PF - Fixed mobs not reaching leaning player
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@ -143,10 +143,11 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
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{
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/* If we reached the last path waypoint,
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Or if we haven't re-calculated for too long.
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Interval is proportional to distance squared. (Recalculate lots when close, calculate rarely when far) */
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Interval is proportional to distance squared, and its minimum is 10.
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(Recalculate lots when close, calculate rarely when far) */
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if (
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((GetPosition() - m_PathFinderDestination).Length() < 0.25) ||
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m_TicksSinceLastPathReset > (0.15 * (m_FinalDestination - GetPosition()).SqrLength())
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((m_TicksSinceLastPathReset > 10) && (m_TicksSinceLastPathReset > (0.15 * (m_FinalDestination - GetPosition()).SqrLength())))
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)
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{
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ResetPathFinding();
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@ -182,7 +182,13 @@ bool cPath::Step_Internal()
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}
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// Path found.
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if (CurrentCell->m_Location == m_Destination)
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if (
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(CurrentCell->m_Location == m_Destination + Vector3i(0, 0, 1)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(1, 0, 0)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(-1, 0, 0)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(0, 0, -1)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(0, -1, 0))
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)
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{
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do
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{
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