Added saving of collar's color.
This commit is contained in:
parent
33759197e9
commit
0259aed8be
@ -455,7 +455,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
|
||||
case cMonster::mtWolf:
|
||||
{
|
||||
m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
|
||||
m_Writer.AddByte("Sitting", ((const cWolf *)a_Monster)->IsSitting());
|
||||
m_Writer.AddByte("IsSitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
|
||||
m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
|
||||
break;
|
||||
}
|
||||
case cMonster::mtZombie:
|
||||
|
@ -1886,12 +1886,18 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
|
||||
Monster->SetIsTame(true);
|
||||
}
|
||||
}
|
||||
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
|
||||
if (SittingIdx > 0)
|
||||
int IsSittingIdx = a_NBT.FindChildByName(a_TagIdx, "IsSitting");
|
||||
if (IsSittingIdx > 0)
|
||||
{
|
||||
bool IsSitting = (a_NBT.GetByte(SittingIdx) > 0);
|
||||
bool IsSitting = ((a_NBT.GetByte(IsSittingIdx) == 1) ? true : false);
|
||||
Monster->SetIsSitting(IsSitting);
|
||||
}
|
||||
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
|
||||
if (CollarColorIdx > 0)
|
||||
{
|
||||
int CollarColor = a_NBT.GetInt(CollarColorIdx);
|
||||
Monster->SetCollarColor(CollarColor);
|
||||
}
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user