Added the Carpet block.
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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@ -1832,6 +1832,10 @@
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RelativePath="..\source\blocks\BlockCactus.h"
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>
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</File>
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<File
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RelativePath="..\source\Blocks\BlockCarpet.h"
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>
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</File>
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<File
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RelativePath="..\source\Blocks\BlockCauldron.h"
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>
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@ -169,6 +169,8 @@ enum ENUM_BLOCK_ID
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E_BLOCK_DROPPER = 158,
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E_BLOCK_CARPET = 171,
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// Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
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// IsValidBlock() depends on this
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E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
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54
source/Blocks/BlockCarpet.h
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54
source/Blocks/BlockCarpet.h
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@ -0,0 +1,54 @@
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// BlockCarpet.h
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// Declares the cBlockCarpetHandler class representing the handler for the carpet block
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#pragma once
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class cBlockCarpetHandler :
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public cBlockHandler
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{
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public:
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cBlockCarpetHandler(BLOCKTYPE a_BlockType);
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = a_Player->GetEquippedItem().m_ItemDamage & 0x0f;
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_BLOCK_CARPET, a_BlockMeta));
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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} ;
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@ -3,6 +3,7 @@
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../BlockArea.h"
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#include "../Player.h"
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@ -5,6 +5,8 @@
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#pragma once
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#include "../Piston.h"
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@ -5,59 +5,60 @@
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#include "../World.h"
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#include "../Root.h"
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#include "../PluginManager.h"
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#include "BlockSand.h"
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#include "BlockGravel.h"
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#include "BlockDoor.h"
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#include "BlockFire.h"
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#include "BlockRedstone.h"
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#include "BlockRedstoneTorch.h"
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#include "BlockRedstoneRepeater.h"
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#include "BlockPiston.h"
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#include "BlockWorkbench.h"
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#include "BlockEntity.h"
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#include "BlockVine.h"
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#include "BlockTallGrass.h"
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#include "BlockSnow.h"
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#include "BlockCloth.h"
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#include "BlockSlab.h"
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#include "BlockDirt.h"
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#include "BlockTorch.h"
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#include "BlockWood.h"
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#include "BlockLeaves.h"
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#include "BlockSapling.h"
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#include "BlockFluid.h"
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#include "BlockChest.h"
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#include "BlockFurnace.h"
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#include "BlockDropSpenser.h"
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#include "BlockStairs.h"
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#include "BlockLadder.h"
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#include "BlockLever.h"
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#include "BlockSign.h"
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#include "BlockCrops.h"
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#include "BlockSugarcane.h"
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#include "BlockFlower.h"
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#include "BlockMushroom.h"
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#include "BlockCactus.h"
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#include "BlockStems.h"
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#include "BlockGlowstone.h"
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#include "BlockStone.h"
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#include "BlockMelon.h"
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#include "BlockIce.h"
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#include "BlockOre.h"
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#include "BlockNote.h"
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#include "BlockBed.h"
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#include "BlockFarmland.h"
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#include "BlockMycelium.h"
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#include "BlockRail.h"
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#include "BlockGlass.h"
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#include "BlockEnderchest.h"
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#include "BlockFenceGate.h"
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#include "BlockFlowerPot.h"
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#include "BlockCauldron.h"
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#include "BlockBrewingStand.h"
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#include "BlockCactus.h"
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#include "BlockCarpet.h"
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#include "BlockCauldron.h"
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#include "BlockChest.h"
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#include "BlockCloth.h"
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#include "BlockCobWeb.h"
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#include "BlockCrops.h"
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#include "BlockDeadBush.h"
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#include "BlockDirt.h"
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#include "BlockDoor.h"
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#include "BlockDropSpenser.h"
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#include "BlockEnderchest.h"
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#include "BlockEntity.h"
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#include "BlockFarmland.h"
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#include "BlockFenceGate.h"
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#include "BlockFire.h"
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#include "BlockFlower.h"
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#include "BlockFlowerPot.h"
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#include "BlockFluid.h"
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#include "BlockFurnace.h"
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#include "BlockGlass.h"
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#include "BlockGlowstone.h"
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#include "BlockGravel.h"
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#include "BlockHopper.h"
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#include "BlockIce.h"
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#include "BlockLadder.h"
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#include "BlockLeaves.h"
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#include "BlockLever.h"
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#include "BlockMelon.h"
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#include "BlockMushroom.h"
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#include "BlockMycelium.h"
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#include "BlockNote.h"
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#include "BlockOre.h"
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#include "BlockPiston.h"
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#include "BlockRail.h"
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#include "BlockRedstone.h"
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#include "BlockRedstoneRepeater.h"
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#include "BlockRedstoneTorch.h"
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#include "BlockSand.h"
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#include "BlockSapling.h"
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#include "BlockSign.h"
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#include "BlockSlab.h"
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#include "BlockSnow.h"
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#include "BlockStairs.h"
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#include "BlockStems.h"
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#include "BlockStone.h"
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#include "BlockSugarcane.h"
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#include "BlockTallGrass.h"
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#include "BlockTorch.h"
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#include "BlockVine.h"
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#include "BlockWood.h"
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#include "BlockWorkbench.h"
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