForEachPlayer( loopPlayer )
|
||||||
end
|
end
|
||||||
|
|
||||||
cRoot:Get():ForEachWorld( loopWorlds )
|
cRoot:Get():ForEachWorld( loopWorlds )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
|
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
|
||||||
function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
|
function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )
|
||||||
|
|
||||||
local teleport = function(OtherPlayer)
|
local teleport = function(OtherPlayer)
|
||||||
if (OtherPlayer == a_SrcPlayer) then
|
|
||||||
|
if OtherPlayer == a_SrcPlayer then
|
||||||
-- Asked to teleport to self?
|
-- Asked to teleport to self?
|
||||||
a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Y' can't teleport to yerself!");
|
SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
|
||||||
else
|
else
|
||||||
SetBackCoordinates(a_SrcPlayer);
|
SetBackCoordinates( a_SrcPlayer )
|
||||||
a_SrcPlayer:TeleportToEntity(OtherPlayer);
|
a_SrcPlayer:TeleportToEntity( OtherPlayer )
|
||||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. OtherPlayer:GetName() .. "!");
|
SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
|
||||||
if (a_TellDst) then
|
if (a_TellDst) then
|
||||||
OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName().." teleported to you!");
|
SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local World = a_SrcPlayer:GetWorld();
|
|
||||||
if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
|
|
||||||
a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName);
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local World = a_SrcPlayer:GetWorld()
|
||||||
|
if not World:DoWithPlayer(a_DstPlayerName, teleport) then
|
||||||
|
SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
37
MCServer/Plugins/Core/tell.lua
Normal file
37
MCServer/Plugins/Core/tell.lua
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
function HandleTellCommand(Split, Player, OtherPlayer)
|
||||||
|
if (Split[2] == nil) or (Split[3] == nil) then
|
||||||
|
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. "Usage: /tell [playername] [message]")
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local SendMessage = function(OtherPlayer)
|
||||||
|
|
||||||
|
Sender = Player:GetName()
|
||||||
|
Reciever = Split[2]
|
||||||
|
|
||||||
|
if (OtherPlayer:GetName() == Split[2]) then
|
||||||
|
Server = cRoot:Get():GetServer()
|
||||||
|
FullMsg = ""
|
||||||
|
|
||||||
|
for i,v in ipairs(Split) do
|
||||||
|
if(i>2) then
|
||||||
|
if(FullMsg == "") then
|
||||||
|
FullMsg = v
|
||||||
|
else
|
||||||
|
FullMsg = FullMsg .. " " .. v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Player:SendMessage(cChatColor.Green .. "[INFO] " .. "Message to player " .. Reciever .. " sent!" )
|
||||||
|
OtherPlayer:SendMessage(cChatColor.Orange .. "[MSG: " .. Sender .. " ] " .. FullMsg )
|
||||||
|
else
|
||||||
|
Player:SendMessage(cChatColor.Red .. 'Player "' ..Split[2].. '" not found')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
cRoot:Get():ForEachPlayer(SendMessage)
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
|
@ -1,23 +1,26 @@
|
|||||||
function HandleTimeCommand( Split, Player )
|
function HandleTimeCommand( Split, Player )
|
||||||
|
|
||||||
if Split[2] == nil then
|
if Split[2] == nil then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
|
SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local Server = cRoot:Get():GetServer()
|
local Server = cRoot:Get():GetServer()
|
||||||
if( string.upper( Split[2] ) == "DAY") then
|
if string.upper( Split[2] ) == "DAY" then
|
||||||
Player:GetWorld():SetTimeOfDay( 0 )
|
Player:GetWorld():SetTimeOfDay( 0 )
|
||||||
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
|
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
|
||||||
elseif( string.upper( Split[2] ) == "NIGHT") then
|
elseif string.upper( Split[2] ) == "NIGHT" then
|
||||||
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
|
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
|
||||||
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
|
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
|
||||||
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
|
elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then
|
||||||
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
|
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
|
||||||
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
|
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
|
||||||
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
|
elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then
|
||||||
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
|
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
|
||||||
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
|
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
|
||||||
else
|
else
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
|
SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
||||||
|
@ -1,11 +1,13 @@
|
|||||||
function HandleTopCommand( Split, Player )
|
function HandleTopCommand( Split, Player )
|
||||||
|
|
||||||
local World = Player:GetWorld()
|
local World = Player:GetWorld()
|
||||||
|
|
||||||
local PlayerPos = Player:GetPosition()
|
local PlayerPos = Player:GetPosition()
|
||||||
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
|
local Height = World:GetHeight( math.floor( PlayerPos.x ), math.floor( PlayerPos.z ) )
|
||||||
SetBackCoordinates( Player )
|
SetBackCoordinates( Player )
|
||||||
Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
|
Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Teleported to the topmost block")
|
SendMessageSuccess( Player, "Teleported to the topmost block" )
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,10 +1,12 @@
|
|||||||
function HandleViewDistanceCommand( Split, Player )
|
function HandleViewDistanceCommand( Split, Player )
|
||||||
|
|
||||||
if( #Split ~= 2 ) then
|
if( #Split ~= 2 ) then
|
||||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
|
SendMessage( Player, "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
Player:GetClientHandle():SetViewDistance( Split[2] )
|
Player:GetClientHandle():SetViewDistance( Split[2] )
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() )
|
SendMessageSuccess( Player, "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() )
|
||||||
return true
|
return true
|
||||||
|
|
||||||
end
|
end
|
@ -1,3 +1,25 @@
|
|||||||
|
function HandleWeatherCommand(Split, Player)
|
||||||
|
|
||||||
|
if #Split ~= 2 then
|
||||||
|
SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
if (Split[2] == "clear") then
|
||||||
|
Player:GetWorld():SetWeather(0)
|
||||||
|
SendMessageSuccess( Player, "Downfall stopped" )
|
||||||
|
elseif (Split[2] == "rain") then
|
||||||
|
Player:GetWorld():SetWeather(1)
|
||||||
|
SendMessageSuccess( Player, "Let it rain!" )
|
||||||
|
elseif (Split[2] == "thunder") then
|
||||||
|
Player:GetWorld():SetWeather(2)
|
||||||
|
SendMessageSuccess( Player, "Thundery showers activate!")
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
function HandleDownfallCommand( Split, Player )
|
function HandleDownfallCommand( Split, Player )
|
||||||
World = Player:GetWorld()
|
World = Player:GetWorld()
|
||||||
if World:GetWeather() == 0 then
|
if World:GetWeather() == 0 then
|
||||||
@ -5,6 +27,7 @@ function HandleDownfallCommand( Split, Player )
|
|||||||
else
|
else
|
||||||
World:SetWeather(0)
|
World:SetWeather(0)
|
||||||
end
|
end
|
||||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Downfall toggled")
|
|
||||||
return true
|
SendMessageSuccess( Player, "Downfall Toggled")
|
||||||
|
|
||||||
end
|
end
|
@ -90,7 +90,7 @@ local function AddPlayers( Request )
|
|||||||
UsersIni:WriteFile()
|
UsersIni:WriteFile()
|
||||||
local loopPlayers = function( Player )
|
local loopPlayers = function( Player )
|
||||||
if Player:GetName() == Request.PostParams["AddPlayer"] then
|
if Player:GetName() == Request.PostParams["AddPlayer"] then
|
||||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
|
SendMessageSuccess( Player, "You were moved to group " .. Request.PostParams["AddGroup"] )
|
||||||
Player:LoadPermissionsFromDisk()
|
Player:LoadPermissionsFromDisk()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -72,6 +72,8 @@ Wool = String, 1:1, 1:2, 2:1, 2:2
|
|||||||
TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
|
TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
|
||||||
PillarQuartzBlock = QuartzSlab, 1:1, 1:2
|
PillarQuartzBlock = QuartzSlab, 1:1, 1:2
|
||||||
ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
|
ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
|
||||||
|
CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
|
||||||
|
HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
|
||||||
|
|
||||||
# Slabs:
|
# Slabs:
|
||||||
StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
|
StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
|
||||||
@ -105,7 +107,8 @@ SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
|
|||||||
OrnamentSandstone = SandstoneSlab, 1:1, 1:2
|
OrnamentSandstone = SandstoneSlab, 1:1, 1:2
|
||||||
JackOLantern = Pumpkin, 1:1 | Torch, 1:2
|
JackOLantern = Pumpkin, 1:1 | Torch, 1:2
|
||||||
|
|
||||||
|
# Other
|
||||||
|
Carpet = Wool, 1:3, 2:3
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -157,6 +160,7 @@ FishingRod = Stick, 3:3, 2:2, 1:1 | String, 1:2, 1:3
|
|||||||
Shears = IronIngot, 1:1, 2:2
|
Shears = IronIngot, 1:1, 2:2
|
||||||
Shears = IronIngot, 2:1, 1:2
|
Shears = IronIngot, 2:1, 1:2
|
||||||
FireCharge = BlazePowder, * | Coal, * | Gunpowder, *
|
FireCharge = BlazePowder, * | Coal, * | Gunpowder, *
|
||||||
|
Lead = String, 1:1, 1:2, 2:1, 3:3 | Slimeball, 2:2
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -271,12 +275,13 @@ Bread = Wheat, 1:1, 2:1, 3:1
|
|||||||
Sugar = Sugarcane, *
|
Sugar = Sugarcane, *
|
||||||
Cake = MilkBucket, 1:1, 2:1, 3:1 | Sugar, 1:2, 3:2 | Egg, 2:2 | Wheat, 1:3, 2:3, 3:3
|
Cake = MilkBucket, 1:1, 2:1, 3:1 | Sugar, 1:2, 3:2 | Egg, 2:2 | Wheat, 1:3, 2:3, 3:3
|
||||||
Cookie = Wheat, *, * | CocoaBeans, *
|
Cookie = Wheat, *, * | CocoaBeans, *
|
||||||
GoldenApple = RedApple, 2:2 | GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
|
GoldenApple = RedApple, 2:2 | GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
|
||||||
EnchantedGoldenApple = RedApple, 2:2 | GoldBlock, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
|
EnchantedGoldenApple = RedApple, 2:2 | GoldBlock, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
|
||||||
Melon = MelonSlice, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
|
Melon = MelonSlice, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
|
||||||
MelonSeeds = MelonSlice, *
|
MelonSeeds = MelonSlice, *
|
||||||
PumpkinSeeds, 4 = Pumpkin, *
|
PumpkinSeeds, 4 = Pumpkin, *
|
||||||
PumpkinPie = Pumpkin, * | Sugar, * | egg, *
|
PumpkinPie = Pumpkin, * | Sugar, * | egg, *
|
||||||
|
Wheat, 9 = Haybale, *
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -293,6 +298,8 @@ Diamond, 9 = DiamondBlock, *
|
|||||||
LapisLazuli, 9 = LapisBlock, *
|
LapisLazuli, 9 = LapisBlock, *
|
||||||
Emerald, 9 = EmeraldBlock, *
|
Emerald, 9 = EmeraldBlock, *
|
||||||
RedstoneDust, 9 = RedstoneBlock, *
|
RedstoneDust, 9 = RedstoneBlock, *
|
||||||
|
Coal, 9 = CoalBlock, *
|
||||||
|
Clay, 4 = ClayBlock, *
|
||||||
|
|
||||||
Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool, 2:2
|
Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool, 2:2
|
||||||
ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2
|
ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2
|
||||||
@ -382,7 +389,7 @@ BrewingStand = Cobblestone, 1:2, 2:2, 3:2 | BlazeRod, 2:1
|
|||||||
BlazePowder, 2 = BlazeRod, *
|
BlazePowder, 2 = BlazeRod, *
|
||||||
MagmaCream = SlimeBall, * | BlazePowder, *
|
MagmaCream = SlimeBall, * | BlazePowder, *
|
||||||
FermentedSpiderEye = SpiderEye, * | Sugar, * | BrownMushroom, *
|
FermentedSpiderEye = SpiderEye, * | Sugar, * | BrownMushroom, *
|
||||||
GlisteringMelon = MelonSlice, * | GoldNugget, *
|
GlisteringMelon = MelonSlice, 2:2 | GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
|
||||||
GoldNugget, 9 = GoldIngot, *
|
GoldNugget, 9 = GoldIngot, *
|
||||||
EnchantmentTable = Obsidian, 1:3, 2:3, 3:3, 2:2 | Diamond, 1:2, 3:2 | Book, 2:1
|
EnchantmentTable = Obsidian, 1:3, 2:3, 3:3, 2:2 | Diamond, 1:2, 3:2 | Book, 2:1
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
** Lua binding: AllToLua
|
** Lua binding: AllToLua
|
||||||
** Generated automatically by tolua++-1.0.92 on 08/09/13 14:50:49.
|
** Generated automatically by tolua++-1.0.92 on 08/12/13 11:15:33.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
@ -16909,7 +16909,8 @@ static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
|
|||||||
if (
|
if (
|
||||||
!tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
|
!tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
|
||||||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
|
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
|
||||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
!tolua_isboolean(tolua_S,3,1,&tolua_err) ||
|
||||||
|
!tolua_isnoobj(tolua_S,4,&tolua_err)
|
||||||
)
|
)
|
||||||
goto tolua_lerror;
|
goto tolua_lerror;
|
||||||
else
|
else
|
||||||
@ -16917,11 +16918,12 @@ static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
|
|||||||
{
|
{
|
||||||
cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
|
cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
|
||||||
const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
|
const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
|
||||||
|
bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
|
||||||
#ifndef TOLUA_RELEASE
|
#ifndef TOLUA_RELEASE
|
||||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
|
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack);
|
int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_AllowNewStacks);
|
||||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -28947,6 +28949,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||||||
tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE);
|
tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE);
|
||||||
tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER);
|
tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER);
|
||||||
tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK);
|
tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK);
|
||||||
|
tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIR",E_BLOCK_QUARTZ_STAIR);
|
||||||
tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL);
|
tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL);
|
||||||
tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER);
|
tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER);
|
||||||
tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET);
|
tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET);
|
||||||
@ -29331,8 +29334,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||||||
tolua_constant(tolua_S,"esBed",esBed);
|
tolua_constant(tolua_S,"esBed",esBed);
|
||||||
tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal);
|
tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal);
|
||||||
tolua_constant(tolua_S,"esGhastFireball",esGhastFireball);
|
tolua_constant(tolua_S,"esGhastFireball",esGhastFireball);
|
||||||
tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue);
|
|
||||||
tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack);
|
tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack);
|
||||||
|
tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue);
|
||||||
tolua_constant(tolua_S,"esWitherBirth",esWitherBirth);
|
tolua_constant(tolua_S,"esWitherBirth",esWitherBirth);
|
||||||
tolua_constant(tolua_S,"esPlugin",esPlugin);
|
tolua_constant(tolua_S,"esPlugin",esPlugin);
|
||||||
tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
|
tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
|
||||||
@ -29718,8 +29721,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||||||
tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED);
|
tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED);
|
||||||
tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING);
|
tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING);
|
||||||
tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
|
tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
|
||||||
|
tolua_constant(tolua_S,"HOOK_HOPPER_PULLING_ITEM",cPluginManager::HOOK_HOPPER_PULLING_ITEM);
|
||||||
|
tolua_constant(tolua_S,"HOOK_HOPPER_PUSHING_ITEM",cPluginManager::HOOK_HOPPER_PUSHING_ITEM);
|
||||||
tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING);
|
tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING);
|
||||||
tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
|
tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
|
||||||
|
tolua_constant(tolua_S,"HOOK_PLAYER_ANIMATION",cPluginManager::HOOK_PLAYER_ANIMATION);
|
||||||
tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK);
|
tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK);
|
||||||
tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK);
|
tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK);
|
||||||
tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING);
|
tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING);
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
** Lua binding: AllToLua
|
** Lua binding: AllToLua
|
||||||
** Generated automatically by tolua++-1.0.92 on 08/09/13 14:50:49.
|
** Generated automatically by tolua++-1.0.92 on 08/12/13 11:15:34.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Exported function */
|
/* Exported function */
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
#include "HopperEntity.h"
|
#include "HopperEntity.h"
|
||||||
#include "../Chunk.h"
|
#include "../Chunk.h"
|
||||||
#include "../Player.h"
|
#include "../Player.h"
|
||||||
|
#include "../PluginManager.h"
|
||||||
#include "ChestEntity.h"
|
#include "ChestEntity.h"
|
||||||
#include "DropSpenserEntity.h"
|
#include "DropSpenserEntity.h"
|
||||||
#include "FurnaceEntity.h"
|
#include "FurnaceEntity.h"
|
||||||
@ -162,12 +163,26 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
|
|||||||
bool res = false;
|
bool res = false;
|
||||||
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
|
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
|
||||||
{
|
{
|
||||||
case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break;
|
case E_BLOCK_CHEST:
|
||||||
case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
|
{
|
||||||
|
// Chests have special handling because of double-chests
|
||||||
|
res = MoveItemsFromChest(a_Chunk);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case E_BLOCK_LIT_FURNACE:
|
||||||
|
case E_BLOCK_FURNACE:
|
||||||
|
{
|
||||||
|
// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
|
||||||
|
res = MoveItemsFromFurnace(a_Chunk);
|
||||||
|
break;
|
||||||
|
}
|
||||||
case E_BLOCK_DISPENSER:
|
case E_BLOCK_DISPENSER:
|
||||||
case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
|
case E_BLOCK_DROPPER:
|
||||||
case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
|
case E_BLOCK_HOPPER:
|
||||||
case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
|
{
|
||||||
|
res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the item has been moved, reset the last tick:
|
// If the item has been moved, reset the last tick:
|
||||||
@ -230,12 +245,26 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
|||||||
bool res = false;
|
bool res = false;
|
||||||
switch (DestChunk->GetBlock(rx, by, rz))
|
switch (DestChunk->GetBlock(rx, by, rz))
|
||||||
{
|
{
|
||||||
case E_BLOCK_CHEST: res = MoveItemsToChest(*DestChunk, bx, by, bz); break;
|
case E_BLOCK_CHEST:
|
||||||
case E_BLOCK_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
|
{
|
||||||
|
// Chests have special handling because of double-chests
|
||||||
|
res = MoveItemsToChest(*DestChunk, bx, by, bz);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case E_BLOCK_LIT_FURNACE:
|
||||||
|
case E_BLOCK_FURNACE:
|
||||||
|
{
|
||||||
|
// Furnaces have special handling because of the direction-to-slot relation
|
||||||
|
res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
case E_BLOCK_DISPENSER:
|
case E_BLOCK_DISPENSER:
|
||||||
case E_BLOCK_DROPPER: res = MoveItemsToGrid(((cDropSpenserEntity *)DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
|
case E_BLOCK_DROPPER:
|
||||||
case E_BLOCK_HOPPER: res = MoveItemsToGrid(((cHopperEntity *) DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
|
case E_BLOCK_HOPPER:
|
||||||
case E_BLOCK_LIT_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
|
{
|
||||||
|
res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz));
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the item has been moved, reset the last tick:
|
// If the item has been moved, reset the last tick:
|
||||||
@ -254,7 +283,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
|||||||
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
|
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
|
||||||
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||||
{
|
{
|
||||||
if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()))
|
if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)))
|
||||||
{
|
{
|
||||||
// Moved the item from the chest directly above the hopper
|
// Moved the item from the chest directly above the hopper
|
||||||
return true;
|
return true;
|
||||||
@ -284,7 +313,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
|||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents()))
|
if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z)))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -306,7 +335,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
|||||||
ASSERT(Furnace != NULL);
|
ASSERT(Furnace != NULL);
|
||||||
|
|
||||||
// Try move from the output slot:
|
// Try move from the output slot:
|
||||||
if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
|
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
|
||||||
{
|
{
|
||||||
cItem NewOutput(Furnace->GetOutputSlot());
|
cItem NewOutput(Furnace->GetOutputSlot());
|
||||||
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
|
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
|
||||||
@ -316,7 +345,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
|||||||
// No output moved, check if we can move an empty bucket out of the fuel slot:
|
// No output moved, check if we can move an empty bucket out of the fuel slot:
|
||||||
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
|
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
|
||||||
{
|
{
|
||||||
if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
|
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
|
||||||
{
|
{
|
||||||
Furnace->SetFuelSlot(cItem());
|
Furnace->SetFuelSlot(cItem());
|
||||||
return true;
|
return true;
|
||||||
@ -331,21 +360,21 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
|
bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
|
||||||
bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
|
|
||||||
{
|
{
|
||||||
int NumSlots = a_Grid.GetNumSlots();
|
cItemGrid & Grid = a_Entity.GetContents();
|
||||||
|
int NumSlots = Grid.GetNumSlots();
|
||||||
|
|
||||||
// First try adding items of types already in the hopper:
|
// First try adding items of types already in the hopper:
|
||||||
for (int i = 0; i < NumSlots; i++)
|
for (int i = 0; i < NumSlots; i++)
|
||||||
{
|
{
|
||||||
if (a_Grid.IsSlotEmpty(i))
|
if (Grid.IsSlotEmpty(i))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
|
if (MoveItemsFromSlot(a_Entity, i, false))
|
||||||
{
|
{
|
||||||
a_Grid.ChangeSlotCount(i, -1);
|
Grid.ChangeSlotCount(i, -1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -353,13 +382,13 @@ bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
|
|||||||
// No already existing stack can be topped up, try again with allowing new stacks:
|
// No already existing stack can be topped up, try again with allowing new stacks:
|
||||||
for (int i = 0; i < NumSlots; i++)
|
for (int i = 0; i < NumSlots; i++)
|
||||||
{
|
{
|
||||||
if (a_Grid.IsSlotEmpty(i))
|
if (Grid.IsSlotEmpty(i))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
|
if (MoveItemsFromSlot(a_Entity, i, true))
|
||||||
{
|
{
|
||||||
a_Grid.ChangeSlotCount(i, -1);
|
Grid.ChangeSlotCount(i, -1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -370,14 +399,37 @@ bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
|
/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
|
||||||
bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
|
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
|
||||||
{
|
{
|
||||||
cItem One(a_ItemStack.CopyOne());
|
cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
|
||||||
if (m_Contents.AddItem(One, a_AllowNewStacks) > 0)
|
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
|
||||||
{
|
{
|
||||||
|
if (m_Contents.IsSlotEmpty(i))
|
||||||
|
{
|
||||||
|
if (a_AllowNewStacks)
|
||||||
|
{
|
||||||
|
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
|
||||||
|
{
|
||||||
|
// Plugin disagrees with the move
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_Contents.SetSlot(i, One);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
else if (m_Contents.GetSlot(i).IsStackableWith(One))
|
||||||
|
{
|
||||||
|
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
|
||||||
|
{
|
||||||
|
// Plugin disagrees with the move
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Contents.ChangeSlotCount(i, 1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -389,7 +441,7 @@ bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNew
|
|||||||
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
|
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||||
{
|
{
|
||||||
// Try the chest directly connected to the hopper:
|
// Try the chest directly connected to the hopper:
|
||||||
if (MoveItemsToGrid(((cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
|
if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -418,7 +470,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
|
|||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (MoveItemsToGrid(((cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
|
if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -440,12 +492,12 @@ bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_Blo
|
|||||||
if (a_HopperMeta == E_META_HOPPER_FACING_YM)
|
if (a_HopperMeta == E_META_HOPPER_FACING_YM)
|
||||||
{
|
{
|
||||||
// Feed the input slot of the furnace
|
// Feed the input slot of the furnace
|
||||||
return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsInput);
|
return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsInput);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Feed the fuel slot of the furnace
|
// Feed the fuel slot of the furnace
|
||||||
return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsFuel);
|
return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -454,22 +506,14 @@ bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_Blo
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Moves items to the specified ItemGrid. Returns true if contents have changed
|
bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity)
|
||||||
bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid)
|
|
||||||
{
|
{
|
||||||
// Iterate through our slots, try to move from each one:
|
// Iterate through our slots, try to move from each one:
|
||||||
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
|
int NumSlots = a_Entity.GetContents().GetNumSlots();
|
||||||
|
for (int i = 0; i < NumSlots; i++)
|
||||||
{
|
{
|
||||||
const cItem & SrcItem = m_Contents.GetSlot(i);
|
if (MoveItemsToSlot(a_Entity, i))
|
||||||
if (SrcItem.IsEmpty())
|
|
||||||
{
|
{
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
cItem ToAdd = SrcItem.CopyOne();
|
|
||||||
if (a_ItemGrid.AddItem(ToAdd) > 0)
|
|
||||||
{
|
|
||||||
m_Contents.ChangeSlotCount(i, -1);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -480,17 +524,22 @@ bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
|
bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum)
|
||||||
bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
|
|
||||||
{
|
{
|
||||||
if (a_ItemGrid.IsSlotEmpty(a_DestSlotNum))
|
cItemGrid & Grid = a_Entity.GetContents();
|
||||||
|
if (Grid.IsSlotEmpty(a_DstSlotNum))
|
||||||
{
|
{
|
||||||
// The slot is empty, move the first non-empty slot from our contents:
|
// The slot is empty, move the first non-empty slot from our contents:
|
||||||
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
|
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
|
||||||
{
|
{
|
||||||
if (!m_Contents.IsSlotEmpty(i))
|
if (!m_Contents.IsSlotEmpty(i))
|
||||||
{
|
{
|
||||||
a_ItemGrid.SetSlot(a_DestSlotNum, m_Contents.GetSlot(i).CopyOne());
|
if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
|
||||||
|
{
|
||||||
|
// A plugin disagrees with the move
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne());
|
||||||
m_Contents.ChangeSlotCount(i, -1);
|
m_Contents.ChangeSlotCount(i, -1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -500,7 +549,7 @@ bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// The slot is taken, try to top it up:
|
// The slot is taken, try to top it up:
|
||||||
const cItem & DestSlot = a_ItemGrid.GetSlot(a_DestSlotNum);
|
const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum);
|
||||||
if (DestSlot.IsFullStack())
|
if (DestSlot.IsFullStack())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
@ -509,7 +558,12 @@ bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
|
|||||||
{
|
{
|
||||||
if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
|
if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
|
||||||
{
|
{
|
||||||
a_ItemGrid.ChangeSlotCount(a_DestSlotNum, 1);
|
if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
|
||||||
|
{
|
||||||
|
// A plugin disagrees with the move
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Grid.ChangeSlotCount(a_DstSlotNum, 1);
|
||||||
m_Contents.ChangeSlotCount(i, -1);
|
m_Contents.ChangeSlotCount(i, -1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -78,11 +78,11 @@ protected:
|
|||||||
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
|
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
|
||||||
bool MoveItemsFromFurnace(cChunk & a_Chunk);
|
bool MoveItemsFromFurnace(cChunk & a_Chunk);
|
||||||
|
|
||||||
/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
|
/// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed.
|
||||||
bool MoveItemsFromGrid(cItemGrid & a_Grid);
|
bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
|
||||||
|
|
||||||
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
|
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
|
||||||
bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks);
|
bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
|
||||||
|
|
||||||
/// Moves items to the chest at the specified coords. Returns true if contents have changed
|
/// Moves items to the chest at the specified coords. Returns true if contents have changed
|
||||||
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
|
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
@ -91,10 +91,10 @@ protected:
|
|||||||
bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
|
bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
|
||||||
|
|
||||||
/// Moves items to the specified ItemGrid. Returns true if contents have changed
|
/// Moves items to the specified ItemGrid. Returns true if contents have changed
|
||||||
bool MoveItemsToGrid(cItemGrid & a_ItemGrid);
|
bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
|
||||||
|
|
||||||
/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
|
/// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed.
|
||||||
bool MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum);
|
bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum);
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
@ -165,6 +165,7 @@ enum ENUM_BLOCK_ID
|
|||||||
E_BLOCK_NETHER_QUARTZ_ORE = 153,
|
E_BLOCK_NETHER_QUARTZ_ORE = 153,
|
||||||
E_BLOCK_HOPPER = 154,
|
E_BLOCK_HOPPER = 154,
|
||||||
E_BLOCK_QUARTZ_BLOCK = 155,
|
E_BLOCK_QUARTZ_BLOCK = 155,
|
||||||
|
E_BLOCK_QUARTZ_STAIR = 156,
|
||||||
E_BLOCK_ACTIVATOR_RAIL = 157,
|
E_BLOCK_ACTIVATOR_RAIL = 157,
|
||||||
|
|
||||||
E_BLOCK_DROPPER = 158,
|
E_BLOCK_DROPPER = 158,
|
||||||
|
@ -152,6 +152,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
|
|||||||
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
|
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
|
||||||
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
|
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
|
||||||
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
|
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
|
||||||
|
case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType);
|
||||||
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
|
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
|
||||||
case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
|
case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
|
||||||
case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
|
case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
|
||||||
|
@ -213,16 +213,19 @@ void cItemGrid::Clear(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
int cItemGrid::HowManyCanFit(const cItem & a_ItemStack)
|
int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks)
|
||||||
{
|
{
|
||||||
char NumLeft = a_ItemStack.m_ItemCount;
|
char NumLeft = a_ItemStack.m_ItemCount;
|
||||||
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
|
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
|
||||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
if (m_Slots[i].IsEmpty())
|
if (m_Slots[i].IsEmpty())
|
||||||
|
{
|
||||||
|
if (a_AllowNewStacks)
|
||||||
{
|
{
|
||||||
NumLeft -= MaxStack;
|
NumLeft -= MaxStack;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else if (m_Slots[i].IsStackableWith(a_ItemStack))
|
else if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||||
{
|
{
|
||||||
NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
|
NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
|
||||||
|
@ -72,7 +72,7 @@ public:
|
|||||||
void Clear(void);
|
void Clear(void);
|
||||||
|
|
||||||
/// Returns number of items out of a_ItemStack that can fit in the storage
|
/// Returns number of items out of a_ItemStack that can fit in the storage
|
||||||
int HowManyCanFit(const cItem & a_ItemStack);
|
int HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
|
||||||
|
|
||||||
/** Adds as many items out of a_ItemStack as can fit.
|
/** Adds as many items out of a_ItemStack as can fit.
|
||||||
If a_AllowNewStacks is set to false, only existing stacks can be topped up;
|
If a_AllowNewStacks is set to false, only existing stacks can be topped up;
|
||||||
|
@ -138,7 +138,7 @@ void cLog::Log(const char * a_Format, va_list argList)
|
|||||||
|
|
||||||
#if defined (_WIN32) && defined(_DEBUG)
|
#if defined (_WIN32) && defined(_DEBUG)
|
||||||
// In a Windows Debug build, output the log to debug console as well:
|
// In a Windows Debug build, output the log to debug console as well:
|
||||||
OutputDebugStringA(Line.c_str());
|
OutputDebugStringA((Line + "\n").c_str());
|
||||||
#endif // _WIN32
|
#endif // _WIN32
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -677,6 +677,32 @@ void cLuaState::Push(void * a_Ptr)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cLuaState::Push(cHopperEntity * a_Hopper)
|
||||||
|
{
|
||||||
|
ASSERT(IsValid());
|
||||||
|
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
|
||||||
|
|
||||||
|
tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
|
||||||
|
m_NumCurrentFunctionArgs += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cLuaState::Push(cBlockEntity * a_BlockEntity)
|
||||||
|
{
|
||||||
|
ASSERT(IsValid());
|
||||||
|
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
|
||||||
|
|
||||||
|
tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
|
||||||
|
m_NumCurrentFunctionArgs += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal)
|
void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal)
|
||||||
{
|
{
|
||||||
a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
|
a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
|
||||||
|
@ -53,6 +53,8 @@ struct HTTPTemplateRequest;
|
|||||||
class cTNTEntity;
|
class cTNTEntity;
|
||||||
class cCreeper;
|
class cCreeper;
|
||||||
class Vector3i;
|
class Vector3i;
|
||||||
|
class cHopperEntity;
|
||||||
|
class cBlockEntity;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -178,6 +180,8 @@ public:
|
|||||||
void Push(cCreeper * a_Creeper);
|
void Push(cCreeper * a_Creeper);
|
||||||
void Push(Vector3i * a_Vector);
|
void Push(Vector3i * a_Vector);
|
||||||
void Push(void * a_Ptr);
|
void Push(void * a_Ptr);
|
||||||
|
void Push(cHopperEntity * a_Hopper);
|
||||||
|
void Push(cBlockEntity * a_BlockEntity);
|
||||||
|
|
||||||
/// Call any 0-param 0-return Lua function in a single line:
|
/// Call any 0-param 0-return Lua function in a single line:
|
||||||
template <typename FnT>
|
template <typename FnT>
|
||||||
|
@ -75,7 +75,9 @@ cMCLogger::~cMCLogger()
|
|||||||
m_Log->Log("--- Stopped Log ---\n");
|
m_Log->Log("--- Stopped Log ---\n");
|
||||||
delete m_Log;
|
delete m_Log;
|
||||||
if (this == s_MCLogger)
|
if (this == s_MCLogger)
|
||||||
|
{
|
||||||
s_MCLogger = NULL;
|
s_MCLogger = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -26,18 +26,24 @@ In the descending class' constructor call the Start() method to start the thread
|
|||||||
class cIsThread
|
class cIsThread
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
virtual void Execute(void) = 0; // This function is called in the new thread's context
|
/// This is the main thread entrypoint
|
||||||
|
virtual void Execute(void) = 0;
|
||||||
|
|
||||||
volatile bool m_ShouldTerminate; // The overriden Execute() method should check this periodically and terminate if this is true
|
/// The overriden Execute() method should check this value periodically and terminate if this is true
|
||||||
|
volatile bool m_ShouldTerminate;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
cIsThread(const AString & iThreadName);
|
cIsThread(const AString & iThreadName);
|
||||||
~cIsThread();
|
~cIsThread();
|
||||||
|
|
||||||
bool Start(void); // Starts the thread
|
/// Starts the thread; returns without waiting for the actual start
|
||||||
bool Wait(void); // Waits for the thread to finish
|
bool Start(void);
|
||||||
|
|
||||||
static unsigned long GetCurrentID(void); // Returns the OS-dependent thread ID for the caller's thread
|
/// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
|
||||||
|
bool Wait(void);
|
||||||
|
|
||||||
|
/// Returns the OS-dependent thread ID for the caller's thread
|
||||||
|
static unsigned long GetCurrentID(void);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
AString m_ThreadName;
|
AString m_ThreadName;
|
||||||
|
@ -777,8 +777,8 @@ void cPlayer::SendMessage(const AString & a_Message)
|
|||||||
|
|
||||||
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
|
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
|
||||||
{
|
{
|
||||||
m_LastGroundHeight = (float)a_PosY;
|
|
||||||
SetPosition( a_PosX, a_PosY, a_PosZ );
|
SetPosition( a_PosX, a_PosY, a_PosZ );
|
||||||
|
m_LastGroundHeight = (float)a_PosY;
|
||||||
|
|
||||||
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
|
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
|
||||||
m_ClientHandle->SendPlayerMoveLook();
|
m_ClientHandle->SendPlayerMoveLook();
|
||||||
|
@ -61,6 +61,8 @@ public:
|
|||||||
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
|
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
|
||||||
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
|
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
|
||||||
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
|
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
|
||||||
|
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
|
||||||
|
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
|
||||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
|
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
|
||||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
|
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
|
||||||
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
|
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
|
||||||
|
@ -326,6 +326,30 @@ bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Use
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPlugin_NewLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CriticalSection);
|
||||||
|
bool res = false;
|
||||||
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PULLING_ITEM), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPlugin_NewLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CriticalSection);
|
||||||
|
bool res = false;
|
||||||
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PUSHING_ITEM), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
|
bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CriticalSection);
|
cCSLock Lock(m_CriticalSection);
|
||||||
|
@ -57,6 +57,8 @@ public:
|
|||||||
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
|
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
|
||||||
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
|
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
|
||||||
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
|
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
|
||||||
|
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
|
||||||
|
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
|
||||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
|
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
|
||||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
|
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
|
||||||
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
|
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
|
||||||
|
@ -489,6 +489,48 @@ bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const ASt
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
|
||||||
|
{
|
||||||
|
HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM);
|
||||||
|
if (Plugins == m_Hooks.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||||
|
{
|
||||||
|
if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
|
||||||
|
{
|
||||||
|
HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM);
|
||||||
|
if (Plugins == m_Hooks.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||||
|
{
|
||||||
|
if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
|
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
|
||||||
{
|
{
|
||||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
|
HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
|
||||||
|
@ -38,6 +38,12 @@ class cPawn;
|
|||||||
// fwd: CommandOutput.h
|
// fwd: CommandOutput.h
|
||||||
class cCommandOutputCallback;
|
class cCommandOutputCallback;
|
||||||
|
|
||||||
|
// fwd: BlockEntities/HopperEntity.h
|
||||||
|
class cHopperEntity;
|
||||||
|
|
||||||
|
// fwd: BlockEntities/BlockEntityWithItems.h
|
||||||
|
class cBlockEntityWithItems;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -66,6 +72,8 @@ public: // tolua_export
|
|||||||
HOOK_EXPLODED,
|
HOOK_EXPLODED,
|
||||||
HOOK_EXPLODING,
|
HOOK_EXPLODING,
|
||||||
HOOK_HANDSHAKE,
|
HOOK_HANDSHAKE,
|
||||||
|
HOOK_HOPPER_PULLING_ITEM,
|
||||||
|
HOOK_HOPPER_PUSHING_ITEM,
|
||||||
HOOK_KILLING,
|
HOOK_KILLING,
|
||||||
HOOK_LOGIN,
|
HOOK_LOGIN,
|
||||||
HOOK_PLAYER_ANIMATION,
|
HOOK_PLAYER_ANIMATION,
|
||||||
@ -143,6 +151,8 @@ public: // tolua_export
|
|||||||
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
||||||
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
||||||
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
|
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
|
||||||
|
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
|
||||||
|
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
|
||||||
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
|
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
|
||||||
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
||||||
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
|
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
|
||||||
|
@ -694,6 +694,13 @@ void cWorld::TickSpawnMobs(float a_Dt)
|
|||||||
case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break;
|
case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biSky)
|
||||||
|
{
|
||||||
|
switch (nightRand)
|
||||||
|
{
|
||||||
|
case 5: MobType = E_ENTITY_TYPE_ENDERMAN; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
switch (nightRand)
|
switch (nightRand)
|
||||||
|
Loading…
Reference in New Issue
Block a user