Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -17,15 +17,6 @@ cSkeleton::cSkeleton(void)
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bool cSkeleton::IsA( const char* a_EntityType )
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{
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return ((strcmp(a_EntityType, "cSkeleton") == 0) || super::IsA(a_EntityType));
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}
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void cSkeleton::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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