diff --git a/MCServer/Plugins/MagicCarpet/coremessaging.lua b/MCServer/Plugins/MagicCarpet/coremessaging.lua new file mode 100644 index 000000000..9fb2c0db1 --- /dev/null +++ b/MCServer/Plugins/MagicCarpet/coremessaging.lua @@ -0,0 +1,19 @@ +Core = cPluginManager:Get():GetPlugin("Core") + +function SendMessage(a_Player, a_Message) + if (Core ~= nil) then + Core:Call("SendMessage", a_Player, a_Message) + end +end + +function SendMessageSuccess(a_Player, a_Message) + if (Core ~= nil) then + Core:Call("SendMessageSuccess", a_Player, a_Message) + end +end + +function SendMessageFailure(a_Player, a_Message) + if (Core ~= nil) then + Core:Call("SendMessageFailure", a_Player, a_Message) + end +end diff --git a/MCServer/Plugins/MagicCarpet/plugin.lua b/MCServer/Plugins/MagicCarpet/plugin.lua index 27dcdf45d..81eb02a9c 100644 --- a/MCServer/Plugins/MagicCarpet/plugin.lua +++ b/MCServer/Plugins/MagicCarpet/plugin.lua @@ -1,18 +1,16 @@ -local PLUGIN = {} local Carpets = {} function Initialize( Plugin ) - PLUGIN = Plugin - Plugin:SetName( "MagicCarpet" ) - Plugin:SetVersion( 1 ) + Plugin:SetVersion( 2 ) cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving) cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect) + local PluginManager = cPluginManager:Get() PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet"); - LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) + LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) return true end @@ -33,14 +31,15 @@ end function HandleCarpetCommand( Split, Player ) Carpet = Carpets[ Player ] + if( Carpet == nil ) then Carpets[ Player ] = cCarpet:new() - Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You're on a magic carpet!" ) - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Look straight down to descend. Jump to ascend!" ) + SendMessageSuccess(Player, "You're on a magic carpet!") + SendMessage(Player, "Look straight down to descend. Jump to ascend.") else Carpet:remove() Carpets[ Player ] = nil - Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "The carpet vanished!" ) + SendMessageSuccess(Player, "The carpet vanished!") end return true