Blaze shoot sound fix
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4c5d9d38f4
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0197f25c07
@ -73,7 +73,7 @@ void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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auto FireChargePtr = FireCharge.get();
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FireChargePtr->Initialize(std::move(FireCharge), *m_World);
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m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f);
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m_World->BroadcastSoundEffect("entity.blaze.shoot", GetPosition(), 4.0f, 1.0f);
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}
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}
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