Merge pull request #1727 from mc-server/Entities
Added IsOnGround() to cEntity
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commit
02b6a9303e
@ -844,6 +844,7 @@ end</pre>
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IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
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IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
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IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
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IsOnGround = { Params = "", Return = "bool", Notes = "Returns true if the entity is on ground (not falling, not jumping, not flying)" },
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IsPainting = { Params = "", Return = "bool", Notes = "Returns if this entity is a painting." },
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IsPawn = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cPawn}} descendant." },
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IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
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@ -1832,7 +1833,6 @@ a_Player:OpenWindow(Window);
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IsGameModeSpectator = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmSpectator gamemode, or has their gamemode unset and the world is a gmSpectator world." },
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IsGameModeSurvival = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmSurvival gamemode, or has their gamemode unset and the world is a gmSurvival world." },
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IsInBed = { Params = "", Return = "bool", Notes = "Returns true if the player is currently lying in a bed." },
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IsOnGround = { Params = "", Return = "bool", Notes = "Returns true if the player is on ground (not falling, not jumping, not flying)" },
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IsSatiated = { Params = "", Return = "bool", Notes = "Returns true if the player is satiated (cannot eat)." },
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IsVisible = { Params = "", Return = "bool", Notes = "Returns true if the player is visible to other players" },
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LoadRank = { Params = "", Return = "", Notes = "Reloads the player's rank, message visuals and permissions from the {{cRankManager}}, based on the player's current rank." },
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@ -443,6 +443,9 @@ public:
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/** Set the invulnerable ticks from the entity */
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void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
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/** Returns whether the entity is on ground or not */
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virtual bool IsOnGround(void) const { return m_bOnGround; }
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// tolua_end
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@ -121,7 +121,7 @@ public:
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inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
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double GetEyeHeight(void) const; // tolua_export
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Vector3d GetEyePosition(void) const; // tolua_export
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inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
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virtual bool IsOnGround(void) const override { return m_bTouchGround; }
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inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
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inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
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inline const cInventory & GetInventory(void) const { return m_Inventory; }
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@ -386,7 +386,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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@ -429,7 +429,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
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Pkt.WriteByte(a_RelX);
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Pkt.WriteByte(a_RelY);
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Pkt.WriteByte(a_RelZ);
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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@ -447,7 +447,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
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Pkt.WriteByte(a_RelZ);
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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@ -947,7 +947,7 @@ void cProtocol180::SendPlayerMoveLook(void)
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Pkt.WriteDouble(Player->GetPosX());
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// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
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Pkt.WriteDouble(Player->GetStance() + 0.001);
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Pkt.WriteDouble(Player->GetPosY() + 0.001);
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Pkt.WriteDouble(Player->GetPosZ());
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Pkt.WriteFloat((float)Player->GetYaw());
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@ -976,7 +976,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
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Pkt.WriteFPInt(a_Player.GetPosX());
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Pkt.WriteFPInt(a_Player.GetPosY());
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Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
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Pkt.WriteFPInt(a_Player.GetPosZ());
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Pkt.WriteByteAngle(a_Player.GetYaw());
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Pkt.WriteByteAngle(a_Player.GetPitch());
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@ -1305,7 +1305,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
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Pkt.WriteFPInt(a_Entity.GetPosZ());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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