Changed big flowers so they don't need air above them.
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2d376304c2
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0896b3b079
@ -75,12 +75,22 @@ public:
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}
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}
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bool IsMetaTopPart(NIBBLETYPE a_Meta)
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{
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return (a_Meta & 0x08) != 0;
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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{
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return false;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BlockType, BlockMeta);
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return ((a_RelY > 0) && (IsBlockTypeOfDirt(BlockType) || ((BlockType == E_BLOCK_BIG_FLOWER) && !(BlockMeta & 0x08))) && (a_RelY < cChunkDef::Height - 1) && ((a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_AIR) || (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_BIG_FLOWER)));
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return IsBlockTypeOfDirt(BlockType) || ((BlockType == E_BLOCK_BIG_FLOWER) && !IsMetaTopPart(BlockMeta));
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}
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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