Using cMonster::Tick instead of super::cMonster::Tick
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@ -87,7 +87,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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{
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{
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if (!IsAngry())
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if (!IsAngry())
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{
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{
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super::cMonster::Tick(a_Dt, a_Chunk);
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cMonster::Tick(a_Dt, a_Chunk);
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} else {
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} else {
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super::Tick(a_Dt, a_Chunk);
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super::Tick(a_Dt, a_Chunk);
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}
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}
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