Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging.
Idea created at FS #274, http://www.mc-server.org/support/index.php?do=details&task_id=274 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1054 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -125,11 +125,33 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
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// Convert each string in the list into biome:
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for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
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{
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EMCSBiome Biome = StringToBiome(*itr);
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AStringVector Split2 = StringSplit(*itr, ":");
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if (Split2.size() < 1)
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{
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continue;
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}
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int Count = 1;
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if (Split2.size() >= 2)
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{
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Count = atol(Split2[1].c_str());
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if (Count <= 0)
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{
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LOGWARNING("Cannot decode biome count: \"%s\"; using 1.", Split2[1].c_str());
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Count = 1;
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}
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}
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EMCSBiome Biome = StringToBiome(Split2[0]);
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if (Biome != -1)
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{
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for (int i = 0; i < Count; i++)
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{
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m_Biomes.push_back(Biome);
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}
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}
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else
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{
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LOGWARNING("Cannot decode biome name: \"%s\"; skipping", Split2[0].c_str());
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}
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} // for itr - Split[]
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if (!m_Biomes.empty())
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{
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@ -90,6 +90,7 @@ protected:
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EMCSBiomes m_Biomes;
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int m_BiomesCount; // Pulled out of m_Biomes for faster access
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/// Parses the INI file setting string into m_Biomes.
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void InitializeBiomes(const AString & a_Biomes);
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} ;
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