Furnace window progressbars are initialized when the window is opened
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1613 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -91,6 +91,8 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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if (a_Player->GetWindow() != Window)
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if (a_Player->GetWindow() != Window)
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{
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{
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a_Player->OpenWindow(Window);
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a_Player->OpenWindow(Window);
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BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
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BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
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}
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}
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}
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}
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}
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}
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@ -126,6 +126,8 @@ protected:
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int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
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int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
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int m_LastProgressCook; ///< Last value sent as the progress for the cooking
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int m_LastProgressCook; ///< Last value sent as the progress for the cooking
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/// Sends the specified progressbar value to all clients of the window
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void BroadcastProgress(int a_ProgressbarID, short a_Value);
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void BroadcastProgress(int a_ProgressbarID, short a_Value);
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/// One item finished cooking
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/// One item finished cooking
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