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Blaze shoot sound fix

This commit is contained in:
Rorkh 2021-10-02 17:29:22 +01:00 committed by Tiger Wang
parent 4c5d9d38f4
commit 0197f25c07

View File

@ -73,7 +73,7 @@ void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
auto FireChargePtr = FireCharge.get();
FireChargePtr->Initialize(std::move(FireCharge), *m_World);
m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f);
m_World->BroadcastSoundEffect("entity.blaze.shoot", GetPosition(), 4.0f, 1.0f);
}
}