APIDump: Documented the cCompositeChat class.
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@ -483,6 +483,58 @@ end
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},
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}, -- cClientHandle
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cCompositeChat =
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{
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Desc = [[
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Encapsulates a chat message that can contain various formatting, URLs, commands executed on click
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and commands suggested on click. The chat message can be sent by the regular chat-sending functions,
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{{cPlayer}}:SendMessage(), {{cWorld}}:BroadcastChat() and {{cRoot}}:BroadcastChat().</p>
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<p>
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Note that most of the functions in this class are so-called modifiers - they modify the object and
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then return the object itself, so that they can be chained one after another.
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]],
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Functions =
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{
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constructor =
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{
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{ Params = "", Return = "", Notes = "Creates an empty chat message" },
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{ Params = "Text", Return = "", Notes = "Creates a chat message containing the specified text, parsed by the ParseText() function. This allows easy migration from old chat messages." },
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},
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AddRunCommandPart = { Params = "Text, Command, [Style]", Return = "self", Notes = "Adds a text which, when clicked, runs the specified command. Chaining." },
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AddSuggestCommandPart = { Params = "Text, Command, [Style]", Return = "self", Notes = "Adds a text which, when clicked, puts the specified command into the player's chat input area. Chaining." },
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AddTextPart = { Params = "Text, [Style]", Return = "self", Notes = "Adds a regular text. Chaining." },
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AddUrlPart = { Params = "Text, Url, [Style]", Return = "self", Notes = "Adds a text which, when clicked, opens up a browser at the specified URL. Chaining." },
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Clear = { Params = "", Return = "", Notes = "Removes all parts from this object" },
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GetMessageType = { Params = "", Return = "MessageType", Notes = "Returns the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.)" },
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ParseText = { Params = "Text", Return = "self", Notes = "Adds text, while recognizing http and https URLs and old-style formatting codes (\"@2\"). Chaining." },
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SetMessageType = { Params = "MessageType", Return = "self", Notes = "Sets the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.) Chaining." },
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UnderlineUrls = { Params = "", Return = "self", Notes = "Makes all URL parts contained in the message underlined. Doesn't affect parts added in the future. Chaining." },
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},
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AdditionalInfo =
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{
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{
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Header = "Chaining example",
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Contents = [[
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Sending a chat message that is composed of multiple different parts has been made easy thanks to
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chaining. Consider the following example that shows how a message containing all kinds of parts
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is sent (adapted from the Debuggers plugin):
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<pre class="prettyprint lang-lua">
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function OnPlayerJoined(a_Player)
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-- Send an example composite chat message to the player:
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a_Player:SendMessage(cCompositeChat()
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:AddTextPart("Hello, ")
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:AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") -- Colored underlined link
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:AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command
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:AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked
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:SetMessageType(mtJoin) -- It is a join-message
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)
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end</pre>
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]],
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},
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}, -- AdditionalInfo
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}, -- cCompositeChat
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cCraftingGrid =
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{
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Desc = [[
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