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Yay redstone repeaters!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@374 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-03-06 21:06:51 +00:00
parent 5e4e89b6ee
commit 01577bed9d
4 changed files with 367 additions and 61 deletions

View File

@ -69,6 +69,9 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U
return E_ITEM_GLOWSTONE_DUST; return E_ITEM_GLOWSTONE_DUST;
case E_BLOCK_DOUBLE_STEP: case E_BLOCK_DOUBLE_STEP:
return E_ITEM_STEP; return E_ITEM_STEP;
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
return E_ITEM_REDSTONE_REPEATER;
default: default:
return (ENUM_ITEM_ID)a_BlockID; return (ENUM_ITEM_ID)a_BlockID;
} }

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include "Vector3i.h"
class cWorld; class cWorld;
class cRedstone class cRedstone
{ {
@ -21,6 +23,91 @@ public:
return 0x0; return 0x0;
} }
static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch( a_MetaData )
{
case 0x0:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
case 0x1:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
case 0x2:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
case 0x3:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
}
return false;
}
static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch( a_MetaData )
{
case 0x0:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
case 0x1:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
case 0x2:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
case 0x3:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
}
return false;
}
static Vector3i GetRepeaterDirection( char a_MetaData )
{
switch( a_MetaData )
{
case 0x0:
return Vector3i( 0, 0,-1 );
case 0x1:
return Vector3i( 1, 0, 0 );
case 0x2:
return Vector3i( 0, 0, 1 );
case 0x3:
return Vector3i(-1, 0, 0 );
default:
break;
}
return Vector3i();
}
void CalculateRedstone( int, int, int ); void CalculateRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool ); void ChangeRedstone( int, int, int, bool );

View File

@ -47,12 +47,48 @@ void cRedstoneSimulator::Simulate( float a_Dt )
// Toggle torches on/off // Toggle torches on/off
while( !m_RefreshTorchesAround.empty() ) while( !m_RefreshTorchesAround.empty() )
{ {
Vector3i pos = m_RefreshTorchesAround.back(); Vector3i pos = m_RefreshTorchesAround.front();
m_RefreshTorchesAround.pop_back(); m_RefreshTorchesAround.pop_front();
RefreshTorchesAround( pos ); RefreshTorchesAround( pos );
} }
// Set repeaters to correct values, and decrement ticks
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); )
{
(*itr).Ticks--;
if( (*itr).Ticks <= 0 )
{
char Block = m_World->GetBlock( (*itr).Position );
if( (*itr).bPowerOn == true && Block == E_BLOCK_REDSTONE_REPEATER_OFF )
{
m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_ON, m_World->GetBlockMeta( (*itr).Position ) );
m_Blocks.push_back( (*itr).Position );
}
else if( (*itr).bPowerOn == false && Block == E_BLOCK_REDSTONE_REPEATER_ON )
{
m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, m_World->GetBlockMeta( (*itr).Position ) );
m_Blocks.push_back( (*itr).Position );
}
if( (*itr).bPowerOffNextTime )
{
(*itr).bPowerOn = false;
(*itr).bPowerOffNextTime = false;
(*itr).Ticks = 10; // TODO: Look up actual ticks from block metadata
++itr;
}
else
{
itr = m_SetRepeaters.erase( itr );
}
}
else
{
++itr;
}
}
// Handle changed blocks // Handle changed blocks
{ {
cCSLock Lock( m_CS ); cCSLock Lock( m_CS );
@ -79,9 +115,11 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
Vector3i( 0, 1, 0), // Also toggle torch on top Vector3i( 0, 1, 0), // Also toggle torch on top
}; };
char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON; char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
char TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_OFF;
if( IsPowered( a_BlockPos, true ) ) if( IsPowered( a_BlockPos, true ) )
{ {
TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF; TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_ON;
//if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
//{ //{
// m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
@ -99,8 +137,10 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
{ {
Vector3i TorchPos = a_BlockPos + Surroundings[i]; Vector3i TorchPos = a_BlockPos + Surroundings[i];
const char Block = m_World->GetBlock( TorchPos ); const char Block = m_World->GetBlock( TorchPos );
if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF ) switch( Block )
{ {
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
if( Block != TargetBlockID ) if( Block != TargetBlockID )
{ {
char TorchMeta = m_World->GetBlockMeta( TorchPos ); char TorchMeta = m_World->GetBlockMeta( TorchPos );
@ -110,7 +150,17 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
m_Blocks.push_back( TorchPos ); m_Blocks.push_back( TorchPos );
} }
} }
break;
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
{
SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
} }
break;
default:
break;
};
} }
} }
@ -161,6 +211,21 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
} }
Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
} }
else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
{
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
char OtherBlock = m_World->GetBlock( pos );
if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
{
RefreshTorchesAround( pos );
}
else
{
SetRepeater( a_BlockPos, 10, IsPowered( a_BlockPos, false ) );
}
Block = m_World->GetBlock( a_BlockPos );
}
BlockList Sources; BlockList Sources;
// If torch is still on, use it as a source // If torch is still on, use it as a source
@ -168,12 +233,38 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
{ {
Sources.push_back( a_BlockPos ); Sources.push_back( a_BlockPos );
} }
else if( Block == E_BLOCK_REDSTONE_REPEATER_ON )
{
static Vector3i Surroundings [] = { // It only spreads right in front, and one block up
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
if( PowerBlock( pos, a_BlockPos, 0xf ) )
{
SpreadStack.push_back( pos );
}
}
}
// Power all blocks legally connected to the sources // Power all blocks legally connected to the sources
if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
{ {
BlockList NewSources = RemoveCurrent( a_BlockPos ); BlockList NewSources = RemoveCurrent( a_BlockPos );
Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() ); Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
while( !Sources.empty() ) while( !Sources.empty() )
{
Vector3i SourcePos = Sources.back();
Sources.pop_back();
char Block = m_World->GetBlock( SourcePos );
switch( Block )
{
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{ {
static Vector3i Surroundings [] = { static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0), Vector3i(-1, 0, 0),
@ -181,8 +272,6 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0, 0,-1), Vector3i( 0, 0,-1),
Vector3i( 0, 0, 1), Vector3i( 0, 0, 1),
}; };
Vector3i SourcePos = Sources.back();
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{ {
Vector3i OtherPos = SourcePos + Surroundings[i]; Vector3i OtherPos = SourcePos + Surroundings[i];
@ -191,7 +280,29 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
SpreadStack.push_back( OtherPos ); // Changed, so add to stack SpreadStack.push_back( OtherPos ); // Changed, so add to stack
} }
} }
Sources.pop_back(); }
break;
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
static Vector3i Surroundings [] = {
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = SourcePos + Direction + Surroundings[i];
if( PowerBlock( pos, a_BlockPos, 0xf ) )
{
SpreadStack.push_back( pos );
}
}
}
break;
};
} }
} }
@ -264,6 +375,15 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
m_RefreshPistons.push_back( a_BlockPos ); m_RefreshPistons.push_back( a_BlockPos );
} }
break; break;
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
{
SetRepeater( a_BlockPos, 10, true );
}
}
break;
default: default:
{ {
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
@ -284,7 +404,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos ) int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock )
{ {
char Block = m_World->GetBlock( a_BlockPos ); char Block = m_World->GetBlock( a_BlockPos );
switch( Block ) switch( Block )
@ -308,6 +428,24 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos )
return 2; return 2;
} }
break; break;
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )
|| cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire
{
return 2;
}
else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
{
SetRepeater( a_BlockPos, 10, false );
}
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
{
SetRepeater( a_BlockPos, 10, false );
}
break;
default: default:
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
{ {
@ -330,6 +468,8 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos )
// Also returns all energy sources it encountered // Also returns all energy sources it encountered
cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos ) cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos )
{ {
std::deque< Vector3i > SpreadStack; std::deque< Vector3i > SpreadStack;
std::deque< Vector3i > FoundSources; std::deque< Vector3i > FoundSources;
@ -350,7 +490,28 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
}; };
char Block = m_World->GetBlock( a_BlockPos ); char Block = m_World->GetBlock( a_BlockPos );
if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON ) if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF )
{
static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
int RetVal = UnPowerBlock( pos, a_BlockPos );
if( RetVal == 1 )
{
SpreadStack.push_back( pos ); // Changed, so add to stack
}
else if( RetVal == 2 )
{
FoundSources.push_back( pos );
}
}
}
else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
{ {
static Vector3i Surroundings [] = { // Torches only spread on the same level static Vector3i Surroundings [] = { // Torches only spread on the same level
Vector3i(-1, 0, 0), Vector3i(-1, 0, 0),
@ -362,7 +523,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{ {
Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i]; Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
int RetVal = UnPowerBlock( pos ); int RetVal = UnPowerBlock( pos, a_BlockPos );
if( RetVal == 1 ) if( RetVal == 1 )
{ {
SpreadStack.push_back( pos ); // Changed, so add to stack SpreadStack.push_back( pos ); // Changed, so add to stack
@ -387,7 +548,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{ {
Vector3i OtherPos = pos + Surroundings[i]; Vector3i OtherPos = pos + Surroundings[i];
int RetVal = UnPowerBlock( OtherPos ); int RetVal = UnPowerBlock( OtherPos, pos );
if( RetVal == 1 ) if( RetVal == 1 )
{ {
SpreadStack.push_back( OtherPos ); // Changed, so add to stack SpreadStack.push_back( OtherPos ); // Changed, so add to stack
@ -406,56 +567,71 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
{
char PowerBlock = m_World->GetBlock( a_PowerPos );
if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
{
if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
{
return true;
}
}
if( PowerBlock == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_PowerPos ) > 0 )
{
if( GetDirection( a_PowerPos ) == a_WireDirection )
{
return true;
}
}
}
return false;
}
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ ) bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
{ {
char NegX = m_World->GetBlock( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ); char Block = m_World->GetBlock( a_BlockPos );
if( !a_bOnlyByWire && NegX == E_BLOCK_REDSTONE_TORCH_ON ) return true; if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON )
if( NegX == E_BLOCK_REDSTONE_WIRE )
{ {
if( m_World->GetBlockMeta( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) > 0 ) Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
char BehindBlock = m_World->GetBlock( Behind );
if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON )
{ {
if( GetDirection( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_POS ) return true;
}
if( BehindBlock == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( Behind ) > 0 )
{ {
return true; return true;
} }
} }
} if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON )
char PosX = m_World->GetBlock( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z );
if( !a_bOnlyByWire && PosX == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( PosX == E_BLOCK_REDSTONE_WIRE )
{ {
if( m_World->GetBlockMeta( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) > 0 ) if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) )
{
if( GetDirection( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_NEG )
{ {
return true; return true;
} }
} }
return false;
} }
char NegZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 );
if( !a_bOnlyByWire && NegZ == E_BLOCK_REDSTONE_TORCH_ON ) return true; if( IsPowering( Vector3i( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire ) )
if( NegZ == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) > 0 )
{
if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) == REDSTONE_Z_POS )
{
return true; return true;
} if( IsPowering( Vector3i( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire ) )
} return true;
} if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire ) )
char PosZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ); return true;
if( !a_bOnlyByWire && PosZ == E_BLOCK_REDSTONE_TORCH_ON ) return true; if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire ) )
if( PosZ == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) > 0 )
{
if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) == REDSTONE_Z_NEG )
{
return true; return true;
}
}
}
// Only wires can power the bottom block // Only wires can power the bottom block
char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ); char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
@ -473,7 +649,7 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW
// Believe me, it works!! // Believe me, it works!! TODO: Add repeaters and low/high wires
cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z ) cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
{ {
int Dir = REDSTONE_NONE; int Dir = REDSTONE_NONE;

View File

@ -26,17 +26,56 @@ public:
eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z ); eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); } eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
private: private:
struct sRepeaterChange
{
Vector3i Position;
int Ticks;
bool bPowerOn;
bool bPowerOffNextTime;
};
typedef std::deque <Vector3i> BlockList; typedef std::deque <Vector3i> BlockList;
typedef std::deque< sRepeaterChange > RepeaterList;
RepeaterList m_SetRepeaters;
void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
{
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
{
sRepeaterChange & Change = *itr;
if( Change.Position.Equals( a_Position ) )
{
if( Change.bPowerOn && a_bPowerOn == false )
{
Change.bPowerOffNextTime = true;
}
if( a_bPowerOn == true )
{
Change.bPowerOffNextTime = false;
}
Change.bPowerOn |= a_bPowerOn;
return;
}
}
sRepeaterChange RC;
RC.Position = a_Position;
RC.Ticks = a_Ticks;
RC.bPowerOn = a_bPowerOn;
RC.bPowerOffNextTime = false;
m_SetRepeaters.push_back( RC );
}
virtual void AddBlock(int a_X, int a_Y, int a_Z) {} virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
void HandleChange( const Vector3i & a_BlockPos ); void HandleChange( const Vector3i & a_BlockPos );
BlockList RemoveCurrent( const Vector3i & a_BlockPos ); BlockList RemoveCurrent( const Vector3i & a_BlockPos );
bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
int UnPowerBlock( const Vector3i & a_BlockPos ); int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
BlockList m_Blocks; BlockList m_Blocks;
BlockList m_BlocksBuffer; BlockList m_BlocksBuffer;
@ -44,6 +83,7 @@ private:
BlockList m_RefreshPistons; BlockList m_RefreshPistons;
BlockList m_RefreshTorchesAround; BlockList m_RefreshTorchesAround;
void RefreshTorchesAround( const Vector3i & a_BlockPos ); void RefreshTorchesAround( const Vector3i & a_BlockPos );
cCriticalSection m_CS; cCriticalSection m_CS;