Tracer: removed the "start and end in the same block" warning, it is a normal condition.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1360 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -17,8 +17,12 @@
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#include <stdlib.h> // abs()
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#endif
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cTracer::cTracer(cWorld* a_World)
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: m_World( a_World )
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cTracer::cTracer(cWorld * a_World)
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: m_World(a_World)
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{
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m_NormalTable[0].Set(-1, 0, 0);
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m_NormalTable[1].Set( 0, 0,-1);
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@ -28,10 +32,18 @@ cTracer::cTracer(cWorld* a_World)
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m_NormalTable[5].Set( 0,-1, 0);
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}
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cTracer::~cTracer()
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{
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}
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float cTracer::SigNum( float a_Num )
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{
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if (a_Num < 0.f) return -1.f;
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@ -39,7 +51,11 @@ float cTracer::SigNum( float a_Num )
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return 0.f;
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}
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void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction )
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void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
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{
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// calculate the direction of the ray (linear algebra)
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dir = a_Direction;
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@ -55,23 +71,38 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction
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// how far we must move in the ray direction before
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// we encounter a new voxel in x-direction
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// same but y-direction
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if( dir.x != 0.f ) tDelta.x = 1/fabs(dir.x);
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else tDelta.x = 0;
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if( dir.y != 0.f ) tDelta.y = 1/fabs(dir.y);
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else tDelta.y = 0;
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if( dir.z != 0.f ) tDelta.z = 1/fabs(dir.z);
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else tDelta.z = 0;
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if (dir.x != 0.f)
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{
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tDelta.x = 1 / fabs(dir.x);
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}
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else
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{
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tDelta.x = 0;
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}
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if (dir.y != 0.f)
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{
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tDelta.y = 1 / fabs(dir.y);
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}
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else
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{
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tDelta.y = 0;
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}
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if (dir.z != 0.f)
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{
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tDelta.z = 1 / fabs(dir.z);
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}
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else
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{
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tDelta.z = 0;
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}
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// start voxel coordinates
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// use your
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// transformer
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// function here
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pos.x = (int)floorf(a_Start.x);
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pos.y = (int)floorf(a_Start.y);
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pos.z = (int)floorf(a_Start.z);
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// calculate distance to first intersection in the voxel we start from
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if(dir.x < 0)
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if (dir.x < 0)
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{
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tMax.x = ((float)pos.x - a_Start.x) / dir.x;
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}
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@ -80,7 +111,7 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction
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tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
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}
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if(dir.y < 0)
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if (dir.y < 0)
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{
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tMax.y = ((float)pos.y - a_Start.y) / dir.y;
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}
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@ -89,7 +120,7 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction
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tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
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}
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if(dir.z < 0)
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if (dir.z < 0)
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{
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tMax.z = ((float)pos.z - a_Start.z) / dir.z;
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}
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@ -127,24 +158,23 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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end1.z = (int)floorf(End.z);
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// check if first is occupied
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if( pos.Equals( end1 ) )
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if (pos.Equals(end1))
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{
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LOG("WARNING: cTracer: Start and end in same block");
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return 0;
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}
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bool reachedX = false, reachedY = false, reachedZ = false;
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int Iterations = 0;
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while ( Iterations < a_Distance )
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while (Iterations < a_Distance)
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{
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Iterations++;
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if(tMax.x < tMax.y && tMax.x < tMax.z)
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if ((tMax.x < tMax.y) && (tMax.x < tMax.z))
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{
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tMax.x += tDelta.x;
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pos.x += step.x;
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}
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else if(tMax.y < tMax.z)
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else if (tMax.y < tMax.z)
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{
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tMax.y += tDelta.y;
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pos.y += step.y;
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@ -155,38 +185,38 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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pos.z += step.z;
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}
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if(step.x > 0.0f)
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if (step.x > 0.0f)
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{
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if(pos.x >= end1.x)
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if (pos.x >= end1.x)
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{
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reachedX = true;
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}
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}
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else if(pos.x <= end1.x)
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else if (pos.x <= end1.x)
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{
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reachedX = true;
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}
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if(step.y > 0.0f)
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if (step.y > 0.0f)
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{
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if(pos.y >= end1.y)
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{
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reachedY = true;
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}
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}
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else if(pos.y <= end1.y)
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else if (pos.y <= end1.y)
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{
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reachedY = true;
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}
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if(step.z > 0.0f)
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if (step.z > 0.0f)
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{
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if(pos.z >= end1.z)
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if (pos.z >= end1.z)
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{
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reachedZ = true;
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}
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}
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else if(pos.z <= end1.z)
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else if (pos.z <= end1.z)
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{
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reachedZ = true;
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}
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@ -196,7 +226,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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return false;
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}
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BLOCKTYPE BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
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BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
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// No collision with water ;)
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if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air?
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{
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