Core: /tp command can teleport either to a player or to a set of XYZ coords
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1663 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,24 +1,46 @@
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function HandleTPCommand( Split, Player )
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if( Split[2] == nil ) then
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function HandleTPCommand(a_Split, a_Player)
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if ((#a_Split == 2) or (#a_Split == 3)) then
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-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
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TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
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return true;
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elseif (#a_Split == 4) then
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-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
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SetBackCoordinates(a_Player);
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a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
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a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
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return true;
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" )
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return true
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end
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local TeleportDestination = function(OtherPlayer)
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if( OtherPlayer == Player ) then
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Player:SendMessage( cChatColor.Green .. "Already there :)" )
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end
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-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
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function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
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local teleport = function(OtherPlayer)
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if (OtherPlayer == a_SrcPlayer) then
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-- Asked to teleport to self?
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a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)");
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else
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SetBackCoordinates( Player )
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Player:TeleportToEntity( OtherPlayer )
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Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
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if Split[3] ~= "-h" then
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OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
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SetBackCoordinates(a_SrcPlayer);
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a_SrcPlayer:TeleportToEntity(OtherPlayer);
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a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
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if (a_TellDst) then
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OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
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end
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end
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end
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World = Player:GetWorld()
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if (not(World:DoWithPlayer(Split[2], TeleportDestination))) then
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Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
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local World = Player:GetWorld();
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if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then
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a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
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end
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return true
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end
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