Merge pull request #2601 from Gargaj/patch-1
Fix being set on fire while directly being under lava
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01821237e8
@ -1119,7 +1119,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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int MinRelZ = FloorC(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int MaxRelZ = FloorC(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int MinY = Clamp(POSY_TOINT, 0, cChunkDef::Height - 1);
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int MaxY = Clamp(CeilC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
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int MaxY = Clamp(FloorC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
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bool HasWater = false;
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bool HasLava = false;
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bool HasFire = false;
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