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Merge pull request #1188 from mc-server/FindClosestPlayerFix

Fixed FindClosestPlayer
This commit is contained in:
Mattes D 2014-07-15 14:12:17 +02:00
commit 090cbad667

View File

@ -2468,10 +2468,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
if (Distance < ClosestDistance) if (Distance < ClosestDistance)
{ {
if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) if (a_CheckLineOfSight)
{ {
ClosestDistance = Distance; if(!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
ClosestPlayer = *itr; {
ClosestDistance = Distance;
ClosestPlayer = *itr;
}
} }
else else
{ {