diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua index 5a004591b..ad9e7be69 100644 --- a/MCServer/Plugins/Core/teleport.lua +++ b/MCServer/Plugins/Core/teleport.lua @@ -1,24 +1,46 @@ -function HandleTPCommand( Split, Player ) - if( Split[2] == nil ) then +function HandleTPCommand(a_Split, a_Player) + if ((#a_Split == 2) or (#a_Split == 3)) then + -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": + TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); + return true; + elseif (#a_Split == 4) then + -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: + SetBackCoordinates(a_Player); + a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); + a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}"); + return true; + else Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" ) return true end - - local TeleportDestination = function(OtherPlayer) - if( OtherPlayer == Player ) then - Player:SendMessage( cChatColor.Green .. "Already there :)" ) +end + + + + + +-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player +function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) + local teleport = function(OtherPlayer) + if (OtherPlayer == a_SrcPlayer) then + -- Asked to teleport to self? + a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)"); else - SetBackCoordinates( Player ) - Player:TeleportToEntity( OtherPlayer ) - Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" ) - if Split[3] ~= "-h" then - OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" ) + SetBackCoordinates(a_SrcPlayer); + a_SrcPlayer:TeleportToEntity(OtherPlayer); + a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!"); + if (a_TellDst) then + OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!"); end end end - World = Player:GetWorld() - if (not(World:DoWithPlayer(Split[2], TeleportDestination))) then - Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] ) + + local World = Player:GetWorld(); + if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then + a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName); end - return true end + + + +