Grass blockticking fix
git-svn-id: http://mc-server.googlecode.com/svn/trunk@689 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -25,16 +25,20 @@ public:
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void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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if(m_BlockID == E_BLOCK_GRASS)
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if (m_BlockID != E_BLOCK_GRASS)
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{
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//Grass becomes dirt if there is something on top of them
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BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z);
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if(!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
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{
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a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0);
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return;
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}
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// Grass becomes dirt if there is something on top of it:
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BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z);
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if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
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{
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a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0);
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return;
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}
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// Grass spreads to adjacent blocks:
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MTRand rand;
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for (int i = 0; i < 2; i++) // Pick two blocks to grow to
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{
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@ -58,8 +62,6 @@ public:
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a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0);
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}
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} // for i - repeat twice
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}
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}
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};
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